// SWITCH STATEMENT TO HANDLE USER INPUT FOR MENU OPTIONS static void SelectionHandler() { switch (userSelection) { case 1: // LOADS CSV FILE CSVProcessor process = new CSVProcessor(); break; case 2: break; case 3: break; case 4: // CLEAR TERMINAL SCREEN Console.Clear(); // DISPLAYS A LIST OF WINE ITEMS TO TERMINAL WineItemCollection.ListItems(); break; case 5: // TERMINATES THE APPLICATION Environment.Exit(0); break; } }
//Prompts the user to enter an ID, Description, and Pack Size for the item being added to the list. //Displays a message if the item was successfully added to the list. //Displays a message if the item was NOT successfully added to the list. public Int32 UserAddWine(WineItem[] wineItems, Int32 location) { Console.Clear(); Console.WriteLine("Enter the ID you wish to add to the wine directory: "); Console.WriteLine(); String temp1 = Console.ReadLine(); Console.WriteLine(); Console.WriteLine("Enter the Description you wish to add to the wine directory: "); Console.WriteLine(); String temp2 = Console.ReadLine(); Console.WriteLine(); Console.WriteLine("Enter the Pack Size you wish to add to the wine directory: "); Console.WriteLine(); String temp3 = Console.ReadLine(); Console.WriteLine(); if (temp1 != "" && temp2 != "" && temp3 != "") { String[] Temp = { temp1, temp2, temp3 }; CSVProcessor.AddToArray(wineItems, location, Temp); Console.WriteLine("Your item has been successfully added to the wine directory!"); Console.WriteLine(); location++; } else { Console.WriteLine("There seems to be an issue with adding your item to the wine directory."); Console.WriteLine(); } return(location); }
public void WineCSV(string CSVFile, WineItem[] Winelist) { StreamReader streamreader = null; try { string line; streamreader = new StreamReader(CSVFile); int i = 0; while ((line = streamreader.ReadLine()) != null) { CSVProcessor.processLine(line, Winelist, i++); } } catch (Exception e) { Console.WriteLine(e); } finally { if (streamreader != null) { streamreader.Close(); } } }
static void Main(string[] args) { UserInterface userInterface = new UserInterface(); CSVProcessor csvProcessor = new CSVProcessor(); //WineItemCollection WineitemCollection = new WineItemCollection(CSVProcessor(string[400] WineArray)); userInterface.MenuOptions(); //Displays user options userInterface.Choices(); //Allows user to select an option }
static void Main(string[] args) { //Initializes Each of the other classes CSVProcessor onlyRunOneCSVProcessor = new CSVProcessor(upPath(3,Environment.CurrentDirectory) + "\\datafiles\\WineList.csv"); wineItemCollection theWineCollection = new wineItemCollection(onlyRunOneCSVProcessor); controlClass controlTheProgram = new controlClass(theWineCollection, onlyRunOneCSVProcessor); //repeats the ui while(true) { controlTheProgram.PrintPrompt(); } }
public void Option1() { if(!fileRead) { CSVProcessor csvProcessor = new CSVProcessor(); Console.WriteLine("Hello"); } else { Console.WriteLine("The file has already been loaded."); } }
/// <summary> /// Base Constructor to run program. /// </summary> public RunProgram() { wineItem = new WineItem(); runProgramBool = true; processFiles = new CSVProcessor(); loadListSizeInt = processFiles.LoadListSize; wineItemCollection = new WineItemCollection(loadListSizeInt); mainMenu = new UserInterface(); wineItem = new WineItem(); while (runProgramBool) { mainMenu.PrintUserMenu(); UserSelection(); } }
static void Main(string[] args) { //Make a Menu object of UserInterface class UserInterface Menu = new UserInterface(); //make a WineFile object of CSVProecessor class CSVProcessor WineFile = new CSVProcessor(); //instantiate a list object of the WineItem class List <WineItem> wineList = new List <WineItem>(); // call the DisplayMainMenu method from Menu object, passing WineFile object and wineList list object Menu.DisplayMainMenu(WineFile, wineList); // call the DisplaySubMenu method from Menu object, passing wineList list object Menu.DisplaySubMenu(wineList); }
static void Main(string[] args) { //Make a Menu object of UserInterface class UserInterface Menu = new UserInterface(); //make a WineFile object of CSVProecessor class CSVProcessor WineFile = new CSVProcessor(); //instantiate a list object of the WineItem class List<WineItem> wineList = new List<WineItem>(); // call the DisplayMainMenu method from Menu object, passing WineFile object and wineList list object Menu.DisplayMainMenu(WineFile, wineList); // call the DisplaySubMenu method from Menu object, passing wineList list object Menu.DisplaySubMenu(wineList); }
static void Main(string[] args) { Console.WriteLine("Welcome to our wacky and wild wine list! \n"); int UserIn = UserInterface.GetUserInput(); // Assuming GetUserInput returns an integer of input // Well it still wants an integer? // Needed an extra = so it wasnt an assignment if (UserIn == 1) { // reading in the .CSV file // Find it using ../../../datafiles CSVProcessor csvProcessr = new CSVProcessor(); //Dont know why this isnt working? csvProcessr.ImportCSV("../../../datafiles.csv", allTheWines); } else if (UserIn == 2) { // add to the list // use a method created in the WineItemCollection Console.WriteLine(" We will now add a new Item to the list!"); } else if (UserIn == 3) { // loop through the array by the first index of a newly created WineItem with the input // as the first index and when they == each other // print out that array Console.WriteLine(" We will now look for an ID in the list!"); } else if (UserIn == 4) { Console.WriteLine(" We will see you later! "); Environment.Exit(0); } }
static void Main(string[] args) { WineItemCollection wineItemCollection = new WineItemCollection(); //instanciate WineItemCollection class CSVProcessor csvProcessor = new CSVProcessor(); //instanciate CSVProcessor class csvProcessor.ImportCSV("../../../datafiles/WineList.csv", wineItemCollection.WineItems); //determine path of the CSV file UserInterface ui = new UserInterface(); //instanciate UserInterface class int choice = ui.FilePrompt(); //integer to determine which number the user chooses when the interface gives its prompt while (choice.ToString() != "4") //runs intil the user chooses 4, which closes the program { switch (choice) //switch statement to determine what course of action to take, depending on how to user responds to the interface { case 1: //case 1 prints the entire wine array wineItemCollection.WineItemsProcessed = 0; //resets the integer so it won't accumulate with itself if the user prints the wine list more than once wineItemCollection.PrintWineList(); //prints the wine list Console.WriteLine(); //inputs a blank line choice = ui.FilePrompt(); //reprompts the user to select an action from the interface break; case 2: //case 2 allows the user to search for a wine by its ID wineItemCollection.SearchWineList(); //method to search the entire wine list Console.WriteLine(); //inputs a blank line choice = ui.FilePrompt(); //reprompts the user to select an action from the interface break; case 3: wineItemCollection.AddWineToList(); Console.WriteLine(); choice = ui.FilePrompt(); break; default: //default case that will only run if the user chooses an invalid response to the interface Console.WriteLine("Error. Please select a valid option."); //the user is told their response is invalid Console.WriteLine(); //inputs a blank line choice = ui.FilePrompt(); //reprompts the user to select an action from the interface break; } } }
// Display the main menu for the user. public void DisplayMainMenu(CSVProcessor WineFile, List <WineItem> wineList) { bool quitMainBoolean = false; // do while loop keeps showing the menu do { Console.WriteLine("Select an option: \n \n 1. Load the csv file of wine list. 2. Exit program."); string optionSelection = Console.ReadLine(); if (optionSelection == "1") { quitMainBoolean = true; WineFile.ReadCSV(wineList); } else if (optionSelection == "2") { Environment.Exit(0); } } while (quitMainBoolean != true); }
// Display the main menu for the user. public void DisplayMainMenu(CSVProcessor WineFile, List<WineItem> wineList) { bool quitMainBoolean = false; // do while loop keeps showing the menu do { Console.WriteLine("Select an option: \n \n 1. Load the csv file of wine list. 2. Exit program."); string optionSelection = Console.ReadLine(); if (optionSelection == "1") { quitMainBoolean = true; WineFile.ReadCSV(wineList); } else if (optionSelection == "2") { Environment.Exit(0); } } while (quitMainBoolean != true); }
public void Collection() // Option 1 { // Call WineItems class WineItem[] wineItems = new WineItem[3964]; // Call CSVProcessor class CSVProcessor wineList = new CSVProcessor(); // Load CSV file into an array with the fields from WineItem class wineList.AccessCSVFile("../data/WineList.csv", wineItems); int index = 0; // Foreach loop fills collection array foreach (WineItem item in wineItems) { if (item != null) { collection[index] = item.ToString(); } index++; } }
public void ProcessCSV() //Used to allow the CSVProcessor class to use the array { CSVProcessor csvProcessor = new CSVProcessor(); csvProcessor.ProcessCSV("../../../datafiles/WineList.csv", wineItemList); //Incorrect path, I'm not sure what the correct one is }
static void Main(string[] args) { bool isLoadedCSV = false; UserInterface ui = new UserInterface(); WineItem wineItem = new WineItem(); WineItemCollections wineItemCollection = new WineItemCollections(); CSVProcessor file = new CSVProcessor(); int choice = ui.GetUserInput(); while (choice != 5) // exits program if user selects 5, otherwise menu keeps displaying { switch (choice) { case 1: { if (!isLoadedCSV) // loads file first time, afterward displays that it's already been loaded { file.ImportCSV("../../../datafiles/WineList.csv", wineItemCollection); Console.WriteLine("File successfully loaded."); Console.WriteLine(); isLoadedCSV = true; } else { Console.WriteLine("File has already been loaded."); Console.WriteLine(); } break; } case 2: { // displays all wine items Console.WriteLine(wineItemCollection.ToString()); Console.WriteLine(); break; } case 3: { // allows user to search for wine by ID and displays wine info or that wine does not exist Console.WriteLine("Enter the ID you wish to search for: "); string searchWineItemID = Console.ReadLine(); WineItem wineItemResult = wineItemCollection.SearchWine(searchWineItemID); if (wineItemResult != null) { Console.WriteLine(wineItemResult.ToString()); } else { Console.WriteLine("The ID was not found in the database."); } Console.WriteLine(); break; } case 4: { // allows user to add wine item to array if the ID is not already in the database Console.WriteLine("Please enter the wine ID: "); string userID = Console.ReadLine(); WineItem wineItemResult = wineItemCollection.SearchWine(userID); if (wineItemResult != null) { Console.WriteLine("That ID is already in the database."); } else { Console.WriteLine("Please enter the wine description: "); string userDescription = Console.ReadLine(); Console.WriteLine("Please enter the wine pack: "); string userPack = Console.ReadLine(); WineItem userWineItem = new WineItem(userID, userDescription, userPack); wineItemCollection.AddWineItem(userWineItem); Console.WriteLine(); Console.WriteLine(userWineItem.ToString() + " successfully added."); Console.WriteLine(); } } break; } choice = ui.GetUserInput(); } }
static void Main(string[] args) { Console.WriteLine("Must load csv file first to print"); Console.WriteLine("type load to Load the list"); Console.WriteLine("Type list to print list"); Console.WriteLine("type seach to search list"); Console.WriteLine("type add to add wine "); Console.WriteLine("Exit"); Console.Write("Choose an option: "); UserInputMenu = Console.ReadLine(); //user input //objects from diffent classes WineItemCollection wineCollection = new WineItemCollection(); CSVProcessor listWine = new CSVProcessor(); WineItemCollection wineAdd = new WineItemCollection(); WineItemCollection searchWine = new WineItemCollection(); //whlie loops that keep going until users hit exit while (UserInputMenu != "exit") { //loads csv file if (UserInputMenu == "load") { //loadWine(); listWine.load(wineCollection); loadMenu(); } //print csv file else if (UserInputMenu == "list") { // printWine(); Console.Write("You typed in list"); Console.WriteLine(wineCollection.getWineCollection()); loadMenu(); } //seach csv file else if (UserInputMenu == "search") { string wineIdInput = string.Empty; Console.Write("You typed in search"); Console.WriteLine("Enter wine id"); wineIdInput = Console.ReadLine(); Console.WriteLine( searchWine.searchId(wineIdInput)); loadMenu(); } //add to the csv file else if (UserInputMenu == "add") { Console.WriteLine("You typed in add"); wineAdd.WineAdd(); loadMenu(); } else if (UserInputMenu == "exit") { End(); } else //if(UserInputMenu != "eixt" || UserInputMenu != "list" || UserInputMenu != "load" || UserInputMenu != "search") { Console.WriteLine(UserInputMenu +" is not an option"); Console.WriteLine("please enter one the following"); loadMenu(); } } }
public void PrintFullList() { CSVProcessor csvProcessor = new CSVProcessor(); for (int i = 0; i < 4000; i++) Console.WriteLine(csvProcessor.fullListArray[i]); }
public wineItemCollection(CSVProcessor refrence) : this(refrence.WineArray) { }
static void Main(string[] args) { // Launch introUI UserInterface introUI = new UserInterface(); int uiChoice = introUI.IntroInput(); // While choice isn't EXIT while (uiChoice != 2) { // Load new instance of the CSV Processor CSVProcessor csvProcessor = new CSVProcessor(); // !!! SET THIS FILE PATH MANUALLY !!! csvProcessor.ImportCSV(@"..\datafiles\WineList.csv"); // load wineItems locally List<WineItem> wineItems = csvProcessor.GetWineItems(); // While user makes any choice in the main UI while (uiChoice == 1 || uiChoice == 2 || uiChoice == 3) { // New instance of the main UI UserInterface mainUI = new UserInterface(); uiChoice = mainUI.MainInput(); // Set up the case statement for the main UI int uiSwitch = uiChoice; switch (uiSwitch) { case 1: // Print out the entire list of items with a for loop for (int i = 0; i <= wineItems.Count - 1; i++) { Console.WriteLine(wineItems[i].ToString()); } break; case 2: // Allow user to search for items in the List Console.WriteLine("ENTER ITEM ID TO SEARCH FOR:"); string userInput = Console.ReadLine(); bool flag = false; // for loop to search for entered text in the entire list for(int i = 0; i <= wineItems.Count - 1; i++) { if (wineItems[i].ItemID.Equals(userInput) && wineItems[i] != null) { Console.WriteLine("MATCHING ITEM ID FOUND:" + Environment.NewLine + wineItems[i].ToString()); flag = true; } } // show no results if (flag == false) { Console.WriteLine("NO MATCHING ITEM ID"); } break; case 3: // Allow user to enter an item string enteredID, enteredDescription, enteredPack; Console.WriteLine("ENTER NEW ID:"); enteredID = Console.ReadLine(); Console.WriteLine("ENTER NEW DESCRIPTION"); enteredDescription = Console.ReadLine(); Console.WriteLine("ENTER NEW PACK"); enteredPack = Console.ReadLine(); // Add item to WineItem list wineItems.Add(new WineItem(enteredID, enteredDescription, enteredPack)); Console.WriteLine(wineItems[wineItems.Count -1].ToString()); break; default: break; } } uiChoice = introUI.IntroInput(); } }
//Establishes a StreamReader, Random Number, UserInterface. //Establishes the WineItem & WineItemCollection class arrays bases on the size of the input file. //Reads the input file into the WineItem array. //Directs the program based on user input. static void Main(string[] args) { StreamReader wineList = new StreamReader("../../../datafiles/WineList.csv"); Random randomNumber = new Random(); UserInterface ui = new UserInterface(); Int32 arrayCount = CSVProcessor.Processor(wineList); Int32 addToArrayCount = arrayCount; WineItem[] wineItems = new WineItem[arrayCount + 5]; WineItemCollection[] collections = new WineItemCollection[arrayCount + 5]; CSVProcessor.ReadFile(wineItems, wineList); Int32 selection1_Int32 = 0; //While the user has not chosen to exit the program. while (selection1_Int32 != 5) { selection1_Int32 = ui.InputMenu1(); String output; switch (selection1_Int32) { //Displays the output as found in the input file. //This will display the array in a sorted order if it has already been sorted (if choice 2 or 3 has already been selected). case 1: { output = WineItem.CreateString(wineItems); ui.PrintAllOutput(output); break; } //Displays the output in ascending or descending order with item location. case 2: { Int32 selection2_Int32 = 0; selection2_Int32 = ui.InputMenu2(); WineItemCollection.SetLocation(wineItems, collections, randomNumber); output = WineItem.CreateLongString(wineItems, collections, selection2_Int32); ui.PrintAllOutput(output); selection2_Int32 = 0; break; } //Prompts the user for input and searches the file for matching items. //Prompts the user for a search method as well. //Dispays a message for successful and unsuccessful searches. case 3: { Int32 foundLocation = -1; String temp = ui.SearchId(); Int32 selection3_Int32 = ui.InputMenu3(); foundLocation = WineItem.SearchType(wineItems, temp, selection3_Int32, arrayCount); if (foundLocation == -1) { ui.NotFound(temp); } break; } //Allows the user to add items to the wine directory (up to 5 items). case 4: { addToArrayCount = ui.UserAddWine(wineItems, addToArrayCount); //addToArrayCount++; break; } //Exit loop selection case 5: { //Do Nothing - proceed to close the program. break; } } } }
static void Main(string[] args) { //Set a constant for the size of the collection const int wineItemCollectionSize = 4000; //Set a constant for the path to the CSV File const string pathToCSVFile = "../../../datafiles/winelist.csv"; //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create an instance of the WineItemCollection class IWineCollection wineItemCollection = new WineItemCollection(wineItemCollectionSize); //Create an instance of the CSVProcessor class CSVProcessor csvProcessor = new CSVProcessor(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 5) { switch (choice) { case 1: //Load the CSV File bool success = csvProcessor.ImportCSV(wineItemCollection, pathToCSVFile); if (success) { //Display Success Message userInterface.DisplayImportSuccess(); } else { //Display Fail Message userInterface.DisplayImportError(); } break; case 2: //Print Entire List Of Items string[] allItems = wineItemCollection.GetPrintStringsForAllItems(); if (allItems.Length > 0) { //Display all of the items userInterface.DisplayAllItems(allItems); } else { //Display error message for all items userInterface.DisplayAllItemsError(); } break; case 3: //Search For An Item string searchQuery = userInterface.GetSearchQuery(); string itemInformation = wineItemCollection.FindById(searchQuery); if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); } else { userInterface.DisplayItemFoundError(); } break; case 4: //Add A New Item To The List string[] newItemInformation = userInterface.GetNewItemInformation(); if (wineItemCollection.FindById(newItemInformation[0]) == null) { wineItemCollection.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2]); userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
public controlClass(wineItemCollection collection, CSVProcessor processor) { processCSV = processor; collectedWineItems = collection; }
static void Main(string[] args) { //Set a constant for the size of the collection const int wineItemCollectionSize = 4000; //Set a constant for the path to the CSV File const string pathToCSVFile = "../../../datafiles/winelist.csv"; //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create an instance of the WineItemCollection class WineItemCollection wineItemCollection = new WineItemCollection(wineItemCollectionSize); //Create an instance of the CSVProcessor class CSVProcessor csvProcessor = new CSVProcessor(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 5) { switch (choice) { case 1: //Load the CSV File bool success = csvProcessor.ImportCSV(wineItemCollection, pathToCSVFile); if (success) { //Display Success Message userInterface.DisplayImportSuccess(); } else { //Display Fail Message userInterface.DisplayImportError(); } break; case 2: //Print Entire List Of Items string[] allItems = wineItemCollection.GetPrintStringsForAllItems(); if (allItems.Length > 0) { //Display all of the items userInterface.DisplayAllItems(allItems); } else { //Display error message for all items userInterface.DisplayAllItemsError(); } break; case 3: //Search For An Item string searchQuery = userInterface.GetSearchQuery(); string itemInformation = wineItemCollection.FindById(searchQuery); if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); } else { userInterface.DisplayItemFoundError(); } break; case 4: //Add A New Item To The List string[] newItemInformation = userInterface.GetNewItemInformation(); if (wineItemCollection.FindById(newItemInformation[0]) == null) { wineItemCollection.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2]); userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
/// <summary> /// For debugging/testing purposes. Bypasses UserInterface class and tests individual classes directly. /// </summary> private void Testing() { #region WineItemTest Console.WriteLine(Environment.NewLine + "******************************" + Environment.NewLine + "Test For WineItem functionality." + Environment.NewLine + "******************************" + Environment.NewLine); string ID1 = "12345"; string ID2 = "67890"; string aDesc1 = "aDesc"; string aDesc2 = "OtherDesc"; string aSize1 = "Size 1"; string aSize2 = "Size 500"; WineItem WineTest1 = new WineItem(ID1, aDesc1, aSize1); WineItem WineTest2 = new WineItem(ID2, aDesc2, aSize2); Console.WriteLine("TEST- ForcePrint:" + Environment.NewLine + WineTest1.WineID + " " + WineTest1.WineDescription + " " + WineTest1.WineSize + Environment.NewLine); Console.WriteLine("TEST- ToString():"); Console.WriteLine(WineTest1.ToString()); Console.WriteLine(WineTest2.ToString()); Console.WriteLine(Environment.NewLine); #endregion #region WineItemCollectionTest Console.WriteLine(Environment.NewLine + "******************************" + Environment.NewLine + "Test For Collection functionality." + Environment.NewLine + "******************************" + Environment.NewLine); WineItemCollection collectionTest = new WineItemCollection(5); collectionTest.LoadWineItem(WineTest1, 0, 1); collectionTest.LoadWineItem(WineTest2, 1, 1); Console.WriteLine("TEST- Above items added to collection and displayed:"); Console.WriteLine(collectionTest.GetCollectionToString()); #endregion #region CSVProcessorTest Console.WriteLine(Environment.NewLine + "******************************" + Environment.NewLine + "Test For CSVProcessor functionality." + Environment.NewLine + "******************************" + Environment.NewLine); CSVProcessor loadThings = new CSVProcessor(); int ArraySize = loadThings.LoadListSize; Console.WriteLine("TEST- # of Items loaded: " + Environment.NewLine + ArraySize + Environment.NewLine); WineItemCollection wineCollection = new WineItemCollection(ArraySize); loadThings = new CSVProcessor(wineCollection, 0); Console.WriteLine("TEST- Collection Contents After Load:"); Console.WriteLine(wineCollection.GetCollectionToString()); #endregion }
static void Main(string[] args) { int choiceInt = 1; string idString; UserInterface ui = new UserInterface(); CSVProcessor csvp = new CSVProcessor(); WineItemCollection WIC = new WineItemCollection(); while (choiceInt != 0) { bool error = false; ui.DisplayMenu(); try { choiceInt = Convert.ToInt32(ui.ReadLine()); } catch { ui.InvalidEntry(); error = true; } if (!error) { switch (choiceInt) { case 0: break; case 1: //Load the file if (csvp.Loaded) ui.FilesAlreadyLoaded(); else { csvp.LoadFiles(); ui.FilesLoaded(); } break; case 2: //Display all files if (csvp.Loaded) ui.DisplayFiles(); else ui.FilesNotLoaded(); break; case 3: //Find item by id if (csvp.Loaded) { ui.ItemSearchMessage(); idString = ui.ReadLine(); ui.ItemSearchResult(WIC.FindItem(idString)); } else ui.FilesNotLoaded(); break; case 4: //Add item if (csvp.Loaded) { WineItem temp = new WineItem(ui.NewItemId(), ui.NewItemDescription(), ui.NewItemPack()); ui.DisplayText(WIC.AddItem(temp)); } else ui.FilesNotLoaded(); break; default: ui.AnotherNumber(); break; } } } }
/// <summary> /// Handles Menu option 1. Loading from Wine List. /// </summary> private void LoadWineList() { // While has not been loaded yet. if (collectionLoadedBool == false) { indexInt = wineItemCollection.CurrentIndex; // If no items are present in the collection. if (wineItemCollection.WineItemArray[0] == null) { processFiles = new CSVProcessor(wineItemCollection, indexInt); } else { while (wineItemCollection.WineItemArray[indexInt] != null) { indexInt++; } processFiles = new CSVProcessor(wineItemCollection, indexInt); } collectionLoadedBool = true; } else { mainMenu.DisplayLine("Wine list has already been loaded."); } }