コード例 #1
0
        private void UpdateTexture(int num_tex, int num_pal)
        {
            sBTX0.Texture.TextInfo texInfo = (sBTX0.Texture.TextInfo)btx0.texture.texInfo.infoBlock.infoData[num_tex];
            sBTX0.Texture.PalInfo  palInfo = (sBTX0.Texture.PalInfo)btx0.texture.palInfo.infoBlock.infoData[num_pal];

            // Get texture data
            BinaryReader br = new BinaryReader(File.OpenRead(btx0.file));

            if (texInfo.format != 5)
            {
                br.BaseStream.Position = texInfo.tex_offset * 8 + btx0.header.offset[0] + btx0.texture.header.textData_offset;
            }
            else
            {
                br.BaseStream.Position = btx0.header.offset[0] + btx0.texture.header.textCompressedData_offset + texInfo.tex_offset * 8;
            }
            Byte[] tile_data = br.ReadBytes((int)(texInfo.width * texInfo.height * texInfo.depth / 8));

            // Get palette data
            br.BaseStream.Position  = btx0.header.offset[0] + btx0.texture.header.paletteData_offset;
            br.BaseStream.Position += palInfo.palette_offset * 8;
            Byte[]  palette_data = br.ReadBytes((int)PaletteSize[texInfo.format]);
            Color[] palette      = Actions.BGR555ToColor(palette_data);
            br.Close();

            picTex.Image = Draw_Texture(tile_data, texInfo, palette);
            Clipboard.SetImage(picTex.Image);

            PaletteBase p = new RawPalette(new Color[][] { palette }, false, ColorFormat.colors256);

            picPalette.Image = p.Get_Image(0);
            pluginHost.Set_Palette(p);

            Info(num_tex, num_pal);
        }
コード例 #2
0
        private void Info(int num_tex, int num_pal)
        {
            for (int i = 1; i < 11; i++)
            {
                if (listProp.Items[i].SubItems.Count > 1)
                {
                    listProp.Items[i].SubItems.RemoveAt(1);
                }
            }
            if (listProp.Items[12].SubItems.Count > 1)
            {
                listProp.Items[12].SubItems.RemoveAt(1);
            }

            sBTX0.Texture.TextInfo texInfo = (sBTX0.Texture.TextInfo)btx0.texture.texInfo.infoBlock.infoData[num_tex];
            listProp.Items[1].SubItems.Add((texInfo.tex_offset * 8).ToString("x"));
            listProp.Items[2].SubItems.Add(texInfo.repeat_X.ToString());
            listProp.Items[3].SubItems.Add(texInfo.repeat_Y.ToString());
            listProp.Items[4].SubItems.Add(texInfo.flip_X.ToString());
            listProp.Items[5].SubItems.Add(texInfo.flip_Y.ToString());
            listProp.Items[6].SubItems.Add(texInfo.width.ToString());
            listProp.Items[7].SubItems.Add(texInfo.height.ToString());
            listProp.Items[8].SubItems.Add(texInfo.format.ToString() + " (" + (TextureFormat)texInfo.format + ')');
            listProp.Items[9].SubItems.Add(texInfo.color0.ToString());
            listProp.Items[10].SubItems.Add(texInfo.coord_transf.ToString() + " (" + (TextureCoordTransf)texInfo.coord_transf + ')');

            sBTX0.Texture.PalInfo palInfo = (sBTX0.Texture.PalInfo)btx0.texture.palInfo.infoBlock.infoData[num_pal];
            int palOffset = palInfo.palette_offset;

            palOffset *= (texInfo.format == 2 ? 8 : 16);
            listProp.Items[12].SubItems.Add(palOffset.ToString("x"));

            listProp.AutoResizeColumns(ColumnHeaderAutoResizeStyle.ColumnContent);
        }
コード例 #3
0
        private void button1_Click(object sender, EventArgs e)
        {
            int num_tex = listTextures.SelectedIndex;
            int num_pal = listPalettes.SelectedIndex;

            sBTX0.Texture.TextInfo texInfo = (sBTX0.Texture.TextInfo)btx0.texture.texInfo.infoBlock.infoData[num_tex];
            sBTX0.Texture.PalInfo  palInfo = (sBTX0.Texture.PalInfo)btx0.texture.palInfo.infoBlock.infoData[num_pal];

            // Get palette data
            BinaryReader br = new BinaryReader(File.OpenRead(btx0.file));

            br.BaseStream.Position  = btx0.header.offset[0] + btx0.texture.header.paletteData_offset;
            br.BaseStream.Position += palInfo.palette_offset * 8;
            Byte[]  palette_data = br.ReadBytes((int)PaletteSize[texInfo.format]);
            Color[] palette      = Actions.BGR555ToColor(palette_data);
            br.Close();


            SaveFileDialog o = new SaveFileDialog();

            o.AddExtension    = true;
            o.CheckPathExists = true;
            o.DefaultExt      = ".pal";
            o.Filter          = "Windows Palette for Gimp 2.8 (*.pal)|*.pal|" +
                                "Windows Palette (*.pal)|*.pal|" +
                                "Portable Network Graphics (*.png)|*.png|" +
                                "Adobe COlor (*.aco)|*.aco";
            o.OverwritePrompt = true;

            if (o.ShowDialog() != DialogResult.OK)
            {
                return;
            }

            if (o.FilterIndex == 3)
            {
                RawPalette p = new RawPalette(palette, false, ColorFormat.colors256);
                p.Get_Image(0).Save(o.FileName, System.Drawing.Imaging.ImageFormat.Png);
            }
            else if (o.FilterIndex == 1 || o.FilterIndex == 2)
            {
                Ekona.Images.Formats.PaletteWin palwin = new Ekona.Images.Formats.PaletteWin(palette);
                if (o.FilterIndex == 1)
                {
                    palwin.Gimp_Error = true;
                }
                palwin.Write(o.FileName);
            }
            else if (o.FilterIndex == 4)
            {
                Ekona.Images.Formats.ACO palaco = new Ekona.Images.Formats.ACO(palette);
                palaco.Write(o.FileName);
            }

            o.Dispose();
        }
コード例 #4
0
ファイル: BTX0.cs プロジェクト: calvarado194/layton-rando
        private static void Write_Info(sBTX0 btx0, string lang)
        {
            try
            {
                System.Xml.Linq.XElement xml = System.Xml.Linq.XElement.Load(Application.StartupPath + Path.DirectorySeparatorChar +
                                                                             "Plugins" + Path.DirectorySeparatorChar + "3DModelsLang.xml");
                xml = xml.Element(lang).Element("BTX0");

                Console.WriteLine("<pre><b>" + xml.Element("S00").Value + "</b>");
                Console.WriteLine(xml.Element("S01").Value);
                Console.WriteLine("<u>" + xml.Element("S02").Value + "</u>");
                Console.WriteLine(xml.Element("S03").Value, btx0.texture.header.textInfo_offset.ToString("x"));
                Console.WriteLine(xml.Element("S04").Value, btx0.texture.header.textData_offset.ToString("x"));
                Console.WriteLine(xml.Element("S05").Value, btx0.texture.header.textData_size.ToString("x"));
                Console.WriteLine(xml.Element("S06").Value, btx0.texture.header.textCompressedData_offset.ToString("x"));
                Console.WriteLine(xml.Element("S07").Value, btx0.texture.header.textCompressedData_size.ToString("x"));
                Console.WriteLine(xml.Element("S08").Value, btx0.texture.header.textCompressedInfo_offset.ToString("x"));
                Console.WriteLine(xml.Element("S09").Value, btx0.texture.header.textCompressedInfoData_offset.ToString("x"));
                Console.WriteLine(xml.Element("S0A").Value, btx0.texture.header.paletteData_offset.ToString("x"));
                Console.WriteLine(xml.Element("S0B").Value, btx0.texture.header.paletteData_offset.ToString("x"));
                Console.WriteLine(xml.Element("S0C").Value, btx0.texture.header.paletteInfo_offset.ToString("x"));

                Console.WriteLine("<u>" + xml.Element("S0D").Value + "</u>");
                for (int i = 0; i < btx0.texture.texInfo.num_objs; i++)
                {
                    sBTX0.Texture.TextInfo texInfo = (sBTX0.Texture.TextInfo)btx0.texture.texInfo.infoBlock.infoData[i];
                    Console.WriteLine(xml.Element("S0E").Value, i.ToString(), btx0.texture.texInfo.names[i].Trim('\x0'));
                    Console.WriteLine(xml.Element("S0F").Value, texInfo.tex_offset.ToString("x"));
                    Console.WriteLine(xml.Element("S10").Value, texInfo.parameters.ToString("x"));
                    Console.Write(xml.Element("S11").Value, texInfo.repeat_X.ToString(), texInfo.repeat_Y.ToString());
                    Console.Write(xml.Element("S12").Value, texInfo.flip_X.ToString(), texInfo.flip_Y.ToString());
                    Console.Write(xml.Element("S13").Value, texInfo.width.ToString(), texInfo.height.ToString());
                    Console.Write(xml.Element("S14").Value, texInfo.format.ToString(), (TextureFormat)texInfo.format);
                    Console.WriteLine(xml.Element("S15").Value, texInfo.color0.ToString());
                    Console.Write(xml.Element("S16").Value, texInfo.coord_transf.ToString(), (TextureCoordTransf)texInfo.coord_transf);
                    Console.WriteLine(xml.Element("S17").Value, texInfo.unknown.ToString(), texInfo.unknown2.ToString(), texInfo.unknown3.ToString());
                }

                Console.WriteLine("<u>" + xml.Element("S18").Value + "</u>");
                for (int i = 0; i < btx0.texture.palInfo.num_objs; i++)
                {
                    sBTX0.Texture.PalInfo palInfo = (sBTX0.Texture.PalInfo)btx0.texture.palInfo.infoBlock.infoData[i];
                    Console.WriteLine(xml.Element("S19").Value, i.ToString(), btx0.texture.palInfo.names[i].Trim('\x0'));
                    Console.Write(xml.Element("S1A").Value, palInfo.palette_offset.ToString("x"));
                    Console.WriteLine();
                }
                Console.WriteLine(xml.Element("S1B").Value + "</pre>");
            }
            catch { throw new NotSupportedException("There was an error reading the language file"); }
        }
コード例 #5
0
ファイル: BTX0.cs プロジェクト: calvarado194/layton-rando
        public static Bitmap GetTexture(IPluginHost pluginHost, sBTX0 btx0, int num_tex, int num_pal)
        {
            sBTX0.Texture.TextInfo texInfo = (sBTX0.Texture.TextInfo)btx0.texture.texInfo.infoBlock.infoData[num_tex];
            sBTX0.Texture.PalInfo  palInfo = (sBTX0.Texture.PalInfo)btx0.texture.palInfo.infoBlock.infoData[num_pal];

            // Get texture data
            BinaryReader br = new BinaryReader(File.OpenRead(btx0.file));

            if (texInfo.format != 5)
            {
                br.BaseStream.Position = texInfo.tex_offset * 8 + btx0.header.offset[0] + btx0.texture.header.textData_offset;
            }
            else
            {
                br.BaseStream.Position = btx0.header.offset[0] + btx0.texture.header.textCompressedData_offset + texInfo.tex_offset * 8;
            }
            Byte[] tile_data = br.ReadBytes((int)(texInfo.width * texInfo.height * texInfo.depth / 8));

            // Get palette data
            br.BaseStream.Position  = btx0.header.offset[0] + btx0.texture.header.paletteData_offset;
            br.BaseStream.Position += palInfo.palette_offset * 8;
            Byte[]  palette_data = br.ReadBytes((int)PaletteSize[texInfo.format]);
            Color[] palette      = Actions.BGR555ToColor(palette_data);
            br.Close();

            Bitmap tex;

            if (texInfo.format != 5)
            {
                tex = Draw_Texture(pluginHost, btx0, tile_data, texInfo, palette);
            }
            else
            {
                tex = Draw_CompressedTexture(pluginHost, btx0, tile_data, texInfo, num_pal);
            }

            return(tex);
        }
コード例 #6
0
        private Bitmap Draw_CompressedTexture(byte[] data, sBTX0.Texture.TextInfo info)
        {
            sBTX0.Texture.PalInfo palInfo = (sBTX0.Texture.PalInfo)btx0.texture.palInfo.infoBlock.infoData[listPalettes.SelectedIndex];


            BinaryReader br = new BinaryReader(File.OpenRead(btx0.file));

            br.BaseStream.Position = btx0.header.offset[0] + btx0.texture.header.textCompressedInfoData_offset + info.compressedDataStart;

            Bitmap image = new Bitmap(info.width, info.height);

            for (int h = 0; h < info.height; h += 4)
            {
                for (int w = 0; w < info.width; w += 4)
                {
                    uint texData = BitConverter.ToUInt32(data, w + h * info.width / 4);

                    // Get palette data for this block
                    ushort pal_info   = br.ReadUInt16();
                    int    pal_offset = pal_info & 0x3FFF;
                    int    pal_mode   = (pal_info >> 14);

                    long currPos = br.BaseStream.Position;
                    br.BaseStream.Position  = btx0.header.offset[0] + btx0.texture.header.paletteData_offset + palInfo.palette_offset * 8;
                    br.BaseStream.Position += pal_offset * 4;
                    if (br.BaseStream.Position >= br.BaseStream.Length)
                    {
                        br.BaseStream.Position -= pal_offset * 4;
                    }

                    Color[] palette = Actions.BGR555ToColor(br.ReadBytes(0x08));
                    br.BaseStream.Position = currPos;

                    for (int hTex = 0; hTex < 4; hTex++)
                    {
                        byte texel_row = (byte)((texData >> (hTex * 8)) & 0xFF);
                        for (int wTex = 0; wTex < 4; wTex++)
                        {
                            byte texel = (byte)((texel_row >> (wTex * 2)) & 0x3);

                            #region Get color from Texel and mode values
                            Color color = Color.Black;
                            if (palette.Length < 4 && pal_mode != 1 && pal_mode != 3)
                            {
                                goto Draw;
                            }

                            switch (pal_mode)
                            {
                            case 0:
                                if (texel == 0)
                                {
                                    color = palette[0];
                                }
                                else if (texel == 1)
                                {
                                    color = palette[1];
                                }
                                else if (texel == 2)
                                {
                                    color = palette[2];
                                }
                                else if (texel == 3)
                                {
                                    color = Color.FromArgb(0, 0, 0, 0);                       // Transparent color
                                }
                                break;

                            case 1:
                                if (texel == 0)
                                {
                                    color = palette[0];
                                }
                                else if (texel == 1)
                                {
                                    color = palette[1];
                                }
                                else if (texel == 2)
                                {
                                    color = SumColors(palette[0], palette[1], 1, 1);
                                }
                                else if (texel == 3)
                                {
                                    color = Color.FromArgb(0, 0, 0, 0);                      // Transparent color
                                }
                                break;

                            case 2:
                                if (texel == 0)
                                {
                                    color = palette[0];
                                }
                                else if (texel == 1)
                                {
                                    color = palette[1];
                                }
                                else if (texel == 2)
                                {
                                    color = palette[2];
                                }
                                else if (texel == 3)
                                {
                                    color = palette[3];
                                }
                                break;

                            case 3:
                                if (texel == 0)
                                {
                                    color = palette[0];
                                }
                                else if (texel == 1)
                                {
                                    color = palette[1];
                                }
                                else if (texel == 2)
                                {
                                    color = SumColors(palette[0], palette[1], 5, 3);
                                }
                                else if (texel == 3)
                                {
                                    color = SumColors(palette[0], palette[1], 3, 5);
                                }
                                break;
                            }
                            #endregion

Draw:
                            image.SetPixel(
                                w + wTex,
                                h + hTex,
                                color);
                        }
                    }
                }
            }

            br.Close();
            return(image);
        }
コード例 #7
0
        private Bitmap Draw_Texture(byte[] data, sBTX0.Texture.TextInfo info, Color[] palette)
        {
            if (info.format == 5)
            {
                return(Draw_CompressedTexture(data, info));
            }

            Bitmap imagen = new Bitmap(info.width, info.height);

            if (info.format == 3) // 16-color 4 bits
            {
                data = Ekona.Helper.BitsConverter.BytesToBit4(data);
            }
            else if (info.format == 2) // 4-color 2 bits
            {
                data = Bit8ToBit2(data);
            }

            for (int h = 0; h < info.height; h++)
            {
                for (int w = 0; w < info.width; w++)
                {
                    Color color = Color.Black;
                    try
                    {
                        if (info.format == 2 || info.format == 3 || info.format == 4) // 2-4-8 bits per color
                        {
                            color = palette[data[w + h * info.width]];
                        }
                        else if (info.format == 1) // A3I5 8-bit
                        {
                            int colorIndex = data[w + h * info.width] & 0x1F;
                            int alpha      = (data[w + h * info.width] >> 5);
                            alpha = ((alpha * 4) + (alpha / 2)) * 8;
                            color = Color.FromArgb(alpha,
                                                   palette[colorIndex].R,
                                                   palette[colorIndex].G,
                                                   palette[colorIndex].B);
                        }
                        else if (info.format == 6) // A5I3 8-bit
                        {
                            int colorIndex = data[w + h * info.width] & 0x7;
                            int alpha      = (data[w + h * info.width] >> 3);
                            alpha *= 8;
                            color  = Color.FromArgb(alpha,
                                                    palette[colorIndex].R,
                                                    palette[colorIndex].G,
                                                    palette[colorIndex].B);
                        }
                        else if (info.format == 7) // Direct texture 16-bit (not tested)
                        {
                            ushort byteColor = BitConverter.ToUInt16(data, (w + h * info.width) * 2);
                            color = Color.FromArgb(
                                (byteColor >> 15) * 255,
                                (byteColor & 0x1F) * 8,
                                ((byteColor >> 5) & 0x1F) * 8,
                                ((byteColor >> 10) & 0x1F) * 8);
                        }
                    }
                    catch { }

                    imagen.SetPixel(w, h, color);
                }
            }

            if (info.color0 == 1)
            {
                imagen.MakeTransparent(palette[0]);
            }

            return(imagen);
        }
コード例 #8
0
ファイル: BTX0.cs プロジェクト: calvarado194/layton-rando
        public static sBTX0 Read(string file, int id, IPluginHost pluginHost)
        {
            BinaryReader br  = new BinaryReader(File.OpenRead(file));
            sBTX0        btx = new sBTX0();

            btx.id   = id;
            btx.file = Path.GetTempFileName();
            File.Copy(file, btx.file, true);

            // Read header
            btx.header.type         = br.ReadChars(4);
            btx.header.constant     = br.ReadUInt32();
            btx.header.file_size    = br.ReadUInt32();
            btx.header.header_size  = br.ReadUInt16();
            btx.header.num_sections = br.ReadUInt16();
            btx.header.offset       = new uint[btx.header.num_sections];
            for (int i = 0; i < btx.header.num_sections; i++)
            {
                btx.header.offset[i] = br.ReadUInt32();
            }

            if (btx.header.num_sections > 1)
            {
                MessageBox.Show("There are more than one section?\nPlease, report this file");
            }

            #region Read texture sections
            br.BaseStream.Position = btx.header.offset[0];
            sBTX0.Texture tex = new sBTX0.Texture();

            // Header
            tex.header.type                          = br.ReadChars(4);
            tex.header.section_size                  = br.ReadUInt32();
            tex.header.padding                       = br.ReadUInt32();
            tex.header.textData_size                 = br.ReadUInt16();
            tex.header.textInfo_offset               = br.ReadUInt16();
            tex.header.padding2                      = br.ReadUInt32();
            tex.header.textData_offset               = br.ReadUInt32();
            tex.header.padding3                      = br.ReadUInt32();
            tex.header.textCompressedData_size       = (ushort)(br.ReadUInt16() << 3);
            tex.header.textCompressedInfo_offset     = br.ReadUInt16();
            tex.header.padding4                      = br.ReadUInt32();
            tex.header.textCompressedData_offset     = br.ReadUInt32();
            tex.header.textCompressedInfoData_offset = br.ReadUInt32();
            tex.header.padding5                      = br.ReadUInt32();
            tex.header.paletteData_size              = (uint)(br.ReadUInt32() << 3);
            tex.header.paletteInfo_offset            = br.ReadUInt32();
            tex.header.paletteData_offset            = br.ReadUInt32();

            #region Texture Info
            br.BaseStream.Position = btx.header.offset[0] + tex.header.textInfo_offset;
            // Header
            tex.texInfo.dummy        = br.ReadByte();
            tex.texInfo.num_objs     = br.ReadByte();
            tex.texInfo.section_size = br.ReadUInt16();

            // Unknown block
            tex.texInfo.unknownBlock.header_size  = br.ReadUInt16();
            tex.texInfo.unknownBlock.section_size = br.ReadUInt16();
            tex.texInfo.unknownBlock.constant     = br.ReadUInt32();
            tex.texInfo.unknownBlock.unknown1     = new ushort[tex.texInfo.num_objs];
            tex.texInfo.unknownBlock.unknown2     = new ushort[tex.texInfo.num_objs];
            for (int i = 0; i < tex.texInfo.num_objs; i++)
            {
                tex.texInfo.unknownBlock.unknown1[i] = br.ReadUInt16();
                tex.texInfo.unknownBlock.unknown2[i] = br.ReadUInt16();
            }

            // Info block
            tex.texInfo.infoBlock.header_size = br.ReadUInt16();
            tex.texInfo.infoBlock.data_size   = br.ReadUInt16();

            tex.texInfo.infoBlock.infoData = new object[tex.texInfo.num_objs];
            tex.texture_data = new byte[tex.texInfo.num_objs][];
            uint compressedStartOffset = 0x00;
            for (int i = 0; i < tex.texInfo.num_objs; i++)
            {
                sBTX0.Texture.TextInfo texInfo = new sBTX0.Texture.TextInfo();
                texInfo.tex_offset = br.ReadUInt16();
                texInfo.parameters = br.ReadUInt16();
                texInfo.width2     = br.ReadByte();
                texInfo.unknown    = br.ReadByte();
                texInfo.unknown2   = br.ReadByte();
                texInfo.unknown3   = br.ReadByte();

                texInfo.coord_transf = (byte)(texInfo.parameters & 14);
                texInfo.color0       = (byte)((texInfo.parameters >> 13) & 1);
                texInfo.format       = (byte)((texInfo.parameters >> 10) & 7);
                texInfo.height       = (byte)(8 << ((texInfo.parameters >> 7) & 7));
                texInfo.width        = (byte)(8 << ((texInfo.parameters >> 4) & 7));
                texInfo.flip_Y       = (byte)((texInfo.parameters >> 3) & 1);
                texInfo.flip_X       = (byte)((texInfo.parameters >> 2) & 1);
                texInfo.repeat_Y     = (byte)((texInfo.parameters >> 1) & 1);
                texInfo.repeat_X     = (byte)(texInfo.parameters & 1);

                if (texInfo.width == 0x00)
                {
                    switch (texInfo.unknown & 0x3)
                    {
                    case 2:
                        texInfo.width = 0x200;
                        break;

                    default:
                        texInfo.width = 0x100;
                        break;
                    }
                }
                if (texInfo.height == 0x00)
                {
                    switch ((texInfo.unknown >> 4) & 0x3)
                    {
                    case 2:
                        texInfo.height = 0x200;
                        break;

                    default:
                        texInfo.height = 0x100;
                        break;
                    }
                }

                texInfo.depth = FormatDepth[texInfo.format];
                if (texInfo.format == 5)
                {
                    texInfo.compressedDataStart = compressedStartOffset;
                    compressedStartOffset      += (uint)(texInfo.width * texInfo.height / 8);
                }

                tex.texInfo.infoBlock.infoData[i] = texInfo;
            }
            tex.texInfo.names = new string[tex.texInfo.num_objs];
            for (int i = 0; i < tex.texInfo.num_objs; i++)
            {
                tex.texInfo.names[i] = new String(br.ReadChars(0x10)).Replace("\0", "");
            }
            #endregion

            #region Palette Info
            br.BaseStream.Position = btx.header.offset[0] + tex.header.paletteInfo_offset;
            // Header
            tex.palInfo.dummy        = br.ReadByte();
            tex.palInfo.num_objs     = br.ReadByte();
            tex.palInfo.section_size = br.ReadUInt16();

            // Unknown block
            tex.palInfo.unknownBlock.header_size  = br.ReadUInt16();
            tex.palInfo.unknownBlock.section_size = br.ReadUInt16();
            tex.palInfo.unknownBlock.constant     = br.ReadUInt32();
            tex.palInfo.unknownBlock.unknown1     = new ushort[tex.palInfo.num_objs];
            tex.palInfo.unknownBlock.unknown2     = new ushort[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
            {
                tex.palInfo.unknownBlock.unknown1[i] = br.ReadUInt16();
                tex.palInfo.unknownBlock.unknown2[i] = br.ReadUInt16();
            }

            // Info block
            tex.palInfo.infoBlock.header_size = br.ReadUInt16();
            tex.palInfo.infoBlock.data_size   = br.ReadUInt16();
            tex.palette_data = new byte[tex.palInfo.num_objs][];
            tex.palInfo.infoBlock.infoData = new object[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
            {
                sBTX0.Texture.PalInfo palInfo = new sBTX0.Texture.PalInfo();
                palInfo.palette_offset            = (ushort)(br.ReadUInt16() & 0x1FFF);
                palInfo.unknown1                  = br.ReadUInt16(); // Not used
                tex.palInfo.infoBlock.infoData[i] = palInfo;
            }
            tex.palInfo.names = new string[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
            {
                tex.palInfo.names[i] = new String(br.ReadChars(0x10)).Replace("\0", "");
            }
            #endregion

            btx.texture = tex;
            #endregion
            Write_Info(btx, pluginHost.Get_Language());

            br.Close();
            return(btx);
        }
コード例 #9
0
ファイル: BTX0.cs プロジェクト: calvarado194/layton-rando
        public static sBTX0.Texture Read_Section(ref BinaryReader br, uint texOffset, string lang)
        {
            sBTX0.Texture tex = new sBTX0.Texture();

            // Header
            tex.header.type                          = br.ReadChars(4);
            tex.header.section_size                  = br.ReadUInt32();
            tex.header.padding                       = br.ReadUInt32();
            tex.header.textData_size                 = br.ReadUInt16();
            tex.header.textInfo_offset               = br.ReadUInt16();
            tex.header.padding2                      = br.ReadUInt32();
            tex.header.textData_offset               = br.ReadUInt32();
            tex.header.padding3                      = br.ReadUInt32();
            tex.header.textCompressedData_size       = (ushort)(br.ReadUInt16() << 3);
            tex.header.textCompressedInfo_offset     = br.ReadUInt16();
            tex.header.padding4                      = br.ReadUInt32();
            tex.header.textCompressedData_offset     = br.ReadUInt32();
            tex.header.textCompressedInfoData_offset = br.ReadUInt32();
            tex.header.padding5                      = br.ReadUInt32();
            tex.header.paletteData_size              = (uint)(br.ReadUInt32() << 3);
            tex.header.paletteInfo_offset            = br.ReadUInt32();
            tex.header.paletteData_offset            = br.ReadUInt32();

            #region Texture Info
            br.BaseStream.Position = texOffset + tex.header.textInfo_offset;
            // Header
            tex.texInfo.dummy        = br.ReadByte();
            tex.texInfo.num_objs     = br.ReadByte();
            tex.texInfo.section_size = br.ReadUInt16();

            // Unknown block
            tex.texInfo.unknownBlock.header_size  = br.ReadUInt16();
            tex.texInfo.unknownBlock.section_size = br.ReadUInt16();
            tex.texInfo.unknownBlock.constant     = br.ReadUInt32();
            tex.texInfo.unknownBlock.unknown1     = new ushort[tex.texInfo.num_objs];
            tex.texInfo.unknownBlock.unknown2     = new ushort[tex.texInfo.num_objs];
            for (int i = 0; i < tex.texInfo.num_objs; i++)
            {
                tex.texInfo.unknownBlock.unknown1[i] = br.ReadUInt16();
                tex.texInfo.unknownBlock.unknown2[i] = br.ReadUInt16();
            }

            // Info block
            tex.texInfo.infoBlock.header_size = br.ReadUInt16();
            tex.texInfo.infoBlock.data_size   = br.ReadUInt16();

            tex.texInfo.infoBlock.infoData = new object[tex.texInfo.num_objs];
            tex.texture_data = new byte[tex.texInfo.num_objs][];
            uint compressedStartOffset = 0x00;
            for (int i = 0; i < tex.texInfo.num_objs; i++)
            {
                sBTX0.Texture.TextInfo texInfo = new sBTX0.Texture.TextInfo();
                texInfo.tex_offset = br.ReadUInt16();
                texInfo.parameters = br.ReadUInt16();
                texInfo.width2     = br.ReadByte();
                texInfo.unknown    = br.ReadByte();
                texInfo.unknown2   = br.ReadByte();
                texInfo.unknown3   = br.ReadByte();

                texInfo.coord_transf = (byte)(texInfo.parameters & 14);
                texInfo.color0       = (byte)((texInfo.parameters >> 13) & 1);
                texInfo.format       = (byte)((texInfo.parameters >> 10) & 7);
                texInfo.height       = (byte)(8 << ((texInfo.parameters >> 7) & 7));
                texInfo.width        = (byte)(8 << ((texInfo.parameters >> 4) & 7));
                texInfo.flip_Y       = (byte)((texInfo.parameters >> 3) & 1);
                texInfo.flip_X       = (byte)((texInfo.parameters >> 2) & 1);
                texInfo.repeat_Y     = (byte)((texInfo.parameters >> 1) & 1);
                texInfo.repeat_X     = (byte)(texInfo.parameters & 1);

                if (texInfo.width == 0x00)
                {
                    switch (texInfo.unknown & 0x3)
                    {
                    case 2:
                        texInfo.width = 0x200;
                        break;

                    default:
                        texInfo.width = 0x100;
                        break;
                    }
                }
                if (texInfo.height == 0x00)
                {
                    switch ((texInfo.unknown >> 4) & 0x3)
                    {
                    case 2:
                        texInfo.height = 0x200;
                        break;

                    default:
                        texInfo.height = 0x100;
                        break;
                    }
                }

                texInfo.depth = FormatDepth[texInfo.format];
                if (texInfo.format == 5)
                {
                    texInfo.compressedDataStart = compressedStartOffset;
                    compressedStartOffset      += (uint)(texInfo.width * texInfo.height / 8);
                }

                tex.texInfo.infoBlock.infoData[i] = texInfo;
            }
            tex.texInfo.names = new string[tex.texInfo.num_objs];
            for (int i = 0; i < tex.texInfo.num_objs; i++)
            {
                tex.texInfo.names[i] = new String(br.ReadChars(0x10)).Replace("\0", "");
            }
            #endregion

            #region Palette Info
            br.BaseStream.Position = texOffset + tex.header.paletteInfo_offset;
            // Header
            tex.palInfo.dummy        = br.ReadByte();
            tex.palInfo.num_objs     = br.ReadByte();
            tex.palInfo.section_size = br.ReadUInt16();

            // Unknown block
            tex.palInfo.unknownBlock.header_size  = br.ReadUInt16();
            tex.palInfo.unknownBlock.section_size = br.ReadUInt16();
            tex.palInfo.unknownBlock.constant     = br.ReadUInt32();
            tex.palInfo.unknownBlock.unknown1     = new ushort[tex.palInfo.num_objs];
            tex.palInfo.unknownBlock.unknown2     = new ushort[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
            {
                tex.palInfo.unknownBlock.unknown1[i] = br.ReadUInt16();
                tex.palInfo.unknownBlock.unknown2[i] = br.ReadUInt16();
            }

            // Info block
            tex.palInfo.infoBlock.header_size = br.ReadUInt16();
            tex.palInfo.infoBlock.data_size   = br.ReadUInt16();
            tex.palette_data = new byte[tex.palInfo.num_objs][];
            tex.palInfo.infoBlock.infoData = new object[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
            {
                sBTX0.Texture.PalInfo palInfo = new sBTX0.Texture.PalInfo();
                palInfo.palette_offset            = (ushort)(br.ReadUInt16() & 0x1FFF);
                palInfo.unknown1                  = br.ReadUInt16(); // Not used
                tex.palInfo.infoBlock.infoData[i] = palInfo;
            }
            tex.palInfo.names = new string[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
            {
                tex.palInfo.names[i] = new String(br.ReadChars(0x10)).Replace("\0", "");
            }
            #endregion

            Write_Info(tex, lang);

            return(tex);
        }
コード例 #10
0
ファイル: BTX0.cs プロジェクト: MetLob/tinke
        public static sBTX0.Texture Read_Section(ref BinaryReader br, uint texOffset, string lang)
        {
            sBTX0.Texture tex = new sBTX0.Texture();

            // Header
            tex.header.type = br.ReadChars(4);
            tex.header.section_size = br.ReadUInt32();
            tex.header.padding = br.ReadUInt32();
            tex.header.textData_size = br.ReadUInt16();
            tex.header.textInfo_offset = br.ReadUInt16();
            tex.header.padding2 = br.ReadUInt32();
            tex.header.textData_offset = br.ReadUInt32();
            tex.header.padding3 = br.ReadUInt32();
            tex.header.textCompressedData_size = (ushort)(br.ReadUInt16() << 3);
            tex.header.textCompressedInfo_offset = br.ReadUInt16();
            tex.header.padding4 = br.ReadUInt32();
            tex.header.textCompressedData_offset = br.ReadUInt32();
            tex.header.textCompressedInfoData_offset = br.ReadUInt32();
            tex.header.padding5 = br.ReadUInt32();
            tex.header.paletteData_size = (uint)(br.ReadUInt32() << 3);
            tex.header.paletteInfo_offset = br.ReadUInt32();
            tex.header.paletteData_offset = br.ReadUInt32();

            #region Texture Info
            br.BaseStream.Position = texOffset + tex.header.textInfo_offset;
            // Header
            tex.texInfo.dummy = br.ReadByte();
            tex.texInfo.num_objs = br.ReadByte();
            tex.texInfo.section_size = br.ReadUInt16();

            // Unknown block
            tex.texInfo.unknownBlock.header_size = br.ReadUInt16();
            tex.texInfo.unknownBlock.section_size = br.ReadUInt16();
            tex.texInfo.unknownBlock.constant = br.ReadUInt32();
            tex.texInfo.unknownBlock.unknown1 = new ushort[tex.texInfo.num_objs];
            tex.texInfo.unknownBlock.unknown2 = new ushort[tex.texInfo.num_objs];
            for (int i = 0; i < tex.texInfo.num_objs; i++)
            {
                tex.texInfo.unknownBlock.unknown1[i] = br.ReadUInt16();
                tex.texInfo.unknownBlock.unknown2[i] = br.ReadUInt16();
            }

            // Info block
            tex.texInfo.infoBlock.header_size = br.ReadUInt16();
            tex.texInfo.infoBlock.data_size = br.ReadUInt16();

            tex.texInfo.infoBlock.infoData = new object[tex.texInfo.num_objs];
            tex.texture_data = new byte[tex.texInfo.num_objs][];
            uint compressedStartOffset = 0x00;
            for (int i = 0; i < tex.texInfo.num_objs; i++)
            {
                sBTX0.Texture.TextInfo texInfo = new sBTX0.Texture.TextInfo();
                texInfo.tex_offset = br.ReadUInt16();
                texInfo.parameters = br.ReadUInt16();
                texInfo.width2 = br.ReadByte();
                texInfo.unknown = br.ReadByte();
                texInfo.unknown2 = br.ReadByte();
                texInfo.unknown3 = br.ReadByte();

                texInfo.coord_transf = (byte)(texInfo.parameters & 14);
                texInfo.color0 = (byte)((texInfo.parameters >> 13) & 1);
                texInfo.format = (byte)((texInfo.parameters >> 10) & 7);
                texInfo.height = (byte)(8 << ((texInfo.parameters >> 7) & 7));
                texInfo.width = (byte)(8 << ((texInfo.parameters >> 4) & 7));
                texInfo.flip_Y = (byte)((texInfo.parameters >> 3) & 1);
                texInfo.flip_X = (byte)((texInfo.parameters >> 2) & 1);
                texInfo.repeat_Y = (byte)((texInfo.parameters >> 1) & 1);
                texInfo.repeat_X = (byte)(texInfo.parameters & 1);

                if (texInfo.width == 0x00)
                    switch (texInfo.unknown & 0x3)
                    {
                        case 2:
                            texInfo.width = 0x200;
                            break;
                        default:
                            texInfo.width = 0x100;
                            break;
                    }
                if (texInfo.height == 0x00)
                    switch ((texInfo.unknown >> 4) & 0x3)
                    {
                        case 2:
                            texInfo.height = 0x200;
                            break;
                        default:
                            texInfo.height = 0x100;
                            break;
                    }

                texInfo.depth = FormatDepth[texInfo.format];
                if (texInfo.format == 5)
                {
                    texInfo.compressedDataStart = compressedStartOffset;
                    compressedStartOffset += (uint)(texInfo.width * texInfo.height / 8);
                }

                tex.texInfo.infoBlock.infoData[i] = texInfo;
            }
            tex.texInfo.names = new string[tex.texInfo.num_objs];
            for (int i = 0; i < tex.texInfo.num_objs; i++)
            {
                tex.texInfo.names[i] = new String(br.ReadChars(0x10)).Replace("\0", "");
            }
            #endregion

            #region Palette Info
            br.BaseStream.Position = texOffset + tex.header.paletteInfo_offset;
            // Header
            tex.palInfo.dummy = br.ReadByte();
            tex.palInfo.num_objs = br.ReadByte();
            tex.palInfo.section_size = br.ReadUInt16();

            // Unknown block
            tex.palInfo.unknownBlock.header_size = br.ReadUInt16();
            tex.palInfo.unknownBlock.section_size = br.ReadUInt16();
            tex.palInfo.unknownBlock.constant = br.ReadUInt32();
            tex.palInfo.unknownBlock.unknown1 = new ushort[tex.palInfo.num_objs];
            tex.palInfo.unknownBlock.unknown2 = new ushort[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
            {
                tex.palInfo.unknownBlock.unknown1[i] = br.ReadUInt16();
                tex.palInfo.unknownBlock.unknown2[i] = br.ReadUInt16();
            }

            // Info block
            tex.palInfo.infoBlock.header_size = br.ReadUInt16();
            tex.palInfo.infoBlock.data_size = br.ReadUInt16();
            tex.palette_data = new byte[tex.palInfo.num_objs][];
            tex.palInfo.infoBlock.infoData = new object[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
            {
                sBTX0.Texture.PalInfo palInfo = new sBTX0.Texture.PalInfo();
                palInfo.palette_offset = (ushort)(br.ReadUInt16() & 0x1FFF);
                palInfo.unknown1 = br.ReadUInt16(); // Not used
                tex.palInfo.infoBlock.infoData[i] = palInfo;
            }
            tex.palInfo.names = new string[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
                tex.palInfo.names[i] = new String(br.ReadChars(0x10)).Replace("\0", "");
            #endregion

            Write_Info(tex, lang);

            return tex;
        }
コード例 #11
0
ファイル: BTX0.cs プロジェクト: MetLob/tinke
        public static sBTX0 Read(string file, int id, IPluginHost pluginHost)
        {
            BinaryReader br = new BinaryReader(File.OpenRead(file));
            sBTX0 btx = new sBTX0();
            btx.id = id;
            btx.file = Path.GetTempFileName();
            File.Copy(file, btx.file, true);

            // Read header
            btx.header.type = br.ReadChars(4);
            btx.header.constant = br.ReadUInt32();
            btx.header.file_size = br.ReadUInt32();
            btx.header.header_size = br.ReadUInt16();
            btx.header.num_sections = br.ReadUInt16();
            btx.header.offset = new uint[btx.header.num_sections];
            for (int i = 0; i < btx.header.num_sections; i++)
                btx.header.offset[i] = br.ReadUInt32();

            if (btx.header.num_sections > 1)
                MessageBox.Show("There are more than one section?\nPlease, report this file");

            #region Read texture sections
            br.BaseStream.Position = btx.header.offset[0];
            sBTX0.Texture tex = new sBTX0.Texture();

            // Header
            tex.header.type = br.ReadChars(4);
            tex.header.section_size = br.ReadUInt32();
            tex.header.padding = br.ReadUInt32();
            tex.header.textData_size = br.ReadUInt16();
            tex.header.textInfo_offset = br.ReadUInt16();
            tex.header.padding2 = br.ReadUInt32();
            tex.header.textData_offset = br.ReadUInt32();
            tex.header.padding3 = br.ReadUInt32();
            tex.header.textCompressedData_size = (ushort)(br.ReadUInt16() << 3);
            tex.header.textCompressedInfo_offset = br.ReadUInt16();
            tex.header.padding4 = br.ReadUInt32();
            tex.header.textCompressedData_offset = br.ReadUInt32();
            tex.header.textCompressedInfoData_offset = br.ReadUInt32();
            tex.header.padding5 = br.ReadUInt32();
            tex.header.paletteData_size = (uint)(br.ReadUInt32() << 3);
            tex.header.paletteInfo_offset = br.ReadUInt32();
            tex.header.paletteData_offset = br.ReadUInt32();

            #region Texture Info
            br.BaseStream.Position = btx.header.offset[0] + tex.header.textInfo_offset;
            // Header
            tex.texInfo.dummy = br.ReadByte();
            tex.texInfo.num_objs = br.ReadByte();
            tex.texInfo.section_size = br.ReadUInt16();

            // Unknown block
            tex.texInfo.unknownBlock.header_size = br.ReadUInt16();
            tex.texInfo.unknownBlock.section_size = br.ReadUInt16();
            tex.texInfo.unknownBlock.constant = br.ReadUInt32();
            tex.texInfo.unknownBlock.unknown1 = new ushort[tex.texInfo.num_objs];
            tex.texInfo.unknownBlock.unknown2 = new ushort[tex.texInfo.num_objs];
            for (int i = 0; i < tex.texInfo.num_objs; i++)
            {
                tex.texInfo.unknownBlock.unknown1[i] = br.ReadUInt16();
                tex.texInfo.unknownBlock.unknown2[i] = br.ReadUInt16();
            }

            // Info block
            tex.texInfo.infoBlock.header_size = br.ReadUInt16();
            tex.texInfo.infoBlock.data_size = br.ReadUInt16();

            tex.texInfo.infoBlock.infoData = new object[tex.texInfo.num_objs];
            tex.texture_data = new byte[tex.texInfo.num_objs][];
            uint compressedStartOffset = 0x00;
            for (int i = 0; i < tex.texInfo.num_objs; i++)
            {
                sBTX0.Texture.TextInfo texInfo = new sBTX0.Texture.TextInfo();
                texInfo.tex_offset = br.ReadUInt16();
                texInfo.parameters = br.ReadUInt16();
                texInfo.width2 = br.ReadByte();
                texInfo.unknown = br.ReadByte();
                texInfo.unknown2 = br.ReadByte();
                texInfo.unknown3 = br.ReadByte();

                texInfo.coord_transf = (byte)(texInfo.parameters & 14);
                texInfo.color0 = (byte)((texInfo.parameters >> 13) & 1);
                texInfo.format = (byte)((texInfo.parameters >> 10) & 7);
                texInfo.height = (byte)(8 << ((texInfo.parameters >> 7) & 7));
                texInfo.width = (byte)(8 << ((texInfo.parameters >> 4) & 7));
                texInfo.flip_Y = (byte)((texInfo.parameters >> 3) & 1);
                texInfo.flip_X = (byte)((texInfo.parameters >> 2) & 1);
                texInfo.repeat_Y = (byte)((texInfo.parameters >> 1) & 1);
                texInfo.repeat_X = (byte)(texInfo.parameters & 1);

                if (texInfo.width == 0x00)
                    switch (texInfo.unknown & 0x3)
                    {
                        case 2:
                            texInfo.width = 0x200;
                            break;
                        default:
                            texInfo.width = 0x100;
                            break;
                    }
                if (texInfo.height == 0x00)
                    switch ((texInfo.unknown >> 4) & 0x3)
                    {
                        case 2:
                            texInfo.height = 0x200;
                            break;
                        default:
                            texInfo.height = 0x100;
                            break;
                    }

                texInfo.depth = FormatDepth[texInfo.format];
                if (texInfo.format == 5)
                {
                    texInfo.compressedDataStart = compressedStartOffset;
                    compressedStartOffset += (uint)(texInfo.width * texInfo.height / 8);
                }

                tex.texInfo.infoBlock.infoData[i] = texInfo;
            }
            tex.texInfo.names = new string[tex.texInfo.num_objs];
            for (int i = 0; i < tex.texInfo.num_objs; i++)
                tex.texInfo.names[i] = new String(br.ReadChars(0x10)).Replace("\0", "");
            #endregion

            #region Palette Info
            br.BaseStream.Position = btx.header.offset[0] + tex.header.paletteInfo_offset;
            // Header
            tex.palInfo.dummy = br.ReadByte();
            tex.palInfo.num_objs = br.ReadByte();
            tex.palInfo.section_size = br.ReadUInt16();

            // Unknown block
            tex.palInfo.unknownBlock.header_size = br.ReadUInt16();
            tex.palInfo.unknownBlock.section_size = br.ReadUInt16();
            tex.palInfo.unknownBlock.constant = br.ReadUInt32();
            tex.palInfo.unknownBlock.unknown1 = new ushort[tex.palInfo.num_objs];
            tex.palInfo.unknownBlock.unknown2 = new ushort[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
            {
                tex.palInfo.unknownBlock.unknown1[i] = br.ReadUInt16();
                tex.palInfo.unknownBlock.unknown2[i] = br.ReadUInt16();
            }

            // Info block
            tex.palInfo.infoBlock.header_size = br.ReadUInt16();
            tex.palInfo.infoBlock.data_size = br.ReadUInt16();
            tex.palette_data = new byte[tex.palInfo.num_objs][];
            tex.palInfo.infoBlock.infoData = new object[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
            {
                sBTX0.Texture.PalInfo palInfo = new sBTX0.Texture.PalInfo();
                palInfo.palette_offset = (ushort)(br.ReadUInt16() & 0x1FFF);
                palInfo.unknown1 = br.ReadUInt16(); // Not used
                tex.palInfo.infoBlock.infoData[i] = palInfo;
            }
            tex.palInfo.names = new string[tex.palInfo.num_objs];
            for (int i = 0; i < tex.palInfo.num_objs; i++)
                tex.palInfo.names[i] = new String(br.ReadChars(0x10)).Replace("\0", "");
            #endregion

            btx.texture = tex;
            #endregion
            Write_Info(btx, pluginHost.Get_Language());

            br.Close();
            return btx;
        }
コード例 #12
0
        private void Render()
        {
            GL.ClearColor(0.0f, 0.0f, 1.0f, 0.0f);
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            GL.PushMatrix();    // For translation and scale

            GL.MatrixMode(MatrixMode.Modelview);
            GL.LoadIdentity();

            GL.Rotate(angleX, 0f, 1f, 0f);
            GL.Rotate(angleY, 0f, 0f, 1f);
            GL.Scale(distance, distance, distance);
            GL.Translate(x, y, z);
            label1.Text = "X: " + x.ToString() + " Y: " + y.ToString() + " Z: " + z.ToString() + "\r\n" +
                          "AngleX: " + angleX.ToString() + " AngleY: " + angleY.ToString() + " Distance: " + distance.ToString();

            GL.Disable(EnableCap.Texture2D);
            // TODO: Draw box

            // Edges
            DrawEdges();

            GL.Enable(EnableCap.PolygonSmooth);
            GL.Enable(EnableCap.DepthTest);
            GL.Enable(EnableCap.Texture2D);
            GL.Enable(EnableCap.AlphaTest);
            GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
            GL.Enable(EnableCap.Blend);
            GL.AlphaFunc(AlphaFunction.Greater, 0f);
            GL.Disable(EnableCap.CullFace);
            //pm = PolygonMode.Line;
            GL.PolygonMode(MaterialFace.FrontAndBack, pm);

            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.Repeat);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)TextureWrapMode.Repeat);
            GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (int)TextureEnvMode.Replace);

            if (!checkManual.Checked)
            {
                for (int i = 0; i < model.model.mdlData[0].polygon.header.num_objs; i++)
                {
                    sBMD0.Model.ModelData.Polygon.Display poly = model.model.mdlData[0].polygon.display[i];
                    if (poly.materialID >= model.model.mdlData[0].material.material.Length)
                    {
                        poly.materialID = 0;
                    }
                    sBMD0.Model.ModelData.Material.MatDef mat = (sBMD0.Model.ModelData.Material.MatDef)model.model.mdlData[0].material.material[poly.materialID];

                    sBTX0.Texture.TextInfo texInfo = (sBTX0.Texture.TextInfo)tex.texture.texInfo.infoBlock.infoData[mat.texID];

                    GL.BindTexture(TextureTarget.Texture2D, poly.materialAssoc);
                    GL.MatrixMode(MatrixMode.Texture);
                    GL.LoadIdentity();


                    GL.Scale(1.0f / (float)texInfo.width, 1.0f / (float)texInfo.height, 1.0f); // Scale the texture to fill the polygon
                    BMD0.GeometryCommands(poly.commands);
                }
            }
            else
            {
                int i = (int)numericPoly.Value;

                sBMD0.Model.ModelData.Polygon.Display poly = model.model.mdlData[0].polygon.display[i];
                if (poly.materialID >= model.model.mdlData[0].material.material.Length)
                {
                    poly.materialID = 0;
                }
                sBMD0.Model.ModelData.Material.MatDef mat = (sBMD0.Model.ModelData.Material.MatDef)model.model.mdlData[0].material.material[poly.materialID];
                sBTX0.Texture.TextInfo texInfo            = (sBTX0.Texture.TextInfo)tex.texture.texInfo.infoBlock.infoData[mat.texID];

                GL.BindTexture(TextureTarget.Texture2D, poly.materialAssoc);
                GL.MatrixMode(MatrixMode.Texture);
                GL.LoadIdentity();


                GL.Scale(1.0f / (float)texInfo.width, 1.0f / (float)texInfo.height, 1.0f); // Scale the texture to fill the polygon
                BMD0.GeometryCommands(poly.commands);
            }

            GL.PopMatrix();


            GL.Flush();
            glControl1.SwapBuffers();
        }