void Round() { PlaceABet(); FirstDraw(); do { for (int i = 0; i < Player.Hands.Count; i++) { if (!Player.Hands[i].Inactive) { if (Player.Hands.Count > 1) { Console.WriteLine("Hand no. {0}|", i); Console.WriteLine("+++++++++++"); } PresentOptions(); GetInput: switch (GetInput()) { case 1: GameElements.DrawSeparators("-"); GetACard(Player, true, i); CheckIfBusted(Player.Hands[i].Cards, i, true); break; case 2: GameElements.DrawSeparators("-"); Console.WriteLine("Stand"); GameElements.DrawSeparators("-"); Player.Hands[i].Inactive = true; break; case 3: if (!Player.DoubleTheBet()) { goto GetInput; } GetACard(Player, true, i); CheckIfBusted(Player.Hands[i].Cards, i, true); Player.Hands[i].Inactive = true; break; case 4: if (!Player.Split(i)) { goto GetInput; } break; case 5: if (!Croupier.Insurance()) { goto GetInput; } break; } } if (CheckIfAllInactive()) { if (Croupier.CroupiersMove()) { GetACard(Croupier, true, 0); CheckIfBusted(Croupier.Hands[0].Cards, 0, false); } else { Win(i); } } } } while (!RoundIsOver); ShowAllCards(Croupier, 0); DisplayCurrentBlance(); }
void Reset() { Croupier = new Croupier(); Player = new Player(); RoundIsOver = false; }