/// <summary> /// Initializes a new instance of <c>BrushPainterEditorDialog</c> using an empty <c>BrushPainter</c> /// and positioned beneath the specified control. /// </summary> /// <param name="c">Control beneath which the dialog should be placed.</param> public BrushPainterEditorDialog(Control c) : this(BrushPainter.Empty(), c) { }
/// <summary> /// Initializes a new instance of <c>BrushPainterEditorDialog</c> using an empty <c>BrushPainter</c> /// at the default window position. /// </summary> public BrushPainterEditorDialog() : this(BrushPainter.Empty()) { }