// Context: Terminal private static void GetSpeedText(IMyTerminalBlock block, StringBuilder sb) { InstantProjector ip = block.GameLogic.GetAs <InstantProjector>(); MyValueFormatter.AppendWorkInBestUnit(ip.GetPower(), sb); sb.Append(" - ").Append(ip.Speed).Append('x'); }
// Context: Terminal private static int GetCurrentTimerPB(IMyTerminalBlock block) { InstantProjector gl = block.GameLogic.GetAs <InstantProjector>(); if (gl == null || gl.BuildState != State.Waiting) { return(0); } return(gl.Timer); }
// Context: Terminal private static int GetMaxTimerPB(IMyTerminalBlock block) { InstantProjector gl = block.GameLogic.GetAs <InstantProjector>(); if (gl == null) { return(0); } return(gl.GetBlueprintTimer()); }
private static void SetLooseArea(IMyTerminalBlock block, bool value) { InstantProjector gl = block.GameLogic.GetAs <InstantProjector>(); gl.LooseArea = value; if (Constants.IsServer) { gl.SaveStorage(); } }
// Context: Terminal private static void SetSpeed(IMyTerminalBlock block, float value) { InstantProjector ip = block.GameLogic.GetAs <InstantProjector>(); ip.Speed = (float)MathHelper.Clamp(Math.Round(value, 2), 1, 1000); ip.RefreshUI(); if (Constants.IsServer) { ip.SaveStorage(); } }
private static void OpenItemList(IMyTerminalBlock block) { IMyProjector p = (IMyProjector)block; if (p.ProjectedGrid == null) { return; } InstantProjector gl = block.GameLogic.GetAs <InstantProjector>(); gl.GetComponents().ShowScreen(Utilities.GetInventories(block)); }
private void RemoveVanillaSpawnAction(IMyTerminalBlock block, List <IMyTerminalAction> actions) { if (block is IMyProjector && InstantProjector.IsValid(block)) { for (int i = actions.Count - 1; i >= 0; i--) { IMyTerminalAction a = actions[i]; if (a.Id == "SpawnProjection") { actions.RemoveAt(i); return; } } } }
// Context: Terminal private static StringBuilder GetTimer(IMyTerminalBlock block) { StringBuilder sb = new StringBuilder(); InstantProjector gl = block.GameLogic.GetAs <InstantProjector>(); if (gl.BuildState != State.Idle) { AppendTime(sb, gl.Timer); sb.Append(" (Active)"); } else { IMyCubeGrid grid = gl.me.ProjectedGrid; if (grid != null) { AppendTime(sb, gl.GetBlueprintTimer()); } } return(sb); }
private static StringBuilder GetTimer(IMyTerminalBlock block) { IMyProjector p = (IMyProjector)block; StringBuilder sb = new StringBuilder(); InstantProjector gl = block.GameLogic.GetAs <InstantProjector>(); if (gl.BuildState != ProjectorState.Idle) { Utilities.AppendTime(sb, gl.Timer); sb.Append(" (Active)"); } else { if (p.ProjectedGrid != null) { Utilities.AppendTime(sb, gl.GetBlueprintTimer()); } } return(sb); }
// Context: Terminal private static int GetStatePB(IMyTerminalBlock block) { InstantProjector gl = block.GameLogic.GetAs <InstantProjector>(); return((int)gl.BuildState); }