public void PlayLevel() { Console.Clear(); Console.CursorVisible = false; Instructions.PrintInstructions(Instructions.standartInstructions); //Instructions GameFrameBasics.GameFrame(); One(); DisplayDialog.DisplayDialogInDialogBoard(LevelOneDialogs.levelOneDialogOne()); HeroMovement levelOneHeroMovement = new HeroMovement(); levelOneHeroMovement.Movement(6, 25, "right", forbiddenCoordsLevelOne, specialCoordsLevelOne, objectsCoord, messagesSpecialLevelOne, new List<string> { "skull"}); GameFrameBasics.MessageBoard("You have advanced to the next level! Press <ENTER> to continue.", ConsoleColor.DarkCyan); GameFrameBasics.PressEnter(); }
public void PlayLevel() { Console.Clear(); Console.CursorVisible = false; Instructions.PrintInstructions(Instructions.standartInstructions); //Instructions GameFrameBasics.GameFrame(); LevelStaticObjects(); BeforeLast(); // bool levelIsOver = false; HeroMovement levelBeforeLast = new HeroMovement(); levelBeforeLast.Movement(6, 25, "right", forbiddenCoordsLevelBeforeLast, specialCoordsLevelBeforeLast, objectsCoord, messagesSpecialLevelBeforeLast, new List<string> { "coin1", "coin2", "coin3" }); GameFrameBasics.MessageBoard("You have advanced to the next level! Press <ENTER> to continue.", ConsoleColor.DarkCyan); }