コード例 #1
0
ファイル: ASTFactory.cs プロジェクト: TRXMaik/lg3d-escher
        private AST createFromNodeType(int nodeTypeIndex)
        {
            Debug.Assert((nodeTypeIndex >= 0) && (nodeTypeIndex <= nodeTypeObjectList_.Length), "Invalid AST node type!");
            AST newNode = null;

            ASTNodeCreator creator = (ASTNodeCreator)typename2creator_[nodeTypeIndex.ToString()];

            if (creator != null)
            {
                newNode = creator.Create();
            }
            else
            {
                Type nodeTypeObject = nodeTypeObjectList_[nodeTypeIndex];
                if (nodeTypeObject == null)
                {
                    if (defaultCreator_ == null)
                    {
                        newNode = createFromNodeTypeObject(defaultASTNodeTypeObject_);
                    }
                    else
                    {
                        newNode = defaultCreator_.Create();
                    }
                }
                else
                {
                    newNode = createFromNodeTypeObject(nodeTypeObject);
                }
            }
            return(newNode);
        }
コード例 #2
0
ファイル: ASTFactory.cs プロジェクト: richardbang83/GNet
        /// <summary>
        /// Register an ASTNodeCreator for a given Token type ID.
        /// </summary>
        /// <param name="NodeType">The Token type ID.</param>
        /// <param name="creator">The creater to register.</param>
        public void setTokenTypeASTNodeCreator(int NodeType, ASTNodeCreator creator)
        {
            // check validity of arguments...
            if (NodeType < Token.MIN_USER_TYPE)
            {
                throw new ANTLRException("Internal parser error: Cannot change AST Node Type for Token ID '" + NodeType + "'");
            }

            // resize up to and including 'type' and initialize any gaps to default
            // factory.
            if (NodeType > (heteroList_.Length + 1))
            {
                setMaxNodeType(NodeType);
            }
            // And add new thing..
            if (heteroList_[NodeType] == null)
            {
                heteroList_[NodeType] = new FactoryEntry(creator);
            }
            else
            {
                heteroList_[NodeType].Creator = creator;
            }

            //typename2creator_[NodeType.ToString()]		= creator;
            typename2creator_[creator.ASTNodeTypeName] = creator;
        }
コード例 #3
0
ファイル: ASTFactory.cs プロジェクト: richardbang83/GNet
 /// <summary>
 /// Sets the global default AST Node Type for this ASTFactory instance.
 /// This method also attempts to load the <see cref="System.Type"/> instance
 /// for the specified typename.
 /// </summary>
 /// <param name="t">Fully qualified AST Node Type name.</param>
 public virtual void  setASTNodeType(string t)
 {
     if (defaultCreator_ != null)
     {
         if (t != defaultCreator_.ASTNodeTypeName)
         {
             defaultCreator_ = null;
         }
     }
     defaultASTNodeTypeObject_ = loadNodeTypeObject(t);
 }
コード例 #4
0
ファイル: ASTFactory.cs プロジェクト: richardbang83/GNet
        private AST createFromNodeName(string nodeTypeName)
        {
            AST newNode = null;

            ASTNodeCreator creator = (ASTNodeCreator)typename2creator_[nodeTypeName];

            if (creator != null)
            {
                newNode = creator.Create();
                if (newNode == null)
                {
                    throw new ArgumentException("Unable to create AST Node Type: '" + nodeTypeName + "'");
                }
            }
            else
            {
                newNode = createFromNodeTypeObject(loadNodeTypeObject(nodeTypeName));
            }
            return(newNode);
        }
コード例 #5
0
ファイル: ASTFactory.cs プロジェクト: richardbang83/GNet
        private AST createFromAST(AST node)
        {
            AST  newNode       = null;
            Type nodeAsTypeObj = node.GetType();

            ASTNodeCreator creator = (ASTNodeCreator)typename2creator_[nodeAsTypeObj.FullName];

            if (creator != null)
            {
                newNode = creator.Create();
                if (newNode == null)
                {
                    throw new ArgumentException("Unable to create AST Node Type: '" + nodeAsTypeObj.FullName + "'");
                }
            }
            else
            {
                newNode = createFromNodeTypeObject(nodeAsTypeObj);
            }
            return(newNode);
        }
コード例 #6
0
ファイル: ASTFactory.cs プロジェクト: richardbang83/GNet
 public FactoryEntry(ASTNodeCreator creator)
 {
     Creator = creator;
 }
コード例 #7
0
ファイル: ASTFactory.cs プロジェクト: richardbang83/GNet
 public FactoryEntry(Type typeObj, ASTNodeCreator creator)
 {
     NodeTypeObject = typeObj;
     Creator        = creator;
 }
コード例 #8
0
ファイル: ASTFactory.cs プロジェクト: richardbang83/GNet
 /// <summary>
 /// Register an ASTNodeCreator to be used for creating node by default.
 /// </summary>
 /// <param name="creator">The ASTNodeCreator.</param>
 public void setASTNodeCreator(ASTNodeCreator creator)
 {
     defaultCreator_ = creator;
 }
コード例 #9
0
ファイル: ASTFactory.cs プロジェクト: 0xb1dd1e/boo
			public FactoryEntry(ASTNodeCreator creator)
			{
				Creator			= creator;
			}
コード例 #10
0
ファイル: ASTFactory.cs プロジェクト: 0xb1dd1e/boo
			public FactoryEntry(Type typeObj, ASTNodeCreator creator)
			{
				NodeTypeObject	= typeObj;
				Creator			= creator;
			}
コード例 #11
0
ファイル: ASTFactory.cs プロジェクト: 0xb1dd1e/boo
		/// <summary>
		/// Sets the global default AST Node Type for this ASTFactory instance.
		/// This method also attempts to load the <see cref="System.Type"/> instance
		/// for the specified typename.
		/// </summary>
		/// <param name="t">Fully qualified AST Node Type name.</param>
		public virtual void  setASTNodeType(string t)
		{
			if (defaultCreator_ != null)
			{
				if (t != defaultCreator_.ASTNodeTypeName)
				{
					defaultCreator_ = null;
				}
			}
			defaultASTNodeTypeObject_ = loadNodeTypeObject(t);
		}
コード例 #12
0
ファイル: ASTFactory.cs プロジェクト: 0xb1dd1e/boo
		/// <summary>
		/// Register an ASTNodeCreator to be used for creating node by default.
		/// </summary>
		/// <param name="creator">The ASTNodeCreator.</param>
		public void setASTNodeCreator(ASTNodeCreator creator)
		{
			defaultCreator_ = creator;
		}
コード例 #13
0
ファイル: ASTFactory.cs プロジェクト: 0xb1dd1e/boo
		/// <summary>
		/// Register an ASTNodeCreator for a given Token type ID.
		/// </summary>
		/// <param name="NodeType">The Token type ID.</param>
		/// <param name="creator">The creater to register.</param>
		public void setTokenTypeASTNodeCreator(int NodeType, ASTNodeCreator creator)
		{
			// check validity of arguments...
			if( NodeType < Token.MIN_USER_TYPE )
				throw new ANTLRException("Internal parser error: Cannot change AST Node Type for Token ID '" + NodeType + "'");

			// resize up to and including 'type' and initialize any gaps to default
			// factory.
			if (NodeType > (heteroList_.Length+1))
				setMaxNodeType(NodeType);
			// And add new thing..
			if (heteroList_[NodeType] == null)
				heteroList_[NodeType] = new FactoryEntry(creator);
			else
				heteroList_[NodeType].Creator = creator;

			//typename2creator_[NodeType.ToString()]		= creator;
			typename2creator_[creator.ASTNodeTypeName]	= creator;
		}
コード例 #14
0
ファイル: ASTFactory.cs プロジェクト: TRXMaik/lg3d-escher
 /// <summary>
 /// Register an ASTNodeCreator for a given Token type ID.
 /// </summary>
 /// <param name="NodeType">The Token type ID.</param>
 /// <param name="NodeTypeName">The AST Node Type to register.</param>
 public void setTokenTypeASTNodeCreator(int NodeType, ASTNodeCreator creator)
 {
     typename2creator_[NodeType.ToString()]     = creator;
     typename2creator_[creator.ASTNodeTypeName] = creator;
 }
コード例 #15
0
ファイル: ASTFactory.cs プロジェクト: danipen/SmokeTest
 /// <summary>
 /// Constructs an <c>ASTFactory</c> and use the specified AST node type
 /// as the default.
 /// </summary>
 /// <param name="nodeTypeName">
 ///		Name of default AST node type for this factory.
 /// </param>
 public ASTFactory(string nodeTypeName)
 {
     heteroList_					= new FactoryEntry[Token.MIN_USER_TYPE+1];
     defaultASTNodeTypeObject_	= loadNodeTypeObject(nodeTypeName);
     defaultCreator_				= null;
     typename2creator_			= new Hashtable(32, (float) 0.3);
     typename2creator_["antlr.CommonAST"]					= CommonAST.Creator;
     typename2creator_["antlr.CommonASTWithHiddenTokens"]	= CommonASTWithHiddenTokens.Creator;
 }