public void Setup(Action tap, Action hold, Action release) { tapAction = tap; holdAction = hold; prereleaseAction = release; TimerMonoHook.Create(Update); }
public void Setup(Action tap, Action hold) { tapAction = tap; holdAction = hold; TimerMonoHook.Create(Update); }
public void CreateHook() { madeHook = true; hook = TimerMonoHook.Create(Update); }
public void SetupTapOnly(Action tap) { tapAction = tap; TimerMonoHook.Create(Update); }
public void AttachHookToObj(GameObject obj) { madeHook = true; hook = TimerMonoHook.Create(Update, obj); }