public UserInterface(Game1 game, Stage stage) { this.game = game; this.stage = stage; position = Vector2.Zero; uiFront = new UIObject(stage, position); uiCenter = new UIObject(stage, position); uiBack = new UIObject(stage, position); tasGauge = new UI_TAS(stage, position); hpGauge = new UI_HP(stage, position); bosshpGauge = new UI_BossHP(stage, position); enemyList = new List<Enemy>(); enemyHPList = new List<UI_EnemyHP>(); //reverseGauge = new UI_ReverseGauge(stage, new Vector2(500,10)); }
public UserInterface(Game1 game, Stage stage) { this.game = game; this.stage = stage; position = Vector2.Zero; uiFront = new UIObject(stage, position); uiCenter = new UIObject(stage, position); uiBack = new UIObject(stage, position); tasGauge = new UI_TAS(stage, position); hpGauge = new UI_HP(stage, position); bosshpGauge = new UI_BossHP(stage, position); enemyList = new List <Enemy>(); enemyHPList = new List <UI_EnemyHP>(); //reverseGauge = new UI_ReverseGauge(stage, new Vector2(500,10)); }