private void continueBtn_Click(object sender, RoutedEventArgs e) { continueBtn.IsEnabled = false; pauseBtn.IsEnabled = true; UI_GameManagerComunicate.clockRemote(true); UI_GameManagerComunicate.lockScreen(false); }
private void checkGameStatus() { if (_clock <= 0) { _timeCounter.Stop(); MessageBox.Show("You are loser"); } else if (isPuzzleComplete()) { _timeCounter.Stop(); UI_GameManagerComunicate.lockScreen(true); MessageBox.Show("You win"); } }