public static MeshWrap Get(Component target) { return(MeshWrap.Get(target.GetMesh())); }
public static MeshWrap Get(GameObject target) { return(MeshWrap.Get(target.GetMesh())); }
public static MeshWrap GetMeshWrap(this GameObject current) { return(MeshWrap.Get(current.GetMesh())); }
public static MeshWrap GetMeshWrap(this Component current) { return(MeshWrap.Get(current.GetMesh())); }
public static MeshWrap GetMeshWrap(this Mesh current) { return(MeshWrap.Get(current)); }