/** * @brief set pListener The callback object for push result * @param the MonoBehaviour object * @param the callback of function */ public void setListener(MonoBehaviour gameObject, string functionName) { #if UNITY_ANDROID AnySDKUtil.registerActionCallback(AnySDKType.Push, gameObject, functionName); #elif UNITY_IOS string gameObjectName = gameObject.gameObject.name; AnySDKPush_nativeSetListener(gameObjectName, functionName); #else Debug.Log("This platform does not support!"); #endif }
public void setListener(MonoBehaviour gameObject, string functionName) { AnySDKUtil.registerActionCallback(AnySDKType.Social, gameObject, functionName); }