コード例 #1
0
ファイル: MainGame.cs プロジェクト: Will2817/COMP3004
        public MainGame(Game1 theGame)
            : base("background", 1.0f)
        {
            LABELWIDTH = SEC1WIDTH / 2 - MARGIN;
            CARDWIDTH = (Game1.WIDTH - 8 * (MARGIN * 2) - 30) / MAXHANDSIZE;
            CARDHEIGHT = (int) (CARDWIDTH * 1.612);
            LABELLENGTH = (SEC1WIDTH - MARGIN) / 5;
            RESOURCELENGTH = (SEC1WIDTH - 3 * MARGIN) * 4 / 5;
            player = null;
            wonder = null;
            lastPlayed = new Dictionary<string, Visual>();
            hand = new SortedDictionary<string, Visual>();
            leftButton = new Button(new Vector2(Game1.WIDTH - 27, 200 + CARDHEIGHT / 2 - 7), 15, 15, "", "Font1", "left");
            leftButton.z = 1;
            hand.Add("paperleft", new Visual(new Vector2(Game1.WIDTH - 27, 190), 30, CARDHEIGHT + 30, "paperleft"));
            hand.Add("leftButton", leftButton.setBorder(false));

            close = new Button(new Vector2(Game1.WIDTH - Game1.WIDTH / 9, Game1.HEIGHT * 5/ 8), 75, 40, "Close", "Font1");

            lastPlayed.Add("bg", new Visual(new Vector2(Game1.WIDTH / 3, Game1.HEIGHT / 6), Game1.WIDTH * 2 / 3, Game1.HEIGHT * 2 / 3, "bg"));
            lastPlayed.Add("close", close);

            seatVisuals = new Dictionary<int, Dictionary<string, Visual>>();
            baseVisuals = new Dictionary<String, Visual>();
            baseVisuals.Add("Label1", new Visual(new Vector2(MARGIN, MARGIN), LABELWIDTH, LABELHEIGHT, "Players", "Font1", null, Color.Gray, "grayback"));
            baseVisuals.Add("Label2", new Visual(new Vector2(MARGIN + LABELWIDTH, MARGIN), LABELWIDTH, LABELHEIGHT, "icons"));
            baseVisuals.Add("Divider1", new Visual(new Vector2(SEC1WIDTH - 1, 0), DIVIDERWIDTH, Game1.HEIGHT, "line", Color.Silver));
            baseVisuals.Add("Divider2", new Visual(new Vector2(0, SEC1HEIGHT - 1), Game1.WIDTH, DIVIDERWIDTH, "line", Color.Silver));
            baseVisuals.Add("Age", new Visual(new Vector2(Game1.WIDTH - MARGIN - 75, MARGIN), 75, 75, "age1"));
            baseVisuals.Add("discard", new Visual(new Vector2(Game1.WIDTH - MARGIN - 60, MARGIN * 3 + 120), 60, 60, "0", "Font1", null, Color.White, "deck"));
            baseVisuals["discard"].setLeftMargin(15);
            baseVisuals["discard"].setTopMargin(9);
        }
コード例 #2
0
ファイル: Visual.cs プロジェクト: Will2817/COMP3004
 // Constructor with Visual as a parameter
 public Visual(Visual v)
 {
     textureName = v.textureName;
     texture = v.texture;
     fontName = v.fontName;
     font = v.font;
     text = v.text;
     position = v.position;
     width = v.width;
     height = v.height;
     opacity = v.opacity;
     textureColor = v.textureColor;
     stringColor = v.stringColor;
     text = v.text;
 }
コード例 #3
0
ファイル: TradeInterface.cs プロジェクト: Will2817/COMP3004
 public TradeHelper(Resource _r, int _max, Vector2 position)
 {
     r = _r;
     max = _max;
     resource = new Visual(position, RSIZE, RSIZE, _r.ToString()).setBorder(false);
     plus = new Button(position + new Vector2(RSIZE + MARGIN, 0), RSIZE, RSIZE, null, null, "plus", false);
     minus = new Button(position + new Vector2((RSIZE + MARGIN) * 2, 0), RSIZE, RSIZE, null, null, "minus", false);
     total = new Visual(position + new Vector2((RSIZE + MARGIN) * 3, 0), RSIZE, RSIZE, num.ToString(), "Font1", null, Color.Gray, "line", 0).setBorder(false);
     setVisible(false);
 }
コード例 #4
0
ファイル: TradeInterface.cs プロジェクト: Will2817/COMP3004
        public TradeInterface()
            : base("bg", new Vector2(Game1.WIDTH / 3, Game1.HEIGHT / 6), Game1.WIDTH * 2 / 3, Game1.HEIGHT * 2 / 3)
        {
            CARDHEIGHT = height - MARGIN * 2;
            CARDWIDTH = (int) (CARDHEIGHT / CARDRATIO) - MARGIN * 2;
            SECTIONWIDTH = (width - MARGIN * 4) / 3;
            RSIZE = (int)(height * 0.054f);

            self = Game1.client.getSelf();
            west = Game1.client.westPlayer(self);
            east = Game1.client.eastPlayer(self);

            visuals1 = new Dictionary<string, Visual>();
            trade = new Dictionary<string, Visual>();
            requirements = new Dictionary<Visual, Resource>();
            selfChoices = new List<TradeChoice>();
            eastChoices = new List<TradeChoice>();
            westChoices = new List<TradeChoice>();

            card = new Visual(new Vector2(pos.X + MARGIN, pos.Y + MARGIN), CARDWIDTH, CARDHEIGHT, null);
            buildCard = new Button(new Vector2(pos.X + width - 150, pos.Y + MARGIN + height * 0 / 4), 100, 50, "Card", "Font1");
            buildStage = new Button(new Vector2(pos.X + width - 150, pos.Y + MARGIN * 2 + height * 1 / 4), 100, 50, "Stage", "Font1");
            sellCard = new Button(new Vector2(pos.X + width - 150, pos.Y + MARGIN * 3 + height * 2 / 4), 100, 50, "Sell", "Font1");
            close = new Button(new Vector2(pos.X + width - 150, pos.Y + MARGIN * 4 + height * 3 / 4), 100, 50, "Close", "Font1");

            back = new Button(new Vector2(pos.X + width / 5, pos.Y + height * 9 / 10), 100, 40, "Back", "Font1");
            build = new Button(new Vector2(pos.X + width * 3 / 5, pos.Y + height * 9 / 10), 100, 40, "Build", "Font1");

            visuals1.Add("buildcard", buildCard);
            visuals1.Add("buildstage", buildStage);
            visuals1.Add("sellCard", sellCard);
            visuals1.Add("card", card);
            visuals1.Add("close", close);

            trade.Add("discount", new Visual(new Vector2(pos.X + MARGIN * 2, pos.Y + MARGIN), "Requirements:", "Font1", Color.Black));
            trade.Add("costborder", new Visual(new Vector2(pos.X + MARGIN - 1, pos.Y + MARGIN - 1), SECTIONWIDTH + 2, (int)(RSIZE * 2.5f) + 2, "border").setBorder(false));
            trade.Add("label1", new Visual(new Vector2(pos.X + MARGIN * 2, pos.Y + (int)(RSIZE * 2.5) + MARGIN * 2), "West", "Font1", Color.Black));
            trade.Add("border1", new Visual(new Vector2(pos.X + MARGIN - 1, pos.Y + (int)(RSIZE * 2.5) + MARGIN * 2 - 1), SECTIONWIDTH + 2, (int)(RSIZE * 1.5f) + 2, "border").setBorder(false));
            trade.Add("label2", new Visual(new Vector2(pos.X + SECTIONWIDTH + MARGIN * 3, pos.Y + (int)(RSIZE * 2.5) + MARGIN * 2), "Self", "Font1", Color.Black));
            trade.Add("border2", new Visual(new Vector2(pos.X + SECTIONWIDTH + MARGIN * 2 - 1, pos.Y + (int)(RSIZE * 2.5) + MARGIN * 2 - 1), SECTIONWIDTH + 2, (int)(RSIZE * 1.5f) + 2, "border").setBorder(false));
            trade.Add("label3", new Visual(new Vector2(pos.X + (SECTIONWIDTH + MARGIN) * 2 + MARGIN * 2, pos.Y + (int)(RSIZE * 2.5) + MARGIN * 2), "East", "Font1", Color.Black));
            trade.Add("border3", new Visual(new Vector2(pos.X + (SECTIONWIDTH + MARGIN) * 2 + MARGIN - 1, pos.Y + (int)(RSIZE * 2.5) + MARGIN * 2 - 1), SECTIONWIDTH + 2, (int)(RSIZE * 1.5f) + 2, "border").setBorder(false));

            trade.Add("border4", new Visual(new Vector2(pos.X + (SECTIONWIDTH + MARGIN) * 0 + MARGIN - 1, pos.Y + RSIZE * 4 + MARGIN * 3 - 1), SECTIONWIDTH + 2, RSIZE * 6 + 2, "border").setBorder(false));
            trade.Add("border5", new Visual(new Vector2(pos.X + (SECTIONWIDTH + MARGIN) * 1 + MARGIN - 1, pos.Y + RSIZE * 4 + MARGIN * 3 - 1), SECTIONWIDTH + 2, RSIZE * 9 + 2, "border").setBorder(false));
            trade.Add("border6", new Visual(new Vector2(pos.X + (SECTIONWIDTH + MARGIN) * 2 + MARGIN - 1, pos.Y + RSIZE * 4 + MARGIN * 3 - 1), SECTIONWIDTH + 2, RSIZE * 6 + 2, "border").setBorder(false));

            trade.Add("border7", new Visual(new Vector2(pos.X + (SECTIONWIDTH + MARGIN) * 0 + MARGIN - 1, pos.Y + RSIZE * 10 + MARGIN * 3 - 1), SECTIONWIDTH + 2, RSIZE * 3 + 2, "border").setBorder(false));
            trade.Add("border8", new Visual(new Vector2(pos.X + (SECTIONWIDTH + MARGIN) * 2 + MARGIN - 1, pos.Y + RSIZE * 10 + MARGIN * 3 - 1), SECTIONWIDTH + 2, RSIZE * 3 + 2, "border").setBorder(false));

            westHelpers = new Dictionary<Resource, TradeHelper>();
            eastHelpers = new Dictionary<Resource, TradeHelper>();
            foreach (Resource r in Enum.GetValues(typeof(Resource))){
                if (r != Resource.COIN)
                {
                    westHelpers.Add(r, new TradeHelper(r, 3, new Vector2(pos.X + MARGIN * 2, pos.Y + ((int)r + 4) * RSIZE + MARGIN * 3)));
                    eastHelpers.Add(r, new TradeHelper(r, 3, new Vector2(pos.X + SECTIONWIDTH * 2 + MARGIN * 4, pos.Y + ((int)r + 4) * RSIZE + MARGIN * 3)));
                }

            }

            trade.Add("back", back);
            trade.Add("build", build);

            trade.Add("rwest", new Visual(new Vector2(pos.X + width * 1 / 3 + MARGIN, pos.Y + MARGIN), 110, 45, "rwest"));
            trade.Add("reast", new Visual(new Vector2(pos.X + width * 1 / 3 + MARGIN, pos.Y + MARGIN), 110, 45, "reast"));
            trade.Add("rboth", new Visual(new Vector2(pos.X + width * 1 / 3 + MARGIN, pos.Y + MARGIN), 110, 45, "rboth"));
            trade.Add("mboth", new Visual(new Vector2(pos.X + width * 2 / 3 + MARGIN * 2, pos.Y + MARGIN), 110, 45, "mboth"));

            trade.Add("westCoin", new Visual(new Vector2(pos.X + SECTIONWIDTH/3 + MARGIN - 1, pos.Y + (int)(RSIZE * 13) + MARGIN * 5 - 1), RSIZE * 2, RSIZE * 2, westCoin.ToString(), "Font1", Color.Black, Color.White, "coin", Game1.HEIGHT / 70).setBorder(false));
            trade.Add("selfCoin", new Visual(new Vector2(pos.X + SECTIONWIDTH / 3 + (SECTIONWIDTH + MARGIN) * 1 + MARGIN - 1, pos.Y + (int)(RSIZE * 13) + MARGIN * 5 - 1), RSIZE * 2, RSIZE * 2, (self.getResourceNum(Resource.COIN) - westCoin - eastCoin).ToString(), "Font1", Color.Black, Color.White, "coin", Game1.HEIGHT / 70).setBorder(false));
            trade.Add("eastCoin", new Visual(new Vector2(pos.X + SECTIONWIDTH / 3 + (SECTIONWIDTH + MARGIN) * 2 + MARGIN - 1, pos.Y + (int)(RSIZE * 13) + MARGIN * 5 - 1), RSIZE * 2, RSIZE * 2, eastCoin.ToString(), "Font1", Color.Black, Color.White, "coin", Game1.HEIGHT / 70).setBorder(false));

            for (int i = 0; i < 7; i++)
            {
                requirements.Add(new Visual(new Vector2(pos.X + MARGIN * 2 + RSIZE * i, pos.Y + MARGIN + 30), RSIZE, RSIZE, null).setVisible(false), Resource.CLAY);
            }

            activeVisuals = visuals1;
            hideTrade();
        }
コード例 #5
0
ファイル: TradeInterface.cs プロジェクト: Will2817/COMP3004
            public TradeChoice(List<Resource> _choices, Vector2 position)
            {
                choices = new Dictionary<Resource, Visual>();
                spliters = new List<Visual>();

                int i = 0;
                foreach (Resource r in _choices)
                {
                    if (i > 0)
                    {
                        Visual v = new Visual(position + new Vector2((RSIZE * 2 + MARGIN) * i - RSIZE, 0), RSIZE, RSIZE, "rsplit");
                        v.LoadContent();
                        spliters.Add(v);
                    }
                    choices.Add(r, new Visual(position + new Vector2((RSIZE * 2 + MARGIN) * i, 0), RSIZE, RSIZE, r.ToString()));
                    choices[r].LoadContent();
                    i++;
                }
                glow = new Visual(position, RSIZE, RSIZE, "rglow");
                glow.LoadContent();
                glow.setVisible(false);
            }
コード例 #6
0
ファイル: MainGame.cs プロジェクト: Will2817/COMP3004
        private void updateHands()
        {
            lock (hand)
            {
                for (int j = 0; j < MAXHANDSIZE; j++)
                {
                    if (hand.ContainsKey("hand" + j)) hand.Remove("hand" + j);
                    if (hand.ContainsKey("glow" + j)) hand.Remove("glow" + j);
                }

                int k = 0;
                foreach (string c in player.getHand())
                {
                    Game1.cards[c].setPosition(new Vector2(MARGIN + 40 + (CARDWIDTH + MARGIN * 2) * k + (CARDWIDTH / 2 + MARGIN) * (7 - player.getHand().Count), 205)).setWidth(CARDWIDTH).setHeight(CARDHEIGHT);
                    Game1.cards[c].z = 2;
                    hand.Add("hand" + k, Game1.cards[c]);
                    Visual v = new Visual(Game1.cards[c]).setRelativePosition(new Vector2(-1, -1)).setRelativeHeight(2).setRelativeWidth(2);
                    v.z = 3;
                    if (Game1.client.constructCost(c) == 0) v.setTexture("greenglow");
                    else if (Game1.client.constructCost(c) > 0) v.setTexture("goldglow");
                    else v.setTexture("redglow");
                    hand.Add("glow" + k, v);
                    k++;
                }
                hand["papermiddle"].setPosition(new Vector2(MARGIN + 30 + (CARDWIDTH / 2 + MARGIN) * (7 - player.getHand().Count) + 1, 190)).setWidth(Game1.WIDTH - (MARGIN + 30 + (CARDWIDTH / 2 + MARGIN) * (7 - player.getHand().Count) + 1));
            }
        }
コード例 #7
0
ファイル: MainGame.cs プロジェクト: Will2817/COMP3004
        private void Initialize()
        {
            lock (this)
            {
                if (init) return;
                trade = new TradeInterface();
                player = Game1.client.getSelf();
                int westSeat = (player.getSeat() - 1 < 0) ? Game1.client.getState().getPlayers().Count - 1 : player.getSeat() - 1;
                int eastSeat = (player.getSeat() + 1 > Game1.client.getState().getPlayers().Count - 1) ? 0 : player.getSeat() + 1;
                east = Game1.client.getState().getPlayers().Values.ElementAt(eastSeat);
                west = Game1.client.getState().getPlayers().Values.ElementAt(westSeat);
                foreach (Player p in Game1.client.getState().getPlayers().Values)
                {
                    Visual conflict = new Visual(new Vector2(Game1.WIDTH - MARGIN - 60, MARGIN * 2 + 75), 60, 60, "0", "Font1", null, Color.White, "conflict");
                    conflict.setLeftMargin(19);
                    conflict.setTopMargin(20);
                    conflict.LoadContent();//BAD HACKS
                    Visual stages = new Visual(new Vector2(Game1.WIDTH - 100, Game1.HEIGHT - 150), 100, 100, "stage13").setVisible(false);
                    Game1.wonders[p.getBoard().getName()].setPosition(new Vector2(5 + SEC1WIDTH, 5 + SEC1HEIGHT)).setWidth(WONDERWIDTH * 2 + 10).setHeight(WONDERHEIGHT * 2).setTexture(p.getBoard().getImageName());
                    seatVisuals.Add(p.getSeat(), new Dictionary<string, Visual>() { { "wonder", Game1.wonders[p.getBoard().getName()] }, { "conflict", conflict }, { "stages", stages } });
                    baseVisuals.Add("player" + p.getSeat(), new Visual(new Vector2(MARGIN, MARGIN * 2 + (MARGIN + LABELHEIGHT) * (p.getSeat() + 1)), DROPDOWNWIDTH, LABELHEIGHT, (p.getSeat() + 1) + "|" + p.getName(), "Font1", Color.White, (p.getSeat() == player.getSeat()) ? Color.Orange : Color.Gray, "grayback"));
                    baseVisuals.Add("status" + p.getSeat(), new Visual(new Vector2(MARGIN + LABELWIDTH, MARGIN * 2 + (MARGIN + LABELHEIGHT) * (p.getSeat() + 1)), LABELWIDTH, LABELHEIGHT, "blank"));
                    baseVisuals.Add("gear" + p.getSeat(), new Visual(new Vector2(MARGIN + LABELWIDTH + (LABELWIDTH * 1 / 24), MARGIN * 2 + (MARGIN + LABELHEIGHT) * (p.getSeat() + 1)), p.getScoreNum(Score.GEAR).ToString(), "Font1"));
                    baseVisuals.Add("tablet" + p.getSeat(), new Visual(new Vector2(MARGIN + LABELWIDTH + (LABELWIDTH * 5 / 24), MARGIN * 2 + (MARGIN + LABELHEIGHT) * (p.getSeat() + 1)), p.getScoreNum(Score.TABLET).ToString(), "Font1"));
                    baseVisuals.Add("compas" + p.getSeat(), new Visual(new Vector2(MARGIN + LABELWIDTH + (LABELWIDTH * 9 / 24), MARGIN * 2 + (MARGIN + LABELHEIGHT) * (p.getSeat() + 1)), p.getScoreNum(Score.COMPASS).ToString(), "Font1"));
                    baseVisuals.Add("victory" + p.getSeat(), new Visual(new Vector2(MARGIN + LABELWIDTH + (LABELWIDTH * 13 / 24), MARGIN * 2 + (MARGIN + LABELHEIGHT) * (p.getSeat() + 1)), p.getScoreNum(Score.VICTORY_BLUE).ToString(), "Font1"));
                    baseVisuals.Add("army" + p.getSeat(), new Visual(new Vector2(MARGIN + LABELWIDTH + (LABELWIDTH * 19 / 24), MARGIN * 2 + (MARGIN + LABELHEIGHT) * (p.getSeat() + 1)), p.getScoreNum(Score.ARMY).ToString(), "Font1"));
                }
                baseVisuals.Add("resources", new Visual(new Vector2(LABELLENGTH + MARGIN * 2, SEC1HEIGHT + MARGIN * 2), RESOURCELENGTH, LABELHEIGHT, "resourceBar"));
                baseVisuals.Add("west", new Visual(new Vector2(MARGIN, SEC1HEIGHT + LABELHEIGHT + MARGIN * 3), LABELLENGTH, LABELHEIGHT, (westSeat + 1) + "|" + "West", "Font1", null, null, "grayback"));
                baseVisuals.Add("east", new Visual(new Vector2(MARGIN, SEC1HEIGHT + LABELHEIGHT * 2 + MARGIN * 4), LABELLENGTH, LABELHEIGHT, (eastSeat + 1) + "|" + "East", "Font1", null, null, "grayback"));
                baseVisuals.Add("self", new Visual(new Vector2(MARGIN, Game1.HEIGHT - (MARGIN + LABELHEIGHT)), LABELLENGTH, LABELHEIGHT, "Self", "Font1", null, null, "grayback"));
                baseVisuals.Add("westresources", new Visual(new Vector2(LABELLENGTH + MARGIN * 2, SEC1HEIGHT + LABELHEIGHT + MARGIN * 3), RESOURCELENGTH, LABELHEIGHT, "emptyResourceBar"));
                baseVisuals.Add("eastresources", new Visual(new Vector2(LABELLENGTH + MARGIN * 2, SEC1HEIGHT + LABELHEIGHT * 2 + MARGIN * 4), RESOURCELENGTH, LABELHEIGHT, "emptyResourceBar"));
                baseVisuals.Add("selfresources", new Visual(new Vector2(LABELLENGTH + MARGIN * 2, Game1.HEIGHT - (MARGIN + LABELHEIGHT)), RESOURCELENGTH, LABELHEIGHT, "emptyResourceBar"));

                int RESOURCEHEIGHT = SEC1HEIGHT + LABELHEIGHT + MARGIN * 3;

                for (int i = 0; i < NUMRESOURCES; i++)
                {
                    baseVisuals.Add("west" + i, new Visual(new Vector2(LABELLENGTH + MARGIN * 2 + RESOURCELENGTH * i / 8 + 5, RESOURCEHEIGHT), west.getResourceNum((Resource)i) + "", "Font1"));

                    baseVisuals.Add("east" + i, new Visual(new Vector2(LABELLENGTH + MARGIN * 2 + RESOURCELENGTH * i / 8 + 5, RESOURCEHEIGHT + LABELHEIGHT + MARGIN), east.getResourceNum((Resource)i) + "", "Font1"));

                    baseVisuals.Add("self" + i, new Visual(new Vector2(LABELLENGTH + MARGIN * 2 + RESOURCELENGTH * i / 8 + 5, Game1.HEIGHT - (MARGIN + LABELHEIGHT)), player.getResourceNum((Resource)i) + "", "Font1"));

                    if ((Resource)i == Resource.COIN)
                    {
                        baseVisuals["east" + i].setLeftMargin(-2);
                        baseVisuals["west" + i].setLeftMargin(-2);
                        baseVisuals["self" + i].setLeftMargin(-2);
                    }
                }
                hand.Add("papermiddle", new Visual(new Vector2(MARGIN + 30 + (CARDWIDTH / 2 + MARGIN) * (7 - player.getHand().Count) + 1, 190), Game1.WIDTH - (MARGIN + 30 + (CARDWIDTH / 2 + MARGIN) * (7 - player.getHand().Count)), CARDHEIGHT + 25, "papermiddle"));

                //updatePlayed();
                updateHands();
                updateScroll();
                //updatePlayers();

                baseVisuals.Add("Scorehead", new Visual(new Vector2(Game1.WIDTH / 4, Game1.HEIGHT / 4), Game1.WIDTH / 2, 50, "scorehead").setVisible(false));
                int n = 1;
                foreach (Player p in Game1.client.getState().getPlayers().Values)
                {
                    baseVisuals.Add("name" + p.getSeat(), new Visual(new Vector2(Game1.WIDTH / 4, Game1.HEIGHT / 4 + 40 * n), (int)(Game1.WIDTH / 2 * 0.296f), 40, p.getName(), "Font1", null, null, "line").setVisible(false));
                    baseVisuals.Add("conflict" + p.getSeat(), new Visual(new Vector2(Game1.WIDTH / 4 + (int)(Game1.WIDTH / 2 * 0.296f), Game1.HEIGHT / 4 + 40 * n), SCOREWIDTH, 40, p.getScoreNum(Score.CONFLICT).ToString(), "Font1", null, null, "line").setVisible(false));
                    baseVisuals.Add("coin" + p.getSeat(), new Visual(new Vector2(Game1.WIDTH / 4 + (int)(Game1.WIDTH / 2 * 0.296f) + SCOREWIDTH, Game1.HEIGHT / 4 + 40 * n), SCOREWIDTH, 40, p.getScoreNum(Score.COIN).ToString(), "Font1", null, null, "line").setVisible(false));
                    baseVisuals.Add("stages" + p.getSeat(), new Visual(new Vector2(Game1.WIDTH / 4 + (int)(Game1.WIDTH / 2 * 0.296f) + SCOREWIDTH * 2, Game1.HEIGHT / 4 + 40 * n), SCOREWIDTH, 40, p.getScoreNum(Score.STAGES).ToString(), "Font1", null, null, "line").setVisible(false));
                    baseVisuals.Add("blue" + p.getSeat(), new Visual(new Vector2(Game1.WIDTH / 4 + (int)(Game1.WIDTH / 2 * 0.296f) + SCOREWIDTH * 3, Game1.HEIGHT / 4 + 40 * n), SCOREWIDTH, 40, p.getScoreNum(Score.VICTORY_BLUE).ToString(), "Font1", null, null, "line").setVisible(false));
                    baseVisuals.Add("commerce" + p.getSeat(), new Visual(new Vector2(Game1.WIDTH / 4 + (int)(Game1.WIDTH / 2 * 0.296f) + SCOREWIDTH * 4, Game1.HEIGHT / 4 + 40 * n), SCOREWIDTH, 40, p.getScoreNum(Score.COMMERCE).ToString(), "Font1", null, null, "line").setVisible(false));
                    baseVisuals.Add("guild" + p.getSeat(), new Visual(new Vector2(Game1.WIDTH / 4 + (int)(Game1.WIDTH / 2 * 0.296f) + SCOREWIDTH * 5, Game1.HEIGHT / 4 + 40 * n), SCOREWIDTH, 40, p.getScoreNum(Score.GUILD).ToString(), "Font1", null, null, "line").setVisible(false));
                    baseVisuals.Add("science" + p.getSeat(), new Visual(new Vector2(Game1.WIDTH / 4 + (int)(Game1.WIDTH / 2 * 0.296f) + SCOREWIDTH * 6, Game1.HEIGHT / 4 + 40 * n), SCOREWIDTH, 40, p.getScoreNum(Score.SCIENCE).ToString(), "Font1", null, null, "line").setVisible(false));
                    baseVisuals.Add("sum" + p.getSeat(), new Visual(new Vector2(Game1.WIDTH / 4 + (int)(Game1.WIDTH / 2 * 0.296f) + SCOREWIDTH * 7, Game1.HEIGHT / 4 + 40 * n), SCOREWIDTH, 40, p.getScoreNum(Score.VICTORY).ToString(), "Font1", null, null, "line").setVisible(false));
                    lastPlayed.Add("player" + p.getSeat(), new Visual(new Vector2(Game1.WIDTH * ((n - 1) % 4 + 2) / 6 + MARGIN, Game1.HEIGHT * ((int)(n / 5) * 2 + 1) / 6 + MARGIN), Game1.WIDTH / 6 - MARGIN * 5, LABELHEIGHT, (p.getSeat() +1) + "|" + p.getName(), "Font1", null, null, "grayback"));
                    lastPlayed.Add("action" + p.getSeat(), new Visual(new Vector2(Game1.WIDTH * ((n - 1) % 4 + 2) / 6 + MARGIN, Game1.HEIGHT * ((int)(n / 5) * 2 + 1) / 6 + LABELHEIGHT + MARGIN * 2), Game1.WIDTH / 6 - MARGIN * 6, Game1.HEIGHT / 3 - MARGIN * 3 - LABELHEIGHT, "coin"));
                    n++;
                }
                quit = new Button(new Vector2(Game1.WIDTH / 2 - 70, Game1.HEIGHT / 4 + 40 * n + MARGIN), 140, 50, "Quit", "Font1");
                baseVisuals.Add("quit", quit.setVisible(false));

                seatViewed = player.getSeat();
                activeVisuals = seatVisuals[seatViewed];
                LoadContent();
                init = true;
            }
        }