/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.TransparentBlack); //foreach (ModelMesh mesh in blueCube.Meshes) //{ // foreach(BasicEffect effect in mesh.Effects) // { // effect.AmbientLightColor = new Vector3(1.0f, 0, 0); // effect.View = viewMatrix; // effect.World = worldMatrix; // effect.Projection = projectionMatrix; // } // mesh.Draw(); //} // TODO: Add your drawing code here CubeManager.getCubeManager(this).Draw(gameTime); this.Window.Title = $"Pi Approximation: {Simulation.Pi}"; base.Draw(gameTime); }
public Simulation(Game game, int seed) { rand = new Random(seed); manager = CubeManager.getCubeManager(game); }