public static float getFillRate(ActionPoint p_actionPoint) { return(p_actionPoint.ActionPointData.CurrentActionPoints / p_actionPoint.ActionPointData.InitialActionPoints); }
public static void add(ActionPoint p_actionPoint, float p_delta) { ActionPointData.add(ref p_actionPoint.ActionPointData, p_delta); }
public static void resetActionPoints(ActionPoint p_actionPoint) { ActionPointData.resetActionPoints(ref p_actionPoint.ActionPointData); }
public void Tick(float d) { m_uiGauge.SetFillRate(ActionPoint.getFillRate(cachedActionPointEntityComponent.Get())); }