コード例 #1
0
        public void Register(IPlayer character)
        {
            IOutputService message = new ConsoleOutput();

            character.CharacterName = message.NamePrompt();

            character.Health       = 100;
            character.SelectAction = ActionSelection.Attack;

            IEquipmentFactory weaponFactory = new WeaponFactory();
            IEquipment        weapon        = null;

            weapon = weaponFactory.CreateEquipment();
            if (weapon != null)
            {
                character.WeaponName  = weapon.EquipmentName;
                character.WeaponValue = message.AddEnchantment(weapon)
                                        .EquipmentValue;
            }

            IEquipmentFactory armorFactory = new ArmorFactory();
            IEquipment        armor        = null;

            armor = armorFactory.CreateEquipment();

            if (armor != null)
            {
                character.ArmorName  = armor.EquipmentName;
                character.ArmorValue = message.AddEnchantment(armor)
                                       .EquipmentValue;
            }
        }
コード例 #2
0
        public void Register(IPlayer character)
        {
            IOutputService message = new ConsoleOutput();

              character.CharacterName = message.NamePrompt();

              character.Health = 100;
              character.SelectAction = ActionSelection.Attack;

              IEquipmentFactory weaponFactory = new WeaponFactory();
              IEquipment weapon = null;

              weapon = weaponFactory.CreateEquipment();
              if (weapon != null)
              {
            character.WeaponName = weapon.EquipmentName;
            character.WeaponValue = message.AddEnchantment(weapon)
                                       .EquipmentValue;
              }

              IEquipmentFactory armorFactory = new ArmorFactory();
              IEquipment armor = null;

              armor = armorFactory.CreateEquipment();

              if (armor != null)
              {
            character.ArmorName = armor.EquipmentName;
            character.ArmorValue = message.AddEnchantment(armor)
                                      .EquipmentValue;
              }
        }
コード例 #3
0
        public void Register(IPlayer character)
        {
            IOutputService message = new ConsoleOutput();

            character.CharacterName = message.NamePrompt();


            character.Health       = 100;
            character.SelectAction = ActionSelection.Attack;

            IEquipment weapon = null;

            string    optionWeap = message.WeaponPrompt();
            Selection selectWeap = (Selection)Enum.Parse(typeof(Selection),
                                                         optionWeap, true);

            switch (selectWeap)
            {
            case Selection.A:
            {
                weapon = new Knife();
                break;
            }

            case Selection.B:
            {
                weapon = new Sword();
                break;
            }

            case Selection.C:
            {
                weapon = new Blade();
                break;
            }

            case Selection.D:
            {
                weapon = new Katana();
                break;
            }
            }
            if (weapon != null)
            {
                character.WeaponName  = weapon.EquipmentName;
                character.WeaponValue = message.AddEnchantment(weapon).EquipmentValue;
            }

            string    optionArm = message.ArmorPrompt();
            Selection selectArm = (Selection)Enum.Parse(typeof(Selection),
                                                        optionArm, true);

            IEquipment armor = null;

            switch (selectArm)
            {
            case Selection.A:
            {
                armor = new Guard();
                break;
            }

            case Selection.B:
            {
                armor = new Buckler();
                break;
            }

            case Selection.C:
            {
                armor = new Shield();
                break;
            }

            case Selection.D:
            {
                armor = new ThornShield();
                break;
            }
            }
            if (armor != null)
            {
                character.ArmorName  = armor.EquipmentName;
                character.ArmorValue = message.AddEnchantment(armor).EquipmentValue;
            }
        }
コード例 #4
-1
        public void Register(IPlayer character)
        {
            IOutputService message = new ConsoleOutput();

            character.CharacterName = message.NamePrompt();

            character.Health = 100;
            character.SelectAction = ActionSelection.Attack;

            IEquipment weapon = null;

            string optionWeap = message.WeaponPrompt();
            Selection selectWeap = (Selection)Enum.Parse(typeof(Selection),
                                   optionWeap, true);

            switch (selectWeap)
            {
                case Selection.A:
                    {
                        weapon = new Knife();
                        break;
                    }
                case Selection.B:
                    {
                        weapon = new Sword();
                        break;
                    }
                case Selection.C:
                    {
                        weapon = new Blade();
                        break;
                    }
                case Selection.D:
                    {
                        weapon = new Katana();
                        break;
                    }
            }
            if (weapon != null)
            {
                character.WeaponName = weapon.EquipmentName;
                character.WeaponValue = message.AddEnchantment(weapon).EquipmentValue;
            }

            string optionArm = message.ArmorPrompt();
            Selection selectArm = (Selection)Enum.Parse(typeof(Selection),
                                  optionArm, true);

            IEquipment armor = null;

            switch (selectArm)
            {
                case Selection.A:
                    {
                        armor = new Guard();
                        break;
                    }
                case Selection.B:
                    {
                        armor = new Buckler();
                        break;
                    }
                case Selection.C:
                    {
                        armor = new Shield();
                        break;
                    }
                case Selection.D:
                    {
                        armor = new ThornShield();
                        break;
                    }
            }
            if (armor != null)
            {
                character.ArmorName = armor.EquipmentName;
                character.ArmorValue = message.AddEnchantment(armor).EquipmentValue;
            }
        }