public ShootingTrap LoadShootingTrap(Point position, ShootingTrap.FaceDirection dir) { if (m_tGen == null) m_tGen = new TrapGenerator(m_lvl); return m_tGen.GenerateShootingTrap(position, dir); }
public StaticTrap LoadStaticTrap(Point position) { if (m_tGen == null) m_tGen = new TrapGenerator(m_lvl); return m_tGen.GenerateStaticTrap(position); }
public RisingTrap LoadRisingTrap(Point position) { if (m_tGen == null) m_tGen = new TrapGenerator(m_lvl); return m_tGen.GenerateRisingTrap(position); }