public TwoDBlendTree(int layerId, PlayableGraph PlayableGraph, AnimationLayerMixerPlayable parentAnimationLayerMixerPlayable, TwoDAnimationInput TwoDAnimationInput) : base(layerId, parentAnimationLayerMixerPlayable) { this.TwoDAnimationInput = TwoDAnimationInput; this.TwoDBlendTreeAnimationClips = TwoDAnimationInput.TwoDBlendTreeAnimationClipInputs.ConvertAll(i => new TwoDBlendTreeAnimationClip(i.AnimationClip, i.TreePosition, i.Speed)); this.TwoDBlendTreeAnimationClipsPositions = this.TwoDBlendTreeAnimationClips.ConvertAll(c => c.TreePosition).ToArray(); this.Weights = new float[this.TwoDBlendTreeAnimationClipsPositions.Length]; //create a playable mixer this.AnimationMixerPlayable = AnimationMixerPlayable.Create(PlayableGraph); foreach (var TwoDBlendTreeAnimationClip in TwoDBlendTreeAnimationClips) { var animationClipPlayable = AnimationClipPlayable.Create(PlayableGraph, TwoDBlendTreeAnimationClip.AnimationClip); animationClipPlayable.SetApplyFootIK(false); animationClipPlayable.SetApplyPlayableIK(false); animationClipPlayable.SetSpeed(TwoDBlendTreeAnimationClip.Speed); TwoDBlendTreeAnimationClip.InputHandler = PlayableExtensions.AddInput(this.AnimationMixerPlayable, animationClipPlayable, 0); PlayableExtensions.Play(animationClipPlayable); TwoDBlendTreeAnimationClip.AnimationClipPlayable = animationClipPlayable; } this.Inputhandler = PlayableExtensions.AddInput(parentAnimationLayerMixerPlayable, this.AnimationMixerPlayable, 0); if (TwoDAnimationInput.AvatarMask != null) { parentAnimationLayerMixerPlayable.SetLayerMaskFromAvatarMask((uint)this.Inputhandler, TwoDAnimationInput.AvatarMask); } }
private void PlayTwoDBlendedAnimation(int layerID, TwoDAnimationInput TwoDAnimationInput) { if (this.AllAnimationLayersCurrentlyPlaying.ContainsKey(layerID)) { this.DestroyLayer(layerID); } TwoDBlendTree TwoDBlendTree = new TwoDBlendTree(layerID, this.GlobalPlayableGraph, this.AnimationLayerMixerPlayable, TwoDAnimationInput); this.AllAnimationLayersCurrentlyPlaying[layerID] = TwoDBlendTree; this.OrderedByInputHandlerAnimationLayers.Add(TwoDBlendTree); this.SortLayers(); PlayableExtensions.SetInputWeight(this.AnimationLayerMixerPlayable, this.AllAnimationLayersCurrentlyPlaying[layerID].Inputhandler, 1f); }