コード例 #1
0
ファイル: Weapon.cs プロジェクト: nicolebranagan/aspectstar2
 public static Weapon unpackWeapon(storedWeapon packedWeapon)
 {
     WeaponType type = (WeaponType)packedWeapon.type;
     switch (type)
     {
         case WeaponType.JumpWeapon:
             return new JumpWeapon();
         case WeaponType.ProjectileWeapon:
             return new ProjectileWeapon();
         case WeaponType.FishWeapon:
             return new FishWeapon(packedWeapon.count);
         case WeaponType.TorchWeapon:
             return new TorchWeapon(packedWeapon.count);
         case WeaponType.FireballWeapon:
             return new FireballWeapon();
         case WeaponType.GhostlyWeapon:
             return new GhostlyWeapon();
         case WeaponType.FarWeapon:
             return new FarWeapon();
         case WeaponType.CatnipWeapon:
             return new CatnipWeapon(packedWeapon.count);
         case WeaponType.PillWeapon:
             return new PillWeapon(packedWeapon.count);
         default:
             return new NullWeapon();
     }
 }
コード例 #2
0
ファイル: Weapon.cs プロジェクト: nicolebranagan/aspectstar2
        public storedWeapon packWeapon()
        {
            int type = 0;
            if (this is JumpWeapon)
                type = (int)WeaponType.JumpWeapon;
            else if (this is FireballWeapon)
                type = (int)WeaponType.FireballWeapon;
            else if (this is GhostlyWeapon)
                type = (int)WeaponType.GhostlyWeapon;
            else if (this is FarWeapon)
                type = (int)WeaponType.FarWeapon;
            else if (this is ProjectileWeapon)
                type = (int)WeaponType.ProjectileWeapon;
            else if (this is FishWeapon)
                type = (int)WeaponType.FishWeapon;
            else if (this is TorchWeapon)
                type = (int)WeaponType.TorchWeapon;
            else if (this is CatnipWeapon)
                type = (int)WeaponType.CatnipWeapon;
            else if (this is PillWeapon)
                type = (int)WeaponType.PillWeapon;

            storedWeapon sW = new storedWeapon();
            sW.type = type;
            sW.count = count;
            return sW;
        }