コード例 #1
0
 /// <summary>
 /// Creates an asynchronous HTTP host.
 /// </summary>
 /// <param name="handler">Handler to serve requests with</param>
 /// <param name="accepts">
 /// Higher values mean more connections can be maintained yet at a much slower average response time; fewer connections will be rejected.
 /// Lower values mean less connections can be maintained yet at a much faster average response time; more connections will be rejected.
 /// </param>
 public HttpAsyncHost(IHttpAsyncHandler handler, int accepts = 4)
 {
     _handler  = handler ?? NullHttpAsyncHandler.Default;
     _listener = new HttpListener();
     // Multiply by number of cores:
     _accepts       = accepts * Environment.ProcessorCount;
     log_timer      = new Timer(WriteLog, null, 300000, 300000);
     HttpCdnAddress = new HttpCDNAddress();
 }
コード例 #2
0
ファイル: GameSocketHost.cs プロジェクト: LeeWangyeol/Scut
        /// <summary>
        /// 
        /// </summary>
        protected GameSocketHost(RequestHandler requestHandler)
        {
            _setting = GameEnvironment.Setting;
            int port = _setting != null ? _setting.GamePort : 0;
            IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, port);

            var section = GetSection();
            int maxConnections = section.SocketMaxConnection;
            int backlog = section.SocketBacklog;
            int maxAcceptOps = section.SocketMaxAcceptOps;
            int bufferSize = section.SocketBufferSize;
            int expireInterval = section.SocketExpireInterval;
            int expireTime = section.SocketExpireTime;

            //threadPool = new SmartThreadPool(180 * 1000, 100, 5);
            //threadPool.Start();

            var socketSettings = new SocketSettings(maxConnections, backlog, maxAcceptOps, bufferSize, localEndPoint, expireInterval, expireTime);
            socketListener = new SocketListener(socketSettings, requestHandler);
            socketListener.DataReceived += new ConnectionEventHandler(socketLintener_DataReceived);
            socketListener.Connected += new ConnectionEventHandler(socketLintener_OnConnectCompleted);
            socketListener.Disconnected += new ConnectionEventHandler(socketLintener_Disconnected);

            _httpCdnAddress = new HttpCDNAddress();
            httpListener = new HttpListener();
            var httpHost = section.HttpHost;
            var httpPort = section.HttpPort;
            var httpName = section.HttpName;

            if (!string.IsNullOrEmpty(httpHost))
            {
                EnableHttp = true;
                var hosts = httpHost.Split(',');
                foreach (var point in hosts)
                {
                    var addressList = point.Split(':');
                    string host = addressList[0];
                    int hport = httpPort;
                    if (addressList.Length > 1)
                    {
                        int.TryParse(addressList[1], out hport);
                    }

                    string address = host.StartsWith("http", StringComparison.InvariantCultureIgnoreCase)
                                         ? host
                                         : "http://" + host;
                    httpListener.Prefixes.Add(string.Format("{0}:{1}/{2}/", address, hport, httpName));
                }
            }
        }
コード例 #3
0
ファイル: HttpAsyncHost.cs プロジェクト: LeeWangyeol/Scut
 /// <summary>
 /// Creates an asynchronous HTTP host.
 /// </summary>
 /// <param name="handler">Handler to serve requests with</param>
 /// <param name="accepts">
 /// Higher values mean more connections can be maintained yet at a much slower average response time; fewer connections will be rejected.
 /// Lower values mean less connections can be maintained yet at a much faster average response time; more connections will be rejected.
 /// </param>
 public HttpAsyncHost(IHttpAsyncHandler handler, int accepts = 4)
 {
     _handler = handler ?? NullHttpAsyncHandler.Default;
     _listener = new HttpListener();
     // Multiply by number of cores:
     _accepts = accepts * Environment.ProcessorCount;
     log_timer = new Timer(WriteLog, null, 300000, 300000);
     HttpCdnAddress = new HttpCDNAddress();
 }