コード例 #1
0
        //when a dude is clicked on a play button should appear, and when they're unclicked it should disappear

        private async void UpdateFiles()
        {
            List <string> files = await UWPIO.listFiles(UWPIO.GAMEDIR);

            foreach (string file in files)
            {
                // Limit to only json or agf files.
                int l = file.Length;
                if (file.Substring(l - 5) == ".json" || file.Substring(l - 4) == ".agf")
                {
                    string        fname = UWPIO.GAMEDIR + "\\" + file;
                    AdventureGame ag    = AdventureGame.loadFromString(await UWPIO.readFile(fname));
                    Games.Add(new GameInfo(ag.title, ag.author, file,
                                           await UWPIO.dateCreatedAsync(fname),
                                           await UWPIO.dateModifiedAsync(fname)));
                }
            }
        }
コード例 #2
0
        async void updateGames()
        {
            Games = new ObservableCollection <SaveGameInfo>();

            List <string> fileList = await UWPIO.listFiles(UWPIO.SAVEDIR);

            foreach (string f in fileList)
            {
                int l = f.Length;
                if (f.Substring(l - 5) == ".json" || f.Substring(l - 4) == ".agf")
                {
                    string fname   = UWPIO.SAVEDIR + "\\" + f;
                    string content = await UWPIO.readFile(fname);

                    ActiveGame ag = loadFromString(content);

                    Games.Add(new SaveGameInfo(ag.getTitle(), ag.getAuthor(),
                                               await UWPIO.dateModifiedAsync(fname), ag));
                }
            }

            updateProperty(nameof(Games));
        }
コード例 #3
0
        //option click handler
        protected override async void OnNavigatedTo(NavigationEventArgs e)
        {
            //depending on who entered, we do different things
            dynamic g = e.Parameter;

            if (g is ActiveGame)
            {
                game = g;
            }
            else
            {
                //load from path
                dynamic       btn       = e.Parameter;
                string        file_path = btn.Tag;
                AdventureGame ag        = AdventureGame.loadFromString(await UWPIO.readFile(UWPIO.GAMEDIR + "\\" + file_path));
                game = new ActiveGame(ag);
                game.start();
            }

            base.OnNavigatedTo(e);

            refresh();
        }