public bool SaveTeam(Team team) { try { if (!Teams.Contains(team)) { Teams.Add(team); } Task.Run(() => { SaveItem(team); }); return true; } catch (Exception e) { Task ExceptionTask = Task.Run(() => ExceptionHandler.instance.PostException(new AppException(e, (int)BaseLogic.ClientIDHandler.ClientIDHandler.AppName._30Seconds))); return false; } }
public async void EditTeamButton(Team team) { PlayersPageViewModel.instance.CurrentTeam = team; await Navigate(typeof(PlayersPage)); }
public async Task DeleteTeamButton(Team TeamToDelete) { if (TeamToDelete.GameID != CurrentGame.InternalID) { ////Create warning dialog: var messageDialog = new MessageDialog(string.Format(Utils.ResourceLoader.GetString("text_DeleteTeamQuestion_Body"), TeamToDelete.Name), Utils.ResourceLoader.GetString("text_DeleteTeamQuestion_Title")); messageDialog.Commands.Add( new UICommand( Utils.ResourceLoader.GetString("text_Delete"), null, 0)); messageDialog.Commands.Add( new UICommand( Utils.ResourceLoader.GetString("text_Cancel"), null, 1)); // Set the command that will be invoked by default messageDialog.DefaultCommandIndex = 0; // Set the command to be invoked when escape is pressed messageDialog.CancelCommandIndex = 1; IUICommand Command = await messageDialog.ShowAsync(); if ((int)Command.Id == 0) { TeamHandler.instance.DeleteTeam(TeamToDelete); ExistingTeams.Remove(TeamToDelete); } } else { CurrentGame.Teams.Remove(TeamToDelete); ExistingTeams.Add(TeamToDelete); TeamToDelete.GameID = 0; TeamHandler.instance.SaveTeam(TeamToDelete); } }
public void AddNewTeamToGameButton() { int TeamCount = TeamHandler.instance.GetTeamsFromDatabase().Count > 0 ? (TeamHandler.instance.GetTeamsFromDatabase().Max(t => t.InternalID) + 1) : 1; Team NewTeam = new Team() { GameID = CurrentGame.InternalID, Players = new ObservableCollection<Player>(), Points = 0, Name = "Team" + TeamCount }; CurrentGame.Teams.Add(NewTeam); TeamHandler.instance.SaveTeam(NewTeam); }
public void AddTeamToGameButton(Team team) { CurrentGame.Teams.Add(team); ExistingTeams.Remove(team); team.GameID = CurrentGame.InternalID; foreach (Player p in team.Players) { p.GameID = CurrentGame.InternalID; } Task.Run(() => { PlayerHandler.instance.SavePlayers(team.Players.ToArray()); TeamHandler.instance.SaveTeam(team); }); }
public void DeleteTeam(Team team) { DeleteItem(team); Teams.Remove(team); }
public List<Player> GetPlayersByTeam(Team Team) { return Players.Where(p => p.TeamID == Team.InternalID).ToList(); }