public Engine() { this.pg = new Playground(getMaxX(),getMaxY(),blocksize); this.trash = new LinkedList<Block>(); this.activeFigure = genFigure(); this.preparedFigure = genFigure(); this.pg.addFigure(activeFigure); }
internal void reset() { points = 0; time = 0; lvl = 10; end = false; hide = true; this.pg = new Playground(getMaxX(), getMaxY(), blocksize); this.trash = new LinkedList<Block>(); this.activeFigure = genFigure(); this.preparedFigure = genFigure(); this.pg.addFigure(activeFigure); }