public override Node Create(Vector2 pos) { Function(); BlurHQPlus node = ScriptableObject.CreateInstance <BlurHQPlus>(); node.name = "Blur HQ FX Plus"; node.rect = new Rect(pos.x, pos.y, 172, 225); node.CreateInput("UV", "SuperFloat2"); node.CreateInput("Source", "SuperSource"); node.CreateOutput("RGBA", "SuperFloat4"); return(node); }