/// <summary> /// Creates and immediately runs a transition on the property passed in. /// </summary> /// <param name="target">The target.</param> /// <param name="strPropertyName">Name of the string property.</param> /// <param name="destinationValue">The destination value.</param> /// <param name="transitionMethod">The transition method.</param> public static void run(object target, string strPropertyName, object destinationValue, ITransitionType transitionMethod) { ZeroitTransitorEdit t = new ZeroitTransitorEdit(transitionMethod); t.add(target, strPropertyName, destinationValue); t.run(); }
/// <summary> /// Runs the next transition in the list. /// </summary> private void runNextTransition() { if (m_listTransitions.Count == 0) { return; } // We find the next transition and run it. We also register // for its completed event, so that we can start the next transition // when this one completes... ZeroitTransitorEdit nextTransition = m_listTransitions.First.Value; nextTransition.TransitionCompletedEvent += onTransitionCompleted; nextTransition.run(); }
/// <summary> /// Starts the animation. /// </summary> public void Activate() { int x = Duration; int flashes = No_Of_Flashes; switch (Transitions) { case TransitionType.Accelaration: ZeroitTransitorEdit accelerate = new ZeroitTransitorEdit(new TransitionType_Acceleration(x)); accelerate.add(Target, Position.ToString(), Destination); accelerate.run(); break; case TransitionType.Bounce: ZeroitTransitorEdit bounce = new ZeroitTransitorEdit(new TransitionType_Bounce(x)); bounce.add(Target, Position.ToString(), Destination); bounce.run(); break; case TransitionType.CriticalDamping: ZeroitTransitorEdit criticalDumping = new ZeroitTransitorEdit(new TransitionType_CriticalDamping(x)); criticalDumping.add(Target, Position.ToString(), Destination); criticalDumping.run(); break; case TransitionType.Deceleration: ZeroitTransitorEdit deceleration = new ZeroitTransitorEdit(new TransitionType_Deceleration(x)); deceleration.add(Target, Position.ToString(), Destination); deceleration.run(); break; case TransitionType.EaseInEaseOut: ZeroitTransitorEdit easeInEaseOut = new ZeroitTransitorEdit(new TransitionType_EaseInEaseOut(x)); easeInEaseOut.add(Target, Position.ToString(), Destination); easeInEaseOut.run(); break; case TransitionType.Flash: ZeroitTransitorEdit flash = new ZeroitTransitorEdit(new TransitionType_Flash(flashes, x)); flash.add(Target, Position.ToString(), Destination); flash.run(); break; case TransitionType.Linear: ZeroitTransitorEdit linear = new ZeroitTransitorEdit(new TransitionType_Linear(x)); linear.add(Target, Position.ToString(), Destination); linear.run(); break; case TransitionType.ThrowAndCatch: ZeroitTransitorEdit throwAndCatch = new ZeroitTransitorEdit(new TransitionType_ThrowAndCatch(x)); throwAndCatch.add(Target, Position.ToString(), Destination); throwAndCatch.run(); break; case TransitionType.Zeroit: ZeroitTransitorEdit zeroit = new ZeroitTransitorEdit(new TransitionType_Zeroit(x)); zeroit.add(Target, Position.ToString(), Destination); zeroit.run(); break; default: break; } }