コード例 #1
0
ファイル: ActionFactory.cs プロジェクト: rongxiong/Scut
 /// <summary>
 /// 获取Action处理的输出字节流
 /// </summary>
 /// <returns></returns>
 public static byte[] GetActionResponse(int actionId, BaseUser baseUser, string parameters, out HttpGet httpGet)
 {
     string serverHost = string.Format("{0}:{1}", ActionConfig.Current.IpAddress, ActionConfig.Current.Port);
     string param = string.Format("MsgId={0}&St={1}&Sid={2}&Uid={3}&ActionID={4}{5}",
         0,
         "st",
         baseUser.GetSessionId(),
         baseUser.GetUserId(),
         actionId,
         parameters);
     httpGet = new HttpGet(param, baseUser.SocketSid, baseUser.RemoteAddress);
     BaseStruct baseStruct = FindRoute(ActionConfig.Current.TypeName, httpGet, actionId);
     SocketGameResponse response = new SocketGameResponse();
     baseStruct.UserFactory = uid => { return baseUser; };
     baseStruct.SetPush();
     baseStruct.DoInit();
     using (baseStruct.RequestLock())
     {
         if (!baseStruct.GetError() &&
             baseStruct.ReadUrlElement() &&
             baseStruct.DoAction() &&
             !baseStruct.GetError())
         {
             baseStruct.BuildPacket();
             baseStruct.WriteAction(response);
         }
         else
         {
             baseStruct.WriteErrorAction(response);
         }
     }
     return response.ReadByte();
 }
コード例 #2
0
ファイル: AuthorizeAction.cs プロジェクト: 0jpq0/Scut
 /// <summary>
 /// Checks the user.
 /// </summary>
 /// <returns>The user.</returns>
 /// <param name="sessionID">Session I.</param>
 /// <param name="userId">User identifier.</param>
 /// <param name="gameUser">Game user.</param>
 protected LoginStatus CheckUser(string sessionID, int userId, out BaseUser gameUser)
 {
     gameUser = null;
     if (UserFactory != null)
     {
         gameUser = UserFactory(userId);
         if (gameUser != null)
         {
             string currSid = gameUser.GetSessionId();
             if (!string.IsNullOrEmpty(currSid))
             {
                 return currSid == sessionID ? LoginStatus.Success : LoginStatus.Logined;
             }
         }
     }
     return LoginStatus.NoLogin;
 }