コード例 #1
0
ファイル: ZertzGameScene.cs プロジェクト: KommuSoft/Zertz
 public ZertzGameScene()
 {
     this.zcr = new ZertzCupRenderer(rc,0x100);
     this.game = new ZertzGame(out hls);
     this.game.RegisterActionHandler(this);
     this.boardR = new ZertzBoardRenderer(this.game.Board.Width,this.game.Board.Height);
     si = new StateIndicator(800,200,16.0f,this.game.Board.VisualRepresentation,this.game.Board.TextureBounds,this.game.Board.VisualFactor,new PointF[] {new PointF(1.0f/12.0f,0.5f),new PointF(2.0f/12.0f,0.33f),new PointF(2.0f/12.0f,0.67f),new PointF(3.0f/12.0f,0.33f),new PointF(3.0f/12.0f,0.67f),new PointF(4.0f/12.0f,0.5f),new PointF(5.0f/12.0f,0.5f)});
 }
コード例 #2
0
ファイル: ZertzRingRenderer.cs プロジェクト: KommuSoft/Zertz
 public ZertzRingRenderer(ZertzGame game, HexLocation hexLocation, Vector3 tileVector, Vector3 tileEscape, float time)
 {
     register();
     this.tt = new Vector3((float) UniversalRandom.NextDouble(),(float) UniversalRandom.NextDouble(),0.0f);
     this.hexLocation = hexLocation;
     this.boardLocation = Maths.HexVector(hexLocation,2.0f*OUTER_RADIUS+SPACING,0.5f*THICKNESS);
     this.tileVector = tileVector;
     this.RenderMover = RenderMoveManager.GenerateWaitMover(time,this.tileVector,RenderMoveManager.GenerateMoveMover(this.tileVector,tileEscape,2.0f,RenderMoveManager.GenerateHopMover(tileEscape,this.boardLocation,1.5f,null)));
     //this.RenderMover = RenderMoveManager.GenerateStaticMover(this.tileVector);
 }
コード例 #3
0
ファイル: ZertzMoveCreator.cs プロジェクト: KommuSoft/Zertz
 public ZertzMoveCreator(ZertzGame game)
 {
     this.zertzGame = game;
     this.zertzBoard = this.zertzGame.Board;
     this.state = new StartZertzMoveState(this);
 }
コード例 #4
0
ファイル: ZertzRingRenderer.cs プロジェクト: KommuSoft/Zertz
 public static ZertzRingRenderer[] GenerateRings(RenderContainer rc, ZertzBoardRenderer board, ZertzGame game, ZertzCupRenderer cup, HexLocation[] hls, int offsetid)
 {
     int n = hls.Length;
     int id = offsetid;
     ZertzRingRenderer zrr;
     ZertzRingRenderer[] list = new ZertzRingRenderer[n];
     ZertzTileRenderer ztr;
     float time = n*TIME_FACTOR+TIME_OFFSET;
     for(int i = 0x00; i < n; i++) {
         ztr = cup.MinimalTile;
         zrr = new ZertzRingRenderer(game,hls[i],ztr.NextVector,ztr.TileEscapeLocation,time);
         board.PutRing(zrr,hls[i]);
         ztr.Add(zrr);
         list[i] = zrr;
         rc.Add(id++,zrr);
         time -= TIME_FACTOR;
     }
     cup.ClearTiles();
     return list;
 }
コード例 #5
0
ファイル: ZertzMoveCreator.cs プロジェクト: KommuSoft/Zertz
 public ZertzMoveCreator(ZertzGame game)
 {
     this.zertzGame  = game;
     this.zertzBoard = this.zertzGame.Board;
     this.state      = new StartZertzMoveState(this);
 }