//A very .NET approach on doing this :D public static string[] Read(RemoteMemory Mem) { Mem.Position = Addresses.GameData; StringBuilder builder = new StringBuilder(); List<string> final = new List<string>(); while (true) { string buffer = Mem.ReadString(256); if (buffer.Count(c => c == '\0') != 256) { builder.Append(buffer); } else break; } foreach (string data in builder.ToString().Split('\0')) { if (data != string.Empty) final.Add(data); } return final.ToArray(); }