/// <summary> /// リソースを指定してモーションを切り替え /// </summary> /// <param name="resource"></param> public void Build(KeyFrameResource resource) { totalFrames_ = resource.TotalFrames; currentFrame_ = 0; foreach (var part in parts_) { var frames = resource.GetKeyFrames(part.Key); part.Value.SetKeyFrames(frames); } }
/// <summary> /// リソースを指定してモーションを切り替え /// </summary> /// <param name="resource"></param> public void Build( KeyFrameResource resource ) { totalFrames_ = resource.TotalFrames; currentFrame_ = 0; foreach ( var part in parts_ ) { var frames = resource.GetKeyFrames( part.Key ); part.Value.SetKeyFrames( frames ); } }