private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) //tym bede zatrzymywal petle { // = bpmbar.Value; //int i; int ms = ((60000 / 128) / 4); // progressBar1.Value = graj1.progress; play graj1 = new play(); //graj1.bpm1 = bpmbar.Value; graj1.sampel = plik; graj1.tab = tab; graj1.ms1 = 1; //graj1.glosnosc = trackBar1.Value; //graj1.progress = progressBar1.Value; while (stop != 1) { graj1.graj(); } }
private void backgroundWorker3_DoWork(object sender, DoWorkEventArgs e) { play graj3 = new play(); graj3.sampel = plik3; graj3.tab = tab3; graj3.ms1 = ms * 2; //graj2.glosnosc = trackBar2.Value; //progressBar1.Value = 0; //graj2.progress = progressBar1.Value; while (stop != 1) { graj3.graj(); } }
private void backgroundWorker2_DoWork(object sender, DoWorkEventArgs e) { play graj2 = new play(); graj2.sampel = plik2; graj2.tab = tab2; graj2.ms1 = ms; //graj2.glosnosc = trackBar2.Value; //var progressBar1.Value = 0; //graj2.progress = progressBar1.Value; while (stop != 1) { graj2.graj(); } }