protected bool Equals(ZombiePed other) { return(this.Equals((Entity)other) && object.Equals((object)this._ped, (object)other._ped)); }
private bool CanHearPed(Ped ped) { float distance = ((Entity)ped).get_Position().VDist(this.get_Position()); return(!ZombiePed.IsWeaponWellSilenced(ped, distance) || ZombiePed.IsBehindZombie(distance) || ZombiePed.IsRunningNoticed(ped, distance)); }