static void Main(string[] args) { List <Car> cars = new List <Car>(); int n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { string[] input = Console.ReadLine().Split(); string model = input[0]; int engineSpeed = int.Parse(input[1]); int enginePower = int.Parse(input[2]); int cargoWeight = int.Parse(input[3]); string cargoType = input[4]; double[] tire1 = new double[2]; tire1[0] = double.Parse(input[5]); tire1[1] = double.Parse(input[6]); double[] tire2 = new double[2]; tire2[0] = double.Parse(input[7]); tire2[1] = double.Parse(input[8]); double[] tire3 = new double[2]; tire3[0] = double.Parse(input[9]); tire3[1] = double.Parse(input[10]); double[] tire4 = new double[2]; tire4[0] = double.Parse(input[11]); tire4[1] = double.Parse(input[12]); Engine curentEngin = new Engine(engineSpeed, enginePower); Cargo curentCargo = new Cargo(cargoWeight, cargoType); Tire[] curentTires = new Tire[] { new Tire(tire1[0], tire1[1]), new Tire(tire2[0], tire2[1]), new Tire(tire3[0], tire3[1]), new Tire(tire4[0], tire4[1]) }; Car curentCar = new Car(model, curentEngin, curentCargo, curentTires); cars.Add(curentCar); } string comand = Console.ReadLine(); if (comand == "fragile") { var print = cars.Where(x => x.Cargo.Type == "fragile" && x.Tires.Any(s => s.Pressure < 1)).ToList(); foreach (var item in print) { Console.WriteLine($"{item.Model}"); } } else { var print = cars.Where(x => x.Cargo.Type == "flamable" && x.Engine.Power > 250).ToList(); foreach (var item in print) { Console.WriteLine($"{item.Model}"); } } }
static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); List <Car> cars = new List <Car>(); for (int i = 0; i < n; i++) { string[] inputArgs = Console.ReadLine().Split(' '); string model = inputArgs[0]; int engineSpeed = int.Parse(inputArgs[1]); int enginePower = int.Parse(inputArgs[2]); int cargoWeight = int.Parse(inputArgs[3]); string cargoType = inputArgs[4]; List <Tire> tires = new List <Tire>(); double firstTirePressure = double.Parse(inputArgs[5]); int firstTireAge = int.Parse(inputArgs[6]); double secondTirePressure = double.Parse(inputArgs[7]); int secondTireAge = int.Parse(inputArgs[8]); double thirdTirePressure = double.Parse(inputArgs[9]); int thirdTireAge = int.Parse(inputArgs[10]); double fourthTirePressure = double.Parse(inputArgs[11]); int fourthTireAge = int.Parse(inputArgs[12]); Tire firstTire = new Tire(firstTireAge, firstTirePressure); Tire secondTire = new Tire(secondTireAge, secondTirePressure); Tire thirdTire = new Tire(thirdTireAge, thirdTirePressure); Tire fourthTire = new Tire(fourthTireAge, fourthTirePressure); tires.Add(firstTire); tires.Add(secondTire); tires.Add(thirdTire); tires.Add(fourthTire); //for (int j = 0; j <= 6; j += 2) //{ // double tirePressure = double.Parse(inputArgs[5 + j]); // int tireAge = int.Parse(inputArgs[6 + j]); // Tire tire = new Tire(tireAge, tirePressure); // tires.Add(tire); //} Engine engine = new Engine(engineSpeed, enginePower); Cargo cargo = new Cargo(cargoWeight, cargoType); Car car = new Car(model, engine, cargo, tires); cars.Add(car); } string command = Console.ReadLine(); List <Car> resultCars = new List <Car>(); if (command == "fragile") { resultCars = cars.Where(x => x.Cargo.CargoType == "fragile" && x.Tires.Any(s => s.Pressure < 1)).ToList(); } else { resultCars = cars.Where(x => x.Cargo.CargoType == "flamable" && x.Engine.Power > 250).ToList(); } foreach (Car c in resultCars) { Console.WriteLine(c.Model); } }