public static void EndTurn(string mapName, List <string> extraData, ZkDataContext db, int?winNum, List <Account> players, StringBuilder text, SpringBattle sb, List <Account> attackers, IPlanetwarsEventCreator eventCreator, ZkLobbyServer.ZkLobbyServer server) { if (extraData == null) { extraData = new List <string>(); } Galaxy gal = db.Galaxies.Single(x => x.IsDefault); Planet planet = gal.Planets.Single(x => x.Resource.InternalName == mapName); var hqStructure = db.StructureTypes.FirstOrDefault(x => x.EffectDisconnectedMetalMalus != null || x.EffectDistanceMetalBonusMax != null); text.AppendFormat("Battle on {1}/PlanetWars/Planet/{0} has ended\n", planet.PlanetID, GlobalConst.BaseSiteUrl); Faction attacker = attackers.Where(x => x.Faction != null).Select(x => x.Faction).First(); var defenders = players.Where(x => x.FactionID != attacker.FactionID && x.FactionID != null).ToList(); bool isAttackerWinner; bool wasAttackerCcDestroyed = false; bool wasDefenderCcDestroyed = false; if (winNum != null) { if (winNum == 0) { isAttackerWinner = true; } else { isAttackerWinner = false; } wasAttackerCcDestroyed = extraData.Any(x => x.StartsWith("hqkilled,0")); wasDefenderCcDestroyed = extraData.Any(x => x.StartsWith("hqkilled,1")); } else { text.AppendFormat("No winner on this battle!"); Trace.TraceError("PW battle without a winner {0}", sb != null ? sb.SpringBattleID : (int?)null); return; } var evacuatedStructureTypeIDs = GetEvacuatedStructureTypes(extraData, db); string influenceReport = ""; // distribute influence // save influence gains // give influence to main attackers double planetIpDefs = planet.GetEffectiveIpDefense(); double baseInfluence = GlobalConst.BaseInfluencePerBattle; double influenceChange = baseInfluence; double loserInfluence = 0; Faction loserFaction = attacker; // TODO make this less awful bool reducedEnemyInfluence = false; bool flippedDominance = false; bool planetConquered = false; double shipBonus = planet.GetEffectiveShipIpBonus(attacker); double defenseBonus = -planetIpDefs; double techBonus = attacker.GetFactionUnlocks().Count() * GlobalConst.InfluencePerTech; double ipMultiplier = 1; string ipReason; if (!isAttackerWinner) { if (wasDefenderCcDestroyed) { ipMultiplier = GlobalConst.PlanetWarsDefenderWinKillCcMultiplier; ipReason = "from losing but killing defender's CC"; } else { ipMultiplier = 0; ipReason = "from losing horribly"; } } else { if (wasAttackerCcDestroyed) { ipReason = "from losing own CC"; ipMultiplier = GlobalConst.PlanetWarsAttackerWinLoseCcMultiplier; } else { ipReason = "from winning flawlessly"; } } influenceChange = (influenceChange + shipBonus + techBonus + defenseBonus) * ipMultiplier; if (influenceChange < 0) { influenceChange = 0; } influenceChange = Math.Floor(influenceChange * 100) / 100; // main winner influence // PlanetFaction entry = planet.PlanetFactions.FirstOrDefault(x => x.Faction == attacker); PlanetFaction entry = planet.PlanetFactions.FirstOrDefault(); if (entry == null) { entry = new PlanetFaction { Faction = attacker, Planet = planet, }; planet.PlanetFactions.Add(entry); } // if non-winner currently dominates planet if (entry.Faction != attacker) { loserFaction = entry.Faction; loserInfluence = entry.Influence; // if win is insufficient to change this if (loserInfluence >= influenceChange) { reducedEnemyInfluence = true; entry.Influence -= influenceChange; } else // flip dominance { flippedDominance = true; planet.PlanetFactions.Remove(entry); entry = new PlanetFaction { Faction = attacker, Planet = planet, }; planet.PlanetFactions.Add(entry); entry.Influence += (influenceChange - loserInfluence); if (entry.Influence >= GlobalConst.PlanetWarsMaximumIP) { entry.Influence = GlobalConst.PlanetWarsMaximumIP; planetConquered = true; } } } else // increase winner's existing dominance { if (entry.Influence < GlobalConst.PlanetWarsMaximumIP) { entry.Influence += influenceChange; if (entry.Influence >= GlobalConst.PlanetWarsMaximumIP) { entry.Influence = GlobalConst.PlanetWarsMaximumIP; planetConquered = true; } } } // TODO remove dependence on attacker if (planetConquered) { // Contest Adjacent Planets // GlobalConst.PlanetWarsBreakthroughIP } // Check all planets to see if they are contested by a single faction try { if (reducedEnemyInfluence) { influenceReport = String.Format("{0} reduced influence of {1} by {2} ({3}% {4} of {5}{6}{7}{8})", attacker.Shortcut, loserFaction.Shortcut, influenceChange, (int)(ipMultiplier * 100.0), ipReason, baseInfluence + " base", techBonus > 0 ? " +" + techBonus + " from techs" : "", shipBonus > 0 ? " +" + shipBonus + " from dropships" : "", defenseBonus != 0 ? " -" + -defenseBonus + " from defenses" : ""); } else { if (flippedDominance) { influenceReport = String.Format("{0} took dominance from {1} and gained {2} influence ({3}% {4} of {5}{6}{7}{8})", attacker.Shortcut, loserFaction.Shortcut, influenceChange - loserInfluence, (int)(ipMultiplier * 100.0), ipReason, baseInfluence + " base", techBonus > 0 ? " +" + techBonus + " from techs" : "", shipBonus > 0 ? " +" + shipBonus + " from dropships" : "", defenseBonus != 0 ? " -" + -defenseBonus + " from defenses" : ""); } else { influenceReport = String.Format("{0} gained {1} influence ({2}% {3} of {4}{5}{6}{7})", attacker.Shortcut, influenceChange, (int)(ipMultiplier * 100.0), ipReason, baseInfluence + " base", techBonus > 0 ? " +" + techBonus + " from techs" : "", shipBonus > 0 ? " +" + shipBonus + " from dropships" : "", defenseBonus != 0 ? " -" + -defenseBonus + " from defenses" : ""); } } } catch (Exception ex) { Trace.TraceError(ex.ToString()); } // distribute metal var attackersTotalMetal = CalculateFactionMetalGain(planet, hqStructure, attacker, GlobalConst.PlanetWarsAttackerMetal, eventCreator, db, text, sb); var attackerMetal = Math.Floor(attackersTotalMetal / attackers.Count); foreach (Account w in attackers) { w.ProduceMetal(attackerMetal); var ev = eventCreator.CreateEvent("{0} gained {1} metal from battle {2}", w, attackerMetal, sb); db.Events.InsertOnSubmit(ev); text.AppendLine(ev.PlainText); } var defendersTotalMetal = planet.OwnerFactionID == null?Math.Floor(GlobalConst.PlanetWarsDefenderMetal) : CalculateFactionMetalGain(planet, hqStructure, planet.Faction, GlobalConst.PlanetWarsDefenderMetal, eventCreator, db, text, sb); if (defenders.Count > 0) { var defenderMetal = Math.Floor(defendersTotalMetal / defenders.Count); foreach (Account w in defenders) { w.ProduceMetal(defenderMetal); var ev = eventCreator.CreateEvent("{0} gained {1} metal from battle {2}", w, defenderMetal, sb); db.Events.InsertOnSubmit(ev); text.AppendLine(ev.PlainText); } } else { // planet had no defenders, give metal to owner's faction if (planet.OwnerFactionID != null) { planet.Faction.ProduceMetal(defendersTotalMetal); var ev = eventCreator.CreateEvent("{0} gained {1} metal from battle {2}", planet.Faction, defendersTotalMetal, sb); db.Events.InsertOnSubmit(ev); } } // remove attacker's dropships foreach (var pf in planet.PlanetFactions.Where(x => x.Faction == attacker)) { pf.Dropships = 0; } // remove dropships staying for too long (return to faction pool) foreach (var pf in planet.PlanetFactions.Where(x => x.Faction != attacker && x.Dropships > 0 && x.DropshipsLastAdded != null)) { if (DateTime.UtcNow.Subtract(pf.DropshipsLastAdded.Value).TotalMinutes > GlobalConst.PlanetWarsDropshipsStayForMinutes) { pf.Faction.ProduceDropships(pf.Dropships); pf.Dropships = 0; } } // add attack points foreach (Account acc in players) { int ap = acc.Faction == attacker ? GlobalConst.AttackPointsForVictory : GlobalConst.AttackPointsForDefeat; if (acc.Faction != null) { AccountPlanet apentry = planet.AccountPlanets.SingleOrDefault(x => x.AccountID == acc.AccountID); if (apentry == null) { apentry = new AccountPlanet { AccountID = acc.AccountID, PlanetID = planet.PlanetID }; db.AccountPlanets.InsertOnSubmit(apentry); } apentry.AttackPoints += ap; } acc.PwAttackPoints += ap; } // paranoia! try { var mainEvent = eventCreator.CreateEvent("{0} attacked {1} {2} in {3} and {4}. {5}", attacker, planet.Faction, planet, sb, isAttackerWinner ? "won" : "lost", influenceReport ); db.Events.InsertOnSubmit(mainEvent); text.AppendLine(mainEvent.PlainText); } catch (Exception ex) { Trace.TraceError(ex.ToString()); } // destroy pw structures killed ingame if (!isAttackerWinner) { var handled = new List <string>(); foreach (string line in extraData.Where(x => x.StartsWith("structurekilled", StringComparison.InvariantCulture))) { string[] data = line.Substring(16).Split(','); string unitName = data[0]; if (handled.Contains(unitName)) { continue; } handled.Add(unitName); foreach (PlanetStructure s in planet.PlanetStructures.Where(x => x.StructureType.IngameUnitName == unitName)) { if (s.StructureType.IsIngameDestructible) { s.ReactivateAfterDestruction(); var ev = eventCreator.CreateEvent("{0} has been disabled on {1} planet {2}. {3}", s.StructureType.Name, planet.Faction, planet, sb); db.Events.InsertOnSubmit(ev); text.AppendLine(ev.PlainText); } } } } else { // attacker won disable all but evacuated foreach (var s in planet.PlanetStructures.Where(x => x.StructureType.IsIngameDestructible)) { if (evacuatedStructureTypeIDs.Contains(s.StructureTypeID)) { var evSaved = eventCreator.CreateEvent("{0} structure {1} on planet {2} has been saved by evacuation. {3}", planet.Faction, s.StructureType, planet, sb); db.Events.InsertOnSubmit(evSaved); text.AppendLine(evSaved.PlainText); } else { s.ReactivateAfterDestruction(); } } // destroy structures by battle (usually defenses) foreach (PlanetStructure s in planet.PlanetStructures.Where(x => x.StructureType.BattleDeletesThis).ToList()) { if (evacuatedStructureTypeIDs.Contains(s.StructureTypeID)) { var evSaved = eventCreator.CreateEvent("{0} structure {1} on planet {2} has been saved by evacuation. {3}", planet.Faction, s.StructureType, planet, sb); db.Events.InsertOnSubmit(evSaved); text.AppendLine(evSaved.PlainText); } else { planet.PlanetStructures.Remove(s); } } var ev = eventCreator.CreateEvent("All non-evacuated structures have been disabled on {0} planet {1}. {2}", planet.Faction, planet, sb); db.Events.InsertOnSubmit(ev); text.AppendLine(ev.PlainText); } db.SaveChanges(); // no longer used? //gal.DecayInfluence(); //gal.SpreadInfluence(); // process faction energies foreach (var fac in db.Factions.Where(x => !x.IsDeleted)) { fac.ProcessEnergy(gal.Turn); } // process production (incl. victory points) gal.ProcessProduction(); db.SaveChanges(); var vpFacs = db.Factions.Where(x => x.VictoryPoints > 0); if (vpFacs.Count() > 1) { foreach (var fac in vpFacs) { fac.VictoryPoints -= Math.Min(fac.VictoryPoints, GlobalConst.VictoryPointDecay); } } // delete one time activated structures gal.DeleteOneTimeActivated(eventCreator, db); db.SaveChanges(); // process treaties foreach (var tr in db.FactionTreaties.Where(x => x.TreatyState == TreatyState.Accepted || x.TreatyState == TreatyState.Suspended)) { var failedTradeFaction = tr.ProcessTrade(false); if (failedTradeFaction == null) { tr.TreatyState = TreatyState.Accepted; if (tr.TurnsTotal != null) { tr.TurnsRemaining--; if (tr.TurnsRemaining <= 0) // treaty expired { tr.TreatyState = TreatyState.Ended; tr.FactionByAcceptingFactionID.ProduceMetal(tr.AcceptingFactionGuarantee ?? 0); tr.FactionByProposingFactionID.ProduceMetal(tr.ProposingFactionGuarantee ?? 0); } } } else { // failed to perform trade if (tr.TreatyUnableToTradeMode == TreatyUnableToTradeMode.Suspend) { tr.TreatyState = TreatyState.Suspended; } else { // forced cancel tr.CancelTreaty(failedTradeFaction); db.Events.InsertOnSubmit(server.PlanetWarsEventCreator.CreateEvent("Treaty {0} between {1} and {2} cancelled by {3} because it failed to trade", tr, tr.FactionByProposingFactionID, tr.FactionByAcceptingFactionID, failedTradeFaction)); } } } // burn extra energy foreach (var fac in db.Factions.Where(x => !x.IsDeleted)) { fac.ConvertExcessEnergyToMetal(); } int?oldOwner = planet.OwnerAccountID; gal.Turn++; db.SaveChanges(); db = new ZkDataContext(); // is this needed - attempt to fix setplanetownersbeing buggy SetPlanetOwners(eventCreator, db, sb != null ? db.SpringBattles.Find(sb.SpringBattleID) : null); gal = db.Galaxies.Single(x => x.IsDefault); var winByVictoryPoints = db.Factions.FirstOrDefault(x => !x.IsDeleted && x.VictoryPoints >= GlobalConst.PlanetWarsVictoryPointsToWin); if (winByVictoryPoints != null) { WinGame(db, gal, winByVictoryPoints, eventCreator.CreateEvent("CONGRATULATIONS!! {0} has won the PlanetWars by getting enough victory points!", winByVictoryPoints)); db.SaveChanges(); } planet = gal.Planets.Single(x => x.Resource.InternalName == mapName); if (planet.OwnerAccountID != oldOwner && planet.OwnerAccountID != null) { text.AppendFormat("Congratulations!! Planet {0} was conquered by {1} !! {3}/PlanetWars/Planet/{2}\n", planet.Name, planet.Account.Name, planet.PlanetID, GlobalConst.BaseSiteUrl); } server.PublishUserProfilePlanetwarsPlayers(); try { // store history foreach (Planet p in gal.Planets) { var hist = db.PlanetOwnerHistories.FirstOrDefault(x => x.PlanetID == p.PlanetID && x.Turn == gal.Turn); if (hist == null) { hist = new PlanetOwnerHistory() { PlanetID = p.PlanetID, Turn = gal.Turn }; db.PlanetOwnerHistories.Add(hist); } hist.OwnerAccountID = p.OwnerAccountID; hist.OwnerClanID = p.OwnerAccountID != null ? p.Account.ClanID : null; hist.OwnerFactionID = p.OwnerFactionID; } db.SaveChanges(); } catch (Exception ex) { Trace.TraceError(ex.ToString()); text.AppendLine("error saving history: " + ex); } //rotate map if (GlobalConst.RotatePWMaps) { db = new ZkDataContext(); gal = db.Galaxies.Single(x => x.IsDefault); planet = gal.Planets.Single(x => x.Resource.InternalName == mapName); var mapList = db.Resources.Where(x => x.MapPlanetWarsIcon != null && x.Planets.Where(p => p.GalaxyID == gal.GalaxyID).Count() == 0 && x.MapSupportLevel >= MapSupportLevel.Featured && x.ResourceID != planet.MapResourceID && x.MapWaterLevel == planet.Resource.MapWaterLevel).ToList(); if (mapList.Count > 0) { int r = new Random().Next(mapList.Count); int resourceID = mapList[r].ResourceID; Resource newMap = db.Resources.Single(x => x.ResourceID == resourceID); text.AppendLine(String.Format("Map cycler - {0} maps found, selected map {1} to replace map {2}", mapList.Count, newMap.InternalName, planet.Resource.InternalName)); planet.Resource = newMap; gal.IsDirty = true; } else { text.AppendLine("Map cycler - no maps found"); } db.SaveChanges(); } }