/// <summary> /// 创建新的 V_UserFavoriteShopForList 对象。 /// </summary> /// <param name="favoriteId">FavoriteId 属性的初始值。</param> /// <param name="userId">UserId 属性的初始值。</param> /// <param name="shopId">ShopId 属性的初始值。</param> /// <param name="shopName">ShopName 属性的初始值。</param> /// <param name="address">Address 属性的初始值。</param> /// <param name="officeTimeBegin">OfficeTimeBegin 属性的初始值。</param> /// <param name="officeTimeEnd">OfficeTimeEnd 属性的初始值。</param> /// <param name="upSendPrice">UpSendPrice 属性的初始值。</param> /// <param name="shopCategoryId">ShopCategoryId 属性的初始值。</param> /// <param name="longitude">Longitude 属性的初始值。</param> /// <param name="latitude">Latitude 属性的初始值。</param> /// <param name="stars">Stars 属性的初始值。</param> /// <param name="averagePayMoney">AveragePayMoney 属性的初始值。</param> /// <param name="deliveryTime">DeliveryTime 属性的初始值。</param> /// <param name="favoriteCreateTime">FavoriteCreateTime 属性的初始值。</param> /// <param name="visits">Visits 属性的初始值。</param> public static V_UserFavoriteShopForList CreateV_UserFavoriteShopForList(global::System.Int32 favoriteId, global::System.Int32 userId, global::System.Int32 shopId, global::System.String shopName, global::System.String address, global::System.TimeSpan officeTimeBegin, global::System.TimeSpan officeTimeEnd, global::System.Int16 upSendPrice, global::System.Int32 shopCategoryId, global::System.Double longitude, global::System.Double latitude, global::System.Int16 stars, global::System.Int16 averagePayMoney, global::System.Int16 deliveryTime, global::System.DateTime favoriteCreateTime, global::System.Int16 visits) { V_UserFavoriteShopForList v_UserFavoriteShopForList = new V_UserFavoriteShopForList(); v_UserFavoriteShopForList.FavoriteId = favoriteId; v_UserFavoriteShopForList.UserId = userId; v_UserFavoriteShopForList.ShopId = shopId; v_UserFavoriteShopForList.ShopName = shopName; v_UserFavoriteShopForList.Address = address; v_UserFavoriteShopForList.OfficeTimeBegin = officeTimeBegin; v_UserFavoriteShopForList.OfficeTimeEnd = officeTimeEnd; v_UserFavoriteShopForList.UpSendPrice = upSendPrice; v_UserFavoriteShopForList.ShopCategoryId = shopCategoryId; v_UserFavoriteShopForList.Longitude = longitude; v_UserFavoriteShopForList.Latitude = latitude; v_UserFavoriteShopForList.Stars = stars; v_UserFavoriteShopForList.AveragePayMoney = averagePayMoney; v_UserFavoriteShopForList.DeliveryTime = deliveryTime; v_UserFavoriteShopForList.FavoriteCreateTime = favoriteCreateTime; v_UserFavoriteShopForList.Visits = visits; return v_UserFavoriteShopForList; }
/// <summary> /// 用于向 V_UserFavoriteShopForList EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToV_UserFavoriteShopForList(V_UserFavoriteShopForList v_UserFavoriteShopForList) { base.AddObject("V_UserFavoriteShopForList", v_UserFavoriteShopForList); }