public override Node Create(Vector2 pos) { Function(); ColorGradients node = ScriptableObject.CreateInstance <ColorGradients>(); node.name = "Color Gradient"; node.rect = new Rect(pos.x, pos.y, 172, 280); node.CreateInput("UV", "SuperFloat2"); node.CreateInput("RGBA", "SuperFloat4"); node.CreateOutput("RGBA", "SuperFloat4"); return(node); }