コード例 #1
0
ファイル: EnemyStateFollow.cs プロジェクト: yy1985710/ecsrx
 public EnemyStateFollow(
     IPlayer player,
     Enemy enemy,
     EnemyStateManager stateManager,
     EnemyTunables tunables,
     Settings settings,
     EnemyCommonSettings commonSettings)
 {
     _commonSettings = commonSettings;
     _settings       = settings;
     _tunables       = tunables;
     _stateManager   = stateManager;
     _enemy          = enemy;
     _player         = player;
 }
コード例 #2
0
 public EnemyStateFollow(
     PlayerFacade player,
     EnemyView view,
     EnemyStateManager stateManager,
     EnemyTunables tunables,
     Settings settings,
     EnemyCommonSettings commonSettings,
     EnemyRotationHandler rotationHandler)
 {
     _rotationHandler = rotationHandler;
     _commonSettings  = commonSettings;
     _settings        = settings;
     _tunables        = tunables;
     _stateManager    = stateManager;
     _view            = view;
     _player          = player;
 }
コード例 #3
0
 public EnemyStateAttack(
     Bullet.Pool bulletPool,
     Enemy enemy,
     Settings settings,
     IPlayer player,
     EnemyStateManager stateManager,
     EnemyTunables tunables,
     IAudioPlayer audioPlayer,
     EnemyCommonSettings commonSettings)
 {
     _commonSettings = commonSettings;
     _audioPlayer    = audioPlayer;
     _tunables       = tunables;
     _stateManager   = stateManager;
     _player         = player;
     _settings       = settings;
     _enemy          = enemy;
     _bulletPool     = bulletPool;
     _strafeRight    = Random.Range(0.0f, 1.0f) < 0.5f;
 }
コード例 #4
0
 public EnemyStateAttack(
     Bullet.Factory bulletFactory,
     EnemyView view,
     Settings settings,
     PlayerFacade player,
     EnemyStateManager stateManager,
     EnemyTunables tunables,
     AudioPlayer audioPlayer,
     EnemyCommonSettings commonSettings,
     EnemyRotationHandler rotationHandler)
 {
     _rotationHandler = rotationHandler;
     _commonSettings  = commonSettings;
     _audioPlayer     = audioPlayer;
     _tunables        = tunables;
     _stateManager    = stateManager;
     _player          = player;
     _settings        = settings;
     _view            = view;
     _bulletFactory   = bulletFactory;
     _strafeRight     = Random.Range(0.0f, 1.0f) < 0.5f;
 }