/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { mapEditor = new MapEditor.Editor(this); Components.Add(mapEditor); base.Initialize(); }
public Saver(Editor editor) { this.editor = editor; }
public Loader(Editor editor) { this.editor = editor; Selected = 0; }