コード例 #1
0
 public void StartGame()
 {
     mainMenu.Hide();
     Show();
     controls  = new Controls(this);
     score     = 0;
     GameState = GameState.Playing;
     InteractionLogic.BeginGame();
     SetUpEvents();
     controls.SetControlsToState(GameState);
     HudInterface = new HudInterface();
 }
コード例 #2
0
ファイル: Game.cs プロジェクト: cyecp/DeltaEngine.OpenTK
 public void StartGame()
 {
     IsActive = true;
     mainMenu.Hide();
     if (backToMenuCommand != null && backToMenuCommand.IsActive)
     {
         backToMenuCommand.Dispose();                 //ncrunch: no coverage
     }
     if (gameOverMessage != null)
     {
         gameOverMessage.Dispose();                 //ncrunch: no coverage
     }
     interact             = new InteractionLogics();
     enemyTexture         = new Material(ShaderFlags.Position2DColoredTextured, "EnemyPlane");
     player               = new PlayerPlane(new Vector2D(ScreenSpace.Current.Viewport.Left + 0.08f, 0.5f));
     controls             = new PlayerControls(player);
     background           = new ParallaxBackground(4, layerImageNames, layerScrollFactors);
     background.BaseSpeed = 0.2f;
     player.Destroyed    += DisplayGameOverMessage;
     Start <EnemySpawner>();
 }