コード例 #1
0
ファイル: Engine.cs プロジェクト: COSTEMaxime/PPFAB
        public bool IsGameOver()
        {
            var gameResult = BoardUtils.ComputeGameResult(board, EMPTY_CHAR);

            if (gameResult.Item1 && gameResult.Item2 != EMPTY_CHAR)
            {
                Winner = getWinnerFromSymbol(gameResult.Item2);
            }

            return(gameResult.Item1);
        }
コード例 #2
0
ファイル: MinimaxIA.cs プロジェクト: COSTEMaxime/PPFAB
        private int minimaxScoreWithCache(char[,] board, char currentSymbol)
        {
            Tuple <bool, char> result = BoardUtils.ComputeGameResult(board, Engine.EMPTY_CHAR);

            if (result.Item1)
            {
                // win
                if (result.Item2 == Symbol)
                {
                    return(10);
                }
                // loose
                else if (result.Item2 != Engine.EMPTY_CHAR)
                {
                    return(-10);
                }
                // draw
                else
                {
                    return(0);
                }
            }

            List <int> scores = new List <int>();

            foreach (var move in BoardUtils.GetAllLegalMoves(board, Engine.EMPTY_CHAR))
            {
                char[,] workingBoard = (char[, ])board.Clone();
                workingBoard[move.Item1, move.Item2] = currentSymbol;
                string key = GetCustomHash(workingBoard);
                if (!cache.ContainsKey(key))
                {
                    IPlayer opponent = PlayerManager.GetInstance().GetOpponent(currentSymbol);
                    int     score    = minimaxScoreWithCache(workingBoard, opponent.Symbol);
                    cache.Add(key, score);
                }
                scores.Add(cache[key]);
            }

            // if current player is our IA, we try to maximize the score,
            // else minimize it
            if (currentSymbol == Symbol)
            {
                return(scores.Max());
            }
            else
            {
                return(scores.Min());
            }
        }