/** * Collapses the drawing records into an aggregate. */ public static EscherAggregate CreateAggregate(IList records, int locFirstDrawingRecord, DrawingManager2 drawingManager) { // Keep track of any shape records Created so we can match them back to the object id's. // Textbox objects are also treated as shape objects. IList shapeRecords = new ArrayList(); EscherRecordFactory recordFactory = new CustomEscherRecordFactory(ref shapeRecords); // Calculate the size of the buffer EscherAggregate agg = new EscherAggregate(drawingManager); int loc = locFirstDrawingRecord; int dataSize = 0; while (loc + 1 < records.Count && GetSid(records, loc) == DrawingRecord.sid && IsObjectRecord(records, loc + 1)) { dataSize += ((DrawingRecord)records[loc]).Data.Length; loc += 2; } // Create one big buffer byte[] buffer = new byte[dataSize]; int offset = 0; loc = locFirstDrawingRecord; while (loc + 1 < records.Count && GetSid(records, loc) == DrawingRecord.sid && IsObjectRecord(records, loc + 1)) { DrawingRecord drawingRecord = (DrawingRecord)records[loc]; Array.Copy(drawingRecord.Data, 0, buffer, offset, drawingRecord.Data.Length); offset += drawingRecord.Data.Length; loc += 2; } // Decode the shapes // agg.escherRecords = new ArrayList(); int pos = 0; while (pos < dataSize) { EscherRecord r = recordFactory.CreateRecord(buffer, pos); int bytesRead = r.FillFields(buffer, pos, recordFactory); agg.AddEscherRecord(r); pos += bytesRead; } // Associate the object records with the shapes loc = locFirstDrawingRecord; int shapeIndex = 0; agg.shapeToObj = new Hashtable(); while (loc + 1 < records.Count && GetSid(records, loc) == DrawingRecord.sid && IsObjectRecord(records, loc + 1)) { Record objRecord = (Record)records[loc + 1]; agg.shapeToObj[shapeRecords[shapeIndex++]] = objRecord; loc += 2; } return(agg); }
/** * Collapses the drawing records into an aggregate. */ public static EscherAggregate CreateAggregate(IList records, int locFirstDrawingRecord, DrawingManager2 drawingManager) { // Keep track of any shape records Created so we can match them back to the object id's. // Textbox objects are also treated as shape objects. IList shapeRecords = new ArrayList(); EscherRecordFactory recordFactory = new CustomEscherRecordFactory(ref shapeRecords); // Calculate the size of the buffer EscherAggregate agg = new EscherAggregate(drawingManager); int loc = locFirstDrawingRecord; int dataSize = 0; while (loc + 1 < records.Count && GetSid(records, loc) == DrawingRecord.sid && IsObjectRecord(records, loc + 1)) { dataSize += ((DrawingRecord)records[loc]).Data.Length; loc += 2; } // Create one big buffer byte[] buffer = new byte[dataSize]; int offset = 0; loc = locFirstDrawingRecord; while (loc + 1 < records.Count && GetSid(records, loc) == DrawingRecord.sid && IsObjectRecord(records, loc + 1)) { DrawingRecord drawingRecord = (DrawingRecord)records[loc]; Array.Copy(drawingRecord.Data, 0, buffer, offset, drawingRecord.Data.Length); offset += drawingRecord.Data.Length; loc += 2; } // Decode the shapes // agg.escherRecords = new ArrayList(); int pos = 0; while (pos < dataSize) { EscherRecord r = recordFactory.CreateRecord(buffer, pos); int bytesRead = r.FillFields(buffer, pos, recordFactory); agg.AddEscherRecord(r); pos += bytesRead; } // Associate the object records with the shapes loc = locFirstDrawingRecord; int shapeIndex = 0; agg.shapeToObj = new Hashtable(); while (loc + 1 < records.Count && GetSid(records, loc) == DrawingRecord.sid && IsObjectRecord(records, loc + 1)) { Record objRecord = (Record)records[loc + 1]; agg.shapeToObj[shapeRecords[shapeIndex++]]= objRecord; loc += 2; } return agg; }
/// <summary> /// Creates the patriarch. /// </summary> /// <param name="sheet">the sheet this patriarch is stored in.</param> /// <param name="boundAggregate">The bound aggregate.</param> public HSSFPatriarch(HSSFSheet sheet, EscherAggregate boundAggregate) { this._boundAggregate = boundAggregate; this._sheet = sheet; }
/** * Finds the DrawingRecord for our sheet, and * attaches it to the DrawingManager (which knows about * the overall DrawingGroup for our workbook). * If requested, will Create a new DrawRecord * if none currently exist * @param drawingManager The DrawingManager2 for our workbook * @param CreateIfMissing Should one be Created if missing? */ public int AggregateDrawingRecords(DrawingManager2 drawingManager, bool CreateIfMissing) { int loc = FindFirstRecordLocBySid(DrawingRecord.sid); bool noDrawingRecordsFound = (loc == -1); if (noDrawingRecordsFound) { if (!CreateIfMissing) { // None found, and not allowed to Add in return -1; } EscherAggregate aggregate = new EscherAggregate(drawingManager); loc = FindFirstRecordLocBySid(EscherAggregate.sid); if (loc == -1) { loc = FindFirstRecordLocBySid(WindowTwoRecord.sid); } else { Records.RemoveAt(loc); } Records.Insert(loc, aggregate); return loc; } else { IList records = Records; EscherAggregate r = EscherAggregate.CreateAggregate(records, loc, drawingManager); int startloc = loc; while (loc + 1 < records.Count && records[loc] is DrawingRecord && (records[loc + 1] is ObjRecord || records[loc + 1] is TextObjectRecord) ) { loc += 2; if (records[loc] is NoteRecord) loc ++; } int endloc = loc - 1; for (int i = 0; i < (endloc - startloc + 1); i++) { records.RemoveAt(startloc); } records.Insert(startloc, r); return startloc; } }