コード例 #1
0
ファイル: PathGrid.cs プロジェクト: yxrkt/outbreak
        CellState[] states; // true if open, false if closed

        #endregion Fields

        #region Constructors

        public PathGrid( Vector2 min, Vector2 max, int rows, int cols, WalkablePredicate walkablePredicate )
        {
            smoothStep = .25f * ( max.X - min.X ) / cols;

              Min = min;
              Max = max;

              Rows = rows;
              Cols = cols;

              openList = new List<int>( 100 );

              int cellCount = Rows * Cols;
              cells = new PathCell[cellCount];
              costs = new PathCellCost[cellCount];
              states = new CellState[cellCount];

              float xStep = ( Max.X - Min.X ) / Cols;
              float yStep = ( Max.Y - Min.Y ) / Rows;

              AABB aabb = new AABB();
              aabb.Min.Y = Min.Y;
              aabb.Max.Y = Min.Y + yStep;
              for ( int r = 0; r < Rows; ++r )
              {
            aabb.Min.X = Min.X;
            aabb.Max.X = Min.X + xStep;
            for ( int c = 0; c < Cols; ++c )
            {
              int index = r * Cols + c;

              bool walkable = walkablePredicate != null ? walkablePredicate( aabb, Building.Buildings ) : true;
              cells[index] = new PathCell( walkable, index, Vector2.Lerp( aabb.Min, aabb.Max, .5f ) );

              aabb.Min.X += xStep;
              aabb.Max.X += xStep;
            }
            aabb.Min.Y += yStep;
            aabb.Max.Y += yStep;
              }

              // do the a* stuffs here
              for ( int r = 0; r < Rows; ++r )
              {
            for ( int c = 0; c < Cols; ++c )
            {
              int index = r * Cols + c;

              if ( cells[index].Walkable )
              {
            for ( int r2 = 0; r2 < Rows; ++r2 )
            {
              for ( int c2 = 0; c2 < Cols; ++c2 )
              {
                //FindPath( r, c, r2, c2 );
              }
            }
              }
            }
              }

              debugGrid = new DebugGrid( Min, Max, Rows, Cols, Color.LightGray, ZombieCraft.Instance.GraphicsDevice );
        }
コード例 #2
0
ファイル: PathGrid.cs プロジェクト: yxrkt/outbreak
 private void CheckCell( ref PathCell cell, ref PathCellCost cost, float stepCost )
 {
     if ( cell.Walkable )
       {
     CellState state = states[cell.Index];
     if ( state == CellState.Untouched )
     {
       openList.Add( cell.Index );
       states[cell.Index] = CellState.Open;
       cost.Heuristic = ComputeHeuristicCost( ref cell.Center, ref cells[curDest].Center );
       cost.Walk = costs[curCell].Walk + stepCost;
       cost.Total = cost.Heuristic + cost.Walk;
       cell.Parent = curCell;
     }
     else if ( state == CellState.Open )
     {
       float walkCost = costs[curCell].Walk + stepCost;
       if ( walkCost < cost.Walk )
       {
     cost.Walk = walkCost;
     cost.Total = cost.Heuristic + cost.Walk;
     cell.Parent = curCell;
       }
     }
       }
 }