public override void LoadContent() { System.Threading.Thread.Sleep(10); levelstart = true; animList = new List<AnimatedSprite>(); if (content == null) content = new ContentManager(ScreenManager.Game.Services, "Content"); sound = content.Load<SoundEffect>("Sounds\\explode"); explosionTexture = content.Load<Texture2D>("sprites/explosion2"); playerTexture = content.Load<Texture2D>("manwalk"); mouseTexture = content.Load<Texture2D>("cursor"); playerSpawn = new Vector2(150,150); player = new Player(playerTexture, mouseTexture, playerSpawn, content); player.name = name; if (!isFirstLevel) { player.level = pLevel; player.score = pScore; player._health = pHealth; player._lives = pLives; } if (diff == GameDifficulty.HARD_MODE) player.MAX_SHOTS = 3; heart = content.Load<Texture2D>("1up"); isLevelComplete = false; enemyDeleteList = new List<Enemy>(); bulletDeleteList = new List<Bullet>(); eBulletDeleteList = new List<Bullet>(); cam = new Camera(new Vector2(0,0)); particleComponent = new ParticleComponent(ScreenManager.Game); ScreenManager.Game.Components.Add(particleComponent); if (player.level == 1) { objList = new List<TileObject>(); objList = TileHandler.getTileObjectLayout(content, "Content/Layers/LevelOneObjects.txt"); enemyList = new List<Enemy>(); if (diff == GameDifficulty.EASY_MODE ) enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelOneEnemyEasy.txt"); if (diff == GameDifficulty.HARD_MODE) enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelOneEnemyHard.txt"); spriteFont = content.Load<SpriteFont>("SpriteFont1"); backgroundLayer = TileLayer.FromFile(content, "Content/Layers/LevelOneBackgroundLayer.txt"); } if (player.level == 2) { objList = new List<TileObject>(); objList = TileHandler.getTileObjectLayout(content, "Content/Layers/LevelTwoObjects.txt"); enemyList = new List<Enemy>(); if (diff == GameDifficulty.EASY_MODE) enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelTwoEnemyEasy.txt"); if (diff == GameDifficulty.HARD_MODE) enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelTwoEnemyHard.txt"); spriteFont = content.Load<SpriteFont>("SpriteFont1"); backgroundLayer = TileLayer.FromFile(content, "Content/Layers/LevelOneBackgroundLayer.txt"); } if (player.level == 3) { objList = new List<TileObject>(); objList = TileHandler.getTileObjectLayout(content, "Content/Layers/LevelThreeObjects.txt"); enemyList = new List<Enemy>(); if (diff == GameDifficulty.EASY_MODE) enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelThreeEnemyEasy.txt"); if (diff == GameDifficulty.HARD_MODE) enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelThreeEnemyHard.txt"); spriteFont = content.Load<SpriteFont>("SpriteFont1"); backgroundLayer = TileLayer.FromFile(content, "Content/Layers/LevelTwoBackgroundLayer.txt"); Emitter testEmitter2 = new Emitter(); testEmitter2.Active = true; testEmitter2.TextureList.Add(content.Load<Texture2D>("raindrop")); testEmitter2.RandomEmissionInterval = new RandomMinMax(16.0d); testEmitter2.ParticleLifeTime = 1000; testEmitter2.ParticleDirection = new RandomMinMax(170); testEmitter2.ParticleSpeed = new RandomMinMax(10.0f); testEmitter2.ParticleRotation = new RandomMinMax(0); testEmitter2.RotationSpeed = new RandomMinMax(0f); testEmitter2.ParticleFader = new ParticleFader(false, true, 800); testEmitter2.ParticleScaler = new ParticleScaler(false, 1.0f); testEmitter2.Opacity = 255; particleComponent.particleEmitterList.Add(testEmitter2); } ScreenManager.AddScreen(new MessageBoxScreen("", mouseTexture), null); }
public override void LoadContent() { System.Threading.Thread.Sleep(10); levelstart = true; animList = new List <AnimatedSprite>(); if (content == null) { content = new ContentManager(ScreenManager.Game.Services, "Content"); } sound = content.Load <SoundEffect>("Sounds\\explode"); explosionTexture = content.Load <Texture2D>("sprites/explosion2"); playerTexture = content.Load <Texture2D>("manwalk"); mouseTexture = content.Load <Texture2D>("cursor"); playerSpawn = new Vector2(150, 150); player = new Player(playerTexture, mouseTexture, playerSpawn, content); player.name = name; if (!isFirstLevel) { player.level = pLevel; player.score = pScore; player._health = pHealth; player._lives = pLives; } if (diff == GameDifficulty.HARD_MODE) { player.MAX_SHOTS = 3; } heart = content.Load <Texture2D>("1up"); isLevelComplete = false; enemyDeleteList = new List <Enemy>(); bulletDeleteList = new List <Bullet>(); eBulletDeleteList = new List <Bullet>(); cam = new Camera(new Vector2(0, 0)); particleComponent = new ParticleComponent(ScreenManager.Game); ScreenManager.Game.Components.Add(particleComponent); if (player.level == 1) { objList = new List <TileObject>(); objList = TileHandler.getTileObjectLayout(content, "Content/Layers/LevelOneObjects.txt"); enemyList = new List <Enemy>(); if (diff == GameDifficulty.EASY_MODE) { enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelOneEnemyEasy.txt"); } if (diff == GameDifficulty.HARD_MODE) { enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelOneEnemyHard.txt"); } spriteFont = content.Load <SpriteFont>("SpriteFont1"); backgroundLayer = TileLayer.FromFile(content, "Content/Layers/LevelOneBackgroundLayer.txt"); } if (player.level == 2) { objList = new List <TileObject>(); objList = TileHandler.getTileObjectLayout(content, "Content/Layers/LevelTwoObjects.txt"); enemyList = new List <Enemy>(); if (diff == GameDifficulty.EASY_MODE) { enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelTwoEnemyEasy.txt"); } if (diff == GameDifficulty.HARD_MODE) { enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelTwoEnemyHard.txt"); } spriteFont = content.Load <SpriteFont>("SpriteFont1"); backgroundLayer = TileLayer.FromFile(content, "Content/Layers/LevelOneBackgroundLayer.txt"); } if (player.level == 3) { objList = new List <TileObject>(); objList = TileHandler.getTileObjectLayout(content, "Content/Layers/LevelThreeObjects.txt"); enemyList = new List <Enemy>(); if (diff == GameDifficulty.EASY_MODE) { enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelThreeEnemyEasy.txt"); } if (diff == GameDifficulty.HARD_MODE) { enemyList = TileHandler.getEnemyLayout(content, "Content/Layers/LevelThreeEnemyHard.txt"); } spriteFont = content.Load <SpriteFont>("SpriteFont1"); backgroundLayer = TileLayer.FromFile(content, "Content/Layers/LevelTwoBackgroundLayer.txt"); Emitter testEmitter2 = new Emitter(); testEmitter2.Active = true; testEmitter2.TextureList.Add(content.Load <Texture2D>("raindrop")); testEmitter2.RandomEmissionInterval = new RandomMinMax(16.0d); testEmitter2.ParticleLifeTime = 1000; testEmitter2.ParticleDirection = new RandomMinMax(170); testEmitter2.ParticleSpeed = new RandomMinMax(10.0f); testEmitter2.ParticleRotation = new RandomMinMax(0); testEmitter2.RotationSpeed = new RandomMinMax(0f); testEmitter2.ParticleFader = new ParticleFader(false, true, 800); testEmitter2.ParticleScaler = new ParticleScaler(false, 1.0f); testEmitter2.Opacity = 255; particleComponent.particleEmitterList.Add(testEmitter2); } ScreenManager.AddScreen(new MessageBoxScreen("", mouseTexture), null); }