private Point playPvP(Point pos, int row, int col, Player p1, Player p2) { bool tf = false; //tf la danh dung luat = true, sai luat || chua danh = false while (tf == false) { if (p1.GetTurn() == true && p1.GetClick() == true) { cell[row, col].Fill = X; p.X = row; p.Y = col; tf = true; player1.SetTurn(false); player2.SetTurn(true); check[row, col] = 1; } if (p2.GetTurn() == true && p2.GetClick() == true) { cell[row, col].Fill = O; tf = true; player2.SetTurn(false); player1.SetTurn(true); check[row, col] = 2; } } return(pos); }
private void GridBC_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (tf == false) //chua ai win { int row, col; Point a = LayToaDo(sender, e); row = Convert.ToInt32(a.Y); col = Convert.ToInt32(a.X); if (check[row, col] == 0) //o chua danh // X = 1 // O = 2 { try { if (player2.GetClick() == true) { player2.SetClick(false); player1.SetClick(true); } else { player2.SetClick(true); player1.SetClick(false); } switch (state) { case 1: { playPvP(a, row, col, player1, player2); break; } case 2: { playPvB(a, row, col, player1, player2); break; } } } catch (Exception) { } } //check here tf = isWin(row, col); } }
private Point playPvP(Point pos, int row, int col, Player p1, Player p2) { bool tf = false; //tf la danh dung luat = true, sai luat || chua danh = false while (tf == false) { if (p1.GetTurn() == true && p1.GetClick() == true) { cell[row, col].Fill = X; p.X = row; p.Y = col; tf = true; player1.SetTurn(false); player2.SetTurn(true); check[row, col] = 1; } if (p2.GetTurn() == true && p2.GetClick() == true) { cell[row, col].Fill = O; tf = true; player2.SetTurn(false); player1.SetTurn(true); check[row, col] = 2; } } return pos; }