public void Init(RuntimeVO vo) { _vo = vo; //日志控制 Log.isActive = vo.logEnable; switch (Application.platform) { case RuntimePlatform.Android: //Android真机环境 platform = "android"; streamingAssetsPath = Application.streamingAssetsPath + "/"; netResDir = FileSystem.CombineDirs(true, _vo.netRoot, platform); localResDir = FileSystem.CombineDirs(true, Application.persistentDataPath); break; case RuntimePlatform.IPhonePlayer: //IOS真机环境 platform = "ios"; streamingAssetsPath = string.Format("file://{0}/Raw/", Application.dataPath); netResDir = FileSystem.CombineDirs(true, _vo.netRoot, platform); localResDir = FileSystem.CombineDirs(true, Application.persistentDataPath); break; case RuntimePlatform.WindowsEditor: case RuntimePlatform.LinuxEditor: case RuntimePlatform.OSXEditor: //Editor开发环境 platform = "pc"; streamingAssetsPath = string.Format("file://{0}/StreamingAssets/", Application.dataPath); if (_vo.resMode == RuntimeVO.EResMode.NET_LOCAL_DEBUG || _vo.resMode == RuntimeVO.EResMode.NET_LOCAL_AND_RESOURCES_DEBUG) { netResDir = FileSystem.CombineDirs(true, _vo.developResRoot, platform); localResDir = netResDir; } else { netResDir = FileSystem.CombineDirs(true, _vo.netRoot, platform); localResDir = FileSystem.CombineDirs(true, Directory.GetParent(Application.dataPath).FullName, "Caches"); } break; default: //其它真机环境 platform = "pc"; streamingAssetsPath = string.Format("file://{0}/StreamingAssets/", Application.dataPath); netResDir = FileSystem.CombineDirs(true, _vo.netRoot, platform); localResDir = FileSystem.CombineDirs(true, Application.dataPath, "StreamingAssets"); break; } //确保本地资源目录存在 if (false == Directory.Exists(localResDir)) { Directory.CreateDirectory(localResDir); } localData = new LocalDataModel(); localResVer = new LocalResVerModel(localData); }
public void Init(RuntimeVO vo) { this.VO = vo; //日志控制 Log.IsActive = vo.isLogEnable; switch (Application.platform) { case RuntimePlatform.Android: case RuntimePlatform.IPhonePlayer: case RuntimePlatform.WindowsPlayer: case RuntimePlatform.WindowsEditor: case RuntimePlatform.LinuxEditor: case RuntimePlatform.OSXEditor: netResDir = FileUtility.CombineDirs(false, VO.netRoot, ZeroConst.PLATFORM_DIR_NAME); //开发环境 if (IsLoadAssetsFromNet) { localResDir = ZeroConst.WWW_RES_PERSISTENT_DATA_PATH; } else { localResDir = ZeroConst.PUBLISH_RES_ROOT_DIR; } break; default: throw new System.Exception(string.Format("抱歉!Zero暂时不支持平台:{0}", Application.platform)); } generateFilesDir = ZeroConst.GENERATES_PERSISTENT_DATA_PATH; //确保本地资源目录存在 if (false == Directory.Exists(localResDir)) { Directory.CreateDirectory(localResDir); } if (false == Directory.Exists(generateFilesDir)) { Directory.CreateDirectory(generateFilesDir); } localData = new LocalDataModel(); localResVer = new LocalResVerModel(); Debug.Log(Log.Zero1("Streaming Assets Dir: {0}", ZeroConst.STREAMING_ASSETS_PATH)); Debug.Log(Log.Zero1("Net Res Root : {0}", netResDir)); Debug.Log(Log.Zero1("Persistent Data Dir : {0}", ZeroConst.PERSISTENT_DATA_PATH)); Debug.Log(Log.Zero1("Local Res Dir : {0}", localResDir)); Debug.Log(Log.Zero1("Generate Files Dir : {0}", generateFilesDir)); }
public void Init(RuntimeVO vo) { _vo = vo; //日志控制 Log.IsActive = vo.isLogEnable; switch (Application.platform) { case RuntimePlatform.Android: case RuntimePlatform.IPhonePlayer: case RuntimePlatform.WindowsPlayer: case RuntimePlatform.WindowsEditor: case RuntimePlatform.LinuxEditor: case RuntimePlatform.OSXEditor: netResDir = FileSystem.CombineDirs(false, _vo.netRoot, ZeroConst.PLATFORM_DIR_NAME); //开发环境 if (IsLoadAssetsFromNet) { localResDir = FileSystem.CombineDirs(false, ZeroConst.PERSISTENT_DATA_PATH, "zero", "res"); } else { localResDir = FileSystem.CombineDirs(false, Directory.GetParent(Application.dataPath).FullName, "Res", ZeroConst.PLATFORM_DIR_NAME); } break; default: throw new System.Exception(string.Format("抱歉!Zero暂时不支持平台:{0}", Application.platform)); } generateFilesDir = FileSystem.CombineDirs(false, ZeroConst.PERSISTENT_DATA_PATH, "zero", "generated"); //确保本地资源目录存在 if (false == Directory.Exists(localResDir)) { Directory.CreateDirectory(localResDir); } if (false == Directory.Exists(generateFilesDir)) { Directory.CreateDirectory(generateFilesDir); } localData = new LocalDataModel(); localResVer = new LocalResVerModel(); Log.CI(Log.COLOR_ORANGE, "Streaming Assets Dir: {0}", ZeroConst.STREAMING_ASSETS_PATH); Log.CI(Log.COLOR_ORANGE, "Net Res Dir : {0}", netResDir); Log.CI(Log.COLOR_ORANGE, "Persistent Data Dir : {0}", ZeroConst.PERSISTENT_DATA_PATH); Log.CI(Log.COLOR_ORANGE, "Local Res Dir : {0}", localResDir); Log.CI(Log.COLOR_ORANGE, "Generate Files Dir : {0}", generateFilesDir); }
public void Init(RuntimeVO vo) { _vo = vo; //日志控制 Log.IsActive = vo.isLogEnable; switch (Application.platform) { case RuntimePlatform.Android: //Android真机环境 platform = "android"; streamingAssetsPath = Application.streamingAssetsPath + "/"; netResDir = FileSystem.CombineDirs(true, _vo.netRoot, platform); persistentDir = FileSystem.CombineDirs(true, Application.persistentDataPath); break; case RuntimePlatform.IPhonePlayer: //IOS真机环境 platform = "ios"; streamingAssetsPath = string.Format("file://{0}/Raw/", Application.dataPath); netResDir = FileSystem.CombineDirs(true, _vo.netRoot, platform); persistentDir = FileSystem.CombineDirs(true, Application.persistentDataPath); break; case RuntimePlatform.WindowsEditor: case RuntimePlatform.LinuxEditor: case RuntimePlatform.OSXEditor: //Editor开发环境 #if UNITY_ANDROID platform = "android"; #elif UNITY_IPHONE platform = "ios"; #else platform = "pc"; #endif streamingAssetsPath = string.Format("file://{0}/StreamingAssets/", Application.dataPath); if (IsLoadAssetsFromNet) { netResDir = FileSystem.CombineDirs(true, _vo.netRoot, platform); persistentDir = FileSystem.CombineDirs(true, Directory.GetParent(Application.dataPath).FullName, "Caches"); } else { netResDir = FileSystem.CombineDirs(true, _vo.localResRoot, platform); persistentDir = FileSystem.CombineDirs(true, Directory.GetParent(Application.dataPath).FullName, "Caches"); } break; default: //其它真机环境 platform = "pc"; streamingAssetsPath = string.Format("file://{0}/StreamingAssets/", Application.dataPath); netResDir = FileSystem.CombineDirs(true, _vo.netRoot, platform); persistentDir = FileSystem.CombineDirs(true, Application.dataPath, "Caches"); break; } localResDir = FileSystem.CombineDirs(true, persistentDir, "res"); generateFilesDir = FileSystem.CombineDirs(true, persistentDir, "zero_generated"); //确保本地资源目录存在 if (false == Directory.Exists(localResDir)) { Directory.CreateDirectory(localResDir); } if (false == Directory.Exists(generateFilesDir)) { Directory.CreateDirectory(generateFilesDir); } localData = new LocalDataModel(); localResVer = new LocalResVerModel(); }