コード例 #1
0
        public GameObjectNameGroupNameScopeArgBinder FromPrefab(UnityEngine.Object prefab)
        {
            BindingUtil.AssertIsValidPrefab(prefab);
            BindingUtil.AssertIsAbstractOrComponentOrGameObject(AllParentTypes);

            var gameObjectInfo = new GameObjectCreationParameters();

            SubFinalizer = new PrefabBindingFinalizer(
                BindInfo, gameObjectInfo, prefab);

            return(new GameObjectNameGroupNameScopeArgBinder(BindInfo, gameObjectInfo));
        }
コード例 #2
0
        public NameTransformScopeArgConditionCopyNonLazyBinder FromComponentInNewPrefab(
            UnityEngine.Object prefab, GameObjectCreationParameters gameObjectInfo)
        {
            BindingUtil.AssertIsValidPrefab(prefab);
            BindingUtil.AssertIsInterfaceOrComponent(AllParentTypes);

            BindInfo.RequireExplicitScope = true;
            SubFinalizer = new PrefabBindingFinalizer(
                BindInfo, gameObjectInfo, prefab);

            return(new NameTransformScopeArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo));
        }
コード例 #3
0
ファイル: FromBinder.cs プロジェクト: Apeksi1990/module2
        internal NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromComponentsInNewPrefab(
            UnityEngine.Object prefab, GameObjectCreationParameters gameObjectInfo)
        {
            BindingUtil.AssertIsValidPrefab(prefab);
            BindingUtil.AssertIsInterfaceOrComponent(AllParentTypes);

            BindInfo.RequireExplicitScope = true;
            SubFinalizer = new PrefabBindingFinalizer(
                BindInfo, gameObjectInfo, prefab,
                (contractType, instantiator) => new GetFromPrefabComponentProvider(contractType, instantiator, false));

            return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo));
        }
コード例 #4
0
        internal NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromNewComponentOnNewPrefab(
            UnityEngine.Object prefab, GameObjectCreationParameters gameObjectInfo)
        {
            BindingUtil.AssertIsValidPrefab(prefab);
            BindingUtil.AssertIsComponent(ConcreteTypes);
            BindingUtil.AssertTypesAreNotAbstract(ConcreteTypes);

            BindInfo.RequireExplicitScope = true;
            SubFinalizer = new PrefabBindingFinalizer(
                BindInfo, gameObjectInfo, prefab,
                (contractType, instantiator) => new InstantiateOnPrefabComponentProvider(contractType, instantiator));

            return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo));
        }