/// <summary> /// Creates and immediately runs a transition on the property passed in. /// </summary> /// <param name="target">The target.</param> /// <param name="strPropertyName">Name of the string property.</param> /// <param name="destinationValue">The destination value.</param> /// <param name="transitionMethod">The transition method.</param> public static void run(object target, string strPropertyName, object destinationValue, ITransitionType transitionMethod) { ZeroitTransitor t = new ZeroitTransitor(transitionMethod); t.add(target, strPropertyName, destinationValue); t.run(); }
/// <summary> /// Starts the animation. /// </summary> public void Activate() { int x = TransitionTime; int flashes = No_Of_Flashes; switch (_Transtion) { case TransitionType.Accelaration: ZeroitTransitor accelerate = new ZeroitTransitor(new TransitionType_Acceleration(x)); accelerate.add(_Target, _Position.ToString(), _destination); accelerate.run(); break; case TransitionType.Bounce: ZeroitTransitor bounce = new ZeroitTransitor(new TransitionType_Bounce(x)); bounce.add(_Target, _Position.ToString(), _destination); bounce.run(); break; case TransitionType.CriticalDamping: ZeroitTransitor criticalDumping = new ZeroitTransitor(new TransitionType_CriticalDamping(x)); criticalDumping.add(_Target, _Position.ToString(), _destination); criticalDumping.run(); break; case TransitionType.Deceleration: ZeroitTransitor deceleration = new ZeroitTransitor(new TransitionType_Deceleration(x)); deceleration.add(_Target, _Position.ToString(), _destination); deceleration.run(); break; case TransitionType.EaseInEaseOut: ZeroitTransitor easeInEaseOut = new ZeroitTransitor(new TransitionType_EaseInEaseOut(x)); easeInEaseOut.add(_Target, _Position.ToString(), _destination); easeInEaseOut.run(); break; case TransitionType.Flash: ZeroitTransitor flash = new ZeroitTransitor(new TransitionType_Flash(flashes, x)); flash.add(_Target, _Position.ToString(), _destination); flash.run(); break; case TransitionType.Linear: ZeroitTransitor linear = new ZeroitTransitor(new TransitionType_Linear(x)); linear.add(_Target, _Position.ToString(), _destination); linear.run(); break; case TransitionType.ThrowAndCatch: ZeroitTransitor throwAndCatch = new ZeroitTransitor(new TransitionType_ThrowAndCatch(x)); throwAndCatch.add(_Target, _Position.ToString(), _destination); throwAndCatch.run(); break; case TransitionType.Zeroit: ZeroitTransitor zeroit = new ZeroitTransitor(new TransitionType_Zeroit(x)); zeroit.add(_Target, _Position.ToString(), _destination); zeroit.run(); break; default: break; } }