public override Node Create(Vector2 pos) { Function(); Destroyer node = ScriptableObject.CreateInstance <Destroyer>(); node.name = "Destroyer"; node.rect = new Rect(pos.x, pos.y, 172, 260); node.CreateInput("UV", "SuperFloat2"); node.CreateInput("RGBA", "SuperFloat4"); node.CreateOutput("RGBA", "SuperFloat4"); return(node); }