コード例 #1
0
ファイル: WorkItemsGroup.cs プロジェクト: zhukaixy/Scut
        /// <summary>
        /// Initializes a new instance of the <see cref="ZyGames.Framework.RPC.Sockets.Threading.WorkItemsGroup"/> class.
        /// </summary>
        /// <param name="stp">Stp.</param>
        /// <param name="concurrency">Concurrency.</param>
        /// <param name="wigStartInfo">Wig start info.</param>
        public WorkItemsGroup(
            SmartThreadPool stp,
            int concurrency,
            WIGStartInfo wigStartInfo)
        {
            if (concurrency <= 0)
            {
                throw new ArgumentOutOfRangeException(
                          "concurrency",
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
                          concurrency,
#endif
                          "concurrency must be greater than zero");
            }
            _stp                     = stp;
            _concurrency             = concurrency;
            _workItemsGroupStartInfo = new WIGStartInfo(wigStartInfo).AsReadOnly();
            _workItemsQueue          = new PriorityQueue();
            Name                     = "WorkItemsGroup";

            // The _workItemsInStpQueue gets the number of currently executing work items,
            // because once a work item is executing, it cannot be cancelled.
            _workItemsInStpQueue = _workItemsExecutingInStp;

            _isSuspended = _workItemsGroupStartInfo.StartSuspended;
        }
コード例 #2
0
ファイル: WorkItemFactory.cs プロジェクト: 87170360/Maximus
        /// <summary>
        /// Create a new work item
        /// </summary>
        /// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
        /// <param name="wigStartInfo">Work item group start information</param>
        /// <param name="callback">A callback to execute</param>
        /// <returns>Returns a work item</returns>
        public static WorkItem CreateWorkItem(
			IWorkItemsGroup workItemsGroup,
			WIGStartInfo wigStartInfo,
			WorkItemCallback callback)
        {
            return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null);
        }
コード例 #3
0
        /// <summary>
        /// Create a new work item
        /// </summary>
        /// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
        /// <param name="wigStartInfo">Work item group start information</param>
        /// <param name="callback">A callback to execute</param>
        /// <param name="state">
        /// The context object of the work item. Used for passing arguments to the work item.
        /// </param>
        /// <returns>Returns a work item</returns>
        public static WorkItem CreateWorkItem(
            IWorkItemsGroup workItemsGroup,
            WIGStartInfo wigStartInfo,
            WorkItemCallback callback,
            object state)
        {
            ValidateCallback(callback);

            WorkItemInfo workItemInfo = new WorkItemInfo();

            workItemInfo.UseCallerCallContext        = wigStartInfo.UseCallerCallContext;
            workItemInfo.UseCallerHttpContext        = wigStartInfo.UseCallerHttpContext;
            workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
            workItemInfo.CallToPostExecute           = wigStartInfo.CallToPostExecute;
            workItemInfo.DisposeOfStateObjects       = wigStartInfo.DisposeOfStateObjects;
            workItemInfo.WorkItemPriority            = wigStartInfo.WorkItemPriority;

            WorkItem workItem = new WorkItem(
                workItemsGroup,
                workItemInfo,
                callback,
                state);

            return(workItem);
        }
コード例 #4
0
 /// <summary>
 /// Create a new work item
 /// </summary>
 /// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
 /// <param name="wigStartInfo">Work item group start information</param>
 /// <param name="callback">A callback to execute</param>
 /// <returns>Returns a work item</returns>
 public static WorkItem CreateWorkItem(
     IWorkItemsGroup workItemsGroup,
     WIGStartInfo wigStartInfo,
     WorkItemCallback callback)
 {
     return(CreateWorkItem(workItemsGroup, wigStartInfo, callback, null));
 }
コード例 #5
0
ファイル: WIGStartInfo.cs プロジェクト: houguohua/Scut
		/// <summary>
		/// Initializes a new instance of the <see cref="ZyGames.Framework.RPC.Sockets.Threading.WIGStartInfo"/> class.
		/// </summary>
		/// <param name="wigStartInfo">Wig start info.</param>
	    public WIGStartInfo(WIGStartInfo wigStartInfo)
        {
            _useCallerCallContext = wigStartInfo.UseCallerCallContext;
            _useCallerHttpContext = wigStartInfo.UseCallerHttpContext;
            _disposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
            _callToPostExecute = wigStartInfo.CallToPostExecute;
            _postExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
            _workItemPriority = wigStartInfo.WorkItemPriority;
            _startSuspended = wigStartInfo.StartSuspended;
            _fillStateWithArgs = wigStartInfo.FillStateWithArgs;
        }
コード例 #6
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ZyGames.Framework.RPC.Sockets.Threading.WIGStartInfo"/> class.
 /// </summary>
 /// <param name="wigStartInfo">Wig start info.</param>
 public WIGStartInfo(WIGStartInfo wigStartInfo)
 {
     _useCallerCallContext        = wigStartInfo.UseCallerCallContext;
     _useCallerHttpContext        = wigStartInfo.UseCallerHttpContext;
     _disposeOfStateObjects       = wigStartInfo.DisposeOfStateObjects;
     _callToPostExecute           = wigStartInfo.CallToPostExecute;
     _postExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
     _workItemPriority            = wigStartInfo.WorkItemPriority;
     _startSuspended    = wigStartInfo.StartSuspended;
     _fillStateWithArgs = wigStartInfo.FillStateWithArgs;
 }
コード例 #7
0
        /// <summary>
        /// Create a new work item
        /// </summary>
        /// <param name="workItemsGroup">The work items group</param>
        /// <param name="wigStartInfo">Work item group start information</param>
        /// <param name="workItemInfo">Work item information</param>
        /// <param name="callback">A callback to execute</param>
        /// <param name="state">
        /// The context object of the work item. Used for passing arguments to the work item.
        /// </param>
        /// <returns>Returns a work item</returns>
        public static WorkItem CreateWorkItem(
            IWorkItemsGroup workItemsGroup,
            WIGStartInfo wigStartInfo,
            WorkItemInfo workItemInfo,
            WorkItemCallback callback,
            object state)
        {
            ValidateCallback(callback);
            ValidateCallback(workItemInfo.PostExecuteWorkItemCallback);

            WorkItem workItem = new WorkItem(
                workItemsGroup,
                new WorkItemInfo(workItemInfo),
                callback,
                state);

            return(workItem);
        }
コード例 #8
0
ファイル: WorkItemsGroup.cs プロジェクト: houguohua/Scut
		/// <summary>
		/// Initializes a new instance of the <see cref="ZyGames.Framework.RPC.Sockets.Threading.WorkItemsGroup"/> class.
		/// </summary>
		/// <param name="stp">Stp.</param>
		/// <param name="concurrency">Concurrency.</param>
		/// <param name="wigStartInfo">Wig start info.</param>
	    public WorkItemsGroup(
			SmartThreadPool stp, 
			int concurrency, 
			WIGStartInfo wigStartInfo)
		{
			if (concurrency <= 0)
			{
				throw new ArgumentOutOfRangeException(
                    "concurrency",
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
                    concurrency,
#endif
 "concurrency must be greater than zero");
			}
			_stp = stp;
			_concurrency = concurrency;
			_workItemsGroupStartInfo = new WIGStartInfo(wigStartInfo).AsReadOnly();
			_workItemsQueue = new PriorityQueue();
	        Name = "WorkItemsGroup";

			// The _workItemsInStpQueue gets the number of currently executing work items,
			// because once a work item is executing, it cannot be cancelled.
			_workItemsInStpQueue = _workItemsExecutingInStp;

            _isSuspended = _workItemsGroupStartInfo.StartSuspended;
		}
コード例 #9
0
ファイル: WorkItemFactory.cs プロジェクト: 87170360/Maximus
        /// <summary>
        /// Create a new work item
        /// </summary>
        /// <param name="workItemsGroup">The work items group</param>
        /// <param name="wigStartInfo">Work item group start information</param>
        /// <param name="callback">A callback to execute</param>
        /// <param name="state">
        /// The context object of the work item. Used for passing arguments to the work item. 
        /// </param>
        /// <param name="postExecuteWorkItemCallback">
        /// A delegate to call after the callback completion
        /// </param>
        /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
        /// <param name="workItemPriority">The work item priority</param>
        /// <returns>Returns a work item</returns>
        public static WorkItem CreateWorkItem(
			IWorkItemsGroup workItemsGroup,
			WIGStartInfo wigStartInfo,
			WorkItemCallback callback, 
			object state,
			PostExecuteWorkItemCallback postExecuteWorkItemCallback,
			CallToPostExecute callToPostExecute,
			WorkItemPriority workItemPriority)
        {
            ValidateCallback(callback);
            ValidateCallback(postExecuteWorkItemCallback);

            WorkItemInfo workItemInfo = new WorkItemInfo();
            workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
            workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
            workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
            workItemInfo.CallToPostExecute = callToPostExecute;
            workItemInfo.WorkItemPriority = workItemPriority;
            workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;

            WorkItem workItem = new WorkItem(
                workItemsGroup,
                workItemInfo,
                callback,
                state);

            return workItem;
        }
コード例 #10
0
ファイル: WorkItemFactory.cs プロジェクト: 87170360/Maximus
        /// <summary>
        /// Create a new work item
        /// </summary>
        /// <param name="workItemsGroup">The work items group</param>
        /// <param name="wigStartInfo">Work item group start information</param>
        /// <param name="workItemInfo">Work item information</param>
        /// <param name="callback">A callback to execute</param>
        /// <param name="state">
        /// The context object of the work item. Used for passing arguments to the work item. 
        /// </param>
        /// <returns>Returns a work item</returns>
        public static WorkItem CreateWorkItem(
            IWorkItemsGroup workItemsGroup,
            WIGStartInfo wigStartInfo,
            WorkItemInfo workItemInfo,
            WorkItemCallback callback,
            object state)
        {
            ValidateCallback(callback);
            ValidateCallback(workItemInfo.PostExecuteWorkItemCallback);

            WorkItem workItem = new WorkItem(
                workItemsGroup,
                new WorkItemInfo(workItemInfo),
                callback,
                state);

            return workItem;
        }