コード例 #1
0
ファイル: GuildAcademy.cs プロジェクト: Dextan/Estrella
        public void AddMember(WorldCharacter Character, GuildAcademyRank Rank)
        {
            if (Character.Character.CharLevel < 10
                || Character.Character.CharLevel > 60)
                return;

            if (Character.IsInGuild
                || Character.IsInGuildAcademy)
            {
               Handlers.Handler38.SendAcademyResponse(Character.Client, Guild.Name, GuildAcademyResponse.AlreadyInAcademy);
                return;
            }

            lock (Guild.ThreadLocker)
            {
                if (Members.Count >= MaxMembers)
                {
                    Handlers.Handler38.SendAcademyResponse(Character.Client, Guild.Name, GuildAcademyResponse.AcademyFull);
                    return;
                }

                var registerDate = Program.CurrentTime;

                //add to sql
                using (var con = Program.DatabaseManager.GetClient().GetConnection())
                {
                    using (var cmd = con.CreateCommand())
                    {
                        cmd.CommandType = CommandType.StoredProcedure;
                        cmd.CommandText = "GuildAcademyMember_Create";

                        cmd.Parameters.Add(new MySqlParameter("@pGuildID", Guild.ID));
                        cmd.Parameters.Add(new MySqlParameter("@pCharacterID", Character.ID));
                        cmd.Parameters.Add(new MySqlParameter("@pRegisterDate", registerDate));
                        cmd.Parameters.Add(new MySqlParameter("@pRank", (byte)Rank));

                        switch (Convert.ToInt32(cmd.ExecuteScalar()))
                        {
                            case 0:

                                var member = new GuildAcademyMember(this, Character, registerDate, Rank);

                                //Add to list
                                Members.Add(member);

                                //Update character
                                Character.Guild = Guild;
                                Character.GuildAcademy = this;
                                Character.GuildAcademyMember = member;

                                //send packets to client
                                Handlers.Handler38.SendAcademyResponse(Character.Client, Guild.Name, GuildAcademyResponse.JoinSuccess);
                                using (var packet = new Packet(SH4Type.CharacterGuildacademyinfo))
                                {
                                    WriteInfo(packet);

                                    Character.Client.SendPacket(packet);
                                }

                                member.BroadcastGuildName();
                                using (var packet = new Packet(SH38Type.AcademyMemberJoined))
                                {
                                    member.WriteInfo(packet);

                                    Broadcast(packet);
                                    Guild.Broadcast(packet);
                                }

                                //send packet to zones
                                using (var packet = new InterPacket(InterHeader.ZONE_AcademyMemberJoined))
                                {
                                    packet.WriteInt(Guild.ID);
                                    packet.WriteInt(Character.ID);
                                    packet.WriteDateTime(registerDate);

                                    ZoneManager.Instance.Broadcast(packet);
                                }

                                break;

                            case -1:
                                Handlers.Handler38.SendAcademyResponse(Character.Client, Guild.Name, GuildAcademyResponse.AlreadyInAcademy);
                                return;
                            case -2:
                            default:
                                Handlers.Handler38.SendAcademyResponse(Character.Client, Guild.Name, GuildAcademyResponse.DatabaseError);
                                return;
                        }
                    }
                }
            }
        }
コード例 #2
0
ファイル: GuildAcademy.cs プロジェクト: Dextan/Estrella
        public void RemoveMember(GuildAcademyMember Member)
        {
            lock (Guild.ThreadLocker)
            {
                //remove from db
                using (var con = Program.DatabaseManager.GetClient().GetConnection())
                {
                    using (var cmd = con.CreateCommand())
                    {
                        cmd.CommandType = CommandType.StoredProcedure;
                        cmd.CommandText = "GuildAcademyMember_Remove";

                        cmd.Parameters.Add(new MySqlParameter("@pGuildID", Guild.ID));
                        cmd.Parameters.Add(new MySqlParameter("@pCharacterID", Member.Character.ID));

                        cmd.ExecuteNonQuery();
                    }
                }

                //remove from list
                Members.Remove(Member);

                //clean character
                Member.Character.Guild = null;
                Member.Character.GuildAcademy = null;
                Member.Character.GuildAcademyMember = null;

                //send packets
                using (var packet = new Packet(SH38Type.LeaveAcademyResponse))
                {
                    packet.WriteUShort((ushort)GuildAcademyResponse.LeaveSuccess);

                    Member.Character.Client.SendPacket(packet);
                }
                using (var packet = new Packet(SH38Type.AcademyMemberLeft))
                {
                    packet.WriteString(Member.Character.Character.Name, 16);

                    Broadcast(packet);
                    Guild.Broadcast(packet);
                }

                //send packet to zones
                using (var packet = new InterPacket(InterHeader.ZONE_AcademyMemberLeft))
                {
                    packet.WriteInt(Guild.ID);
                    packet.WriteInt(Member.Character.ID);

                    ZoneManager.Instance.Broadcast(packet);
                }

                //clean up
                Member.Dispose();
            }
        }
コード例 #3
0
ファイル: GuildAcademy.cs プロジェクト: Dextan/Estrella
        private void Load()
        {
            DataTable AcademyData = null;
                DataTable MemberData = null;
               using(DatabaseClient DBClient = Program.DatabaseManager.GetClient())
               {
               AcademyData = DBClient.ReadDataTable("SELECT * FROM GuildAcademy WHERE GuildID = "+Guild.ID+"");
              MemberData = DBClient.ReadDataTable("SELECT * FROM GuildAcademyMembers WHERE GuildID = "+Guild.ID+"");

               }

               foreach (DataRow row in AcademyData.Rows)
               {
            //load academy info

               Message = row["Message"].ToString();
               Points = GetDataTypes.GetUshort(row["Points"]);
            }

            //members
            foreach(DataRow MemberRow in MemberData.Rows)
            {

                WorldCharacter character;
                if (!CharacterManager.Instance.GetCharacterByID(Convert.ToInt32(MemberRow["CharID"]), out character))
                    continue; // maybe deleted

                var member = new GuildAcademyMember(this, character,MemberRow);

                Members.Add(member);
            }
        }
コード例 #4
0
ファイル: GuildAcademy.cs プロジェクト: Dextan/Estrella
        public void Broadcast(Packet Packet, GuildAcademyMember Exclude = null)
        {
            lock (Guild.ThreadLocker)
            {
                foreach (var member in Members)
                {
                    if (Exclude != null
                        && member == Exclude)
                        continue;

                    if (member.Character.IsOnline)
                    {
                        try
                        {
                            member.Character.Client.SendPacket(Packet);
                        }
                        catch (Exception)
                        {
                            continue;
                        }
                    }
                }
            }
        }