/// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Create a sprite batch to draw those textures spriteBatch = new SpriteBatch(graphics.GraphicsDevice); Skins(); //default skint skin = skin1; difficulty = Difficulty.Easy; InitiateLoad(); mapTexture = skin.mapTexture; //check if images exists; try { mapTexture = skin.mapTexture; mapGradTexture = Content.Load <Texture2D>("image\\mapgrad"); //fonts fontArial10 = Content.Load <SpriteFont>("fonts\\Arial10"); } catch { MyExit(); } if (mapTexture == null || mapGradTexture == null || fontArial10 == null) { MyExit(); } mapGradTextureData = new Color[mapGradTexture.Width * mapGradTexture.Height]; mapGradTexture.GetData(mapGradTextureData); // Get the bounding rectangle of this block mapRectangle = new Rectangle(0, 0, skin.mapTexture.Width, skin.mapTexture.Height); finishMapRectangle = new Rectangle(457, 335, 1, 130); //Creating and adding checkpointto list CheckPoints(); winner = new StringBuilder(); //fps counter fpsMonitor = new FpsMonitor(); keyUup = false; keyYup = false; keyIup = false; keyKup = false; }
/// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Create a sprite batch to draw those textures spriteBatch = new SpriteBatch(graphics.GraphicsDevice); Skins(); //default skint skin = skin1; difficulty = Difficulty.Easy; InitiateLoad(); mapTexture = skin.mapTexture; //check if images exists; try { mapTexture = skin.mapTexture; mapGradTexture = Content.Load<Texture2D>("image\\mapgrad"); //fonts fontArial10 = Content.Load<SpriteFont>("fonts\\Arial10"); } catch { MyExit(); } if (mapTexture == null || mapGradTexture == null || fontArial10 == null) { MyExit(); } mapGradTextureData = new Color[mapGradTexture.Width * mapGradTexture.Height]; mapGradTexture.GetData(mapGradTextureData); // Get the bounding rectangle of this block mapRectangle = new Rectangle(0, 0, skin.mapTexture.Width, skin.mapTexture.Height); finishMapRectangle = new Rectangle(457, 335, 1, 130); //Creating and adding checkpointto list CheckPoints(); winner = new StringBuilder(); //fps counter fpsMonitor = new FpsMonitor(); keyUup = false; keyYup = false; keyIup = false; keyKup = false; }